BlockColor-Engine/util/travis/script.sh

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#!/bin/bash -e
. util/travis/common.sh
needs_compile || exit 0
if [[ $PLATFORM == "Unix" ]]; then
mkdir -p travisbuild
cd travisbuild || exit 1
CMAKE_FLAGS=''
if [[ $COMPILER == "g++-6" ]]; then
export CC=gcc-6
export CXX=g++-6
fi
# Clang builds with FreeType fail on Travis
if [[ $CC == "clang" ]]; then
CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
fi
if [[ $TRAVIS_OS_NAME == "osx" ]]; then
CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
fi
cmake -DCMAKE_BUILD_TYPE=Debug \
-DRUN_IN_PLACE=TRUE \
-DENABLE_GETTEXT=TRUE \
-DBUILD_SERVER=TRUE \
$CMAKE_FLAGS ..
make -j2
echo "Running unit tests."
../bin/minetest --run-unittests && exit 0
elif [[ $PLATFORM == Win* ]]; then
[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
# We need to have our build directory outside of the minetest directory because
# CMake will otherwise get very very confused with symlinks and complain that
# something is not a subdirectory of something even if it actually is.
# e.g.:
# /home/travis/minetest/minetest/travisbuild/minetest
# \/ \/ \/
# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
# \/ \/ \/
# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
# You get the idea.
OLDDIR=$(pwd)
cd ..
export EXISTING_MINETEST_DIR=$OLDDIR
export NO_MINETEST_GAME=1
if [[ $PLATFORM == "Win32" ]]; then
"$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
elif [[ $PLATFORM == "Win64" ]]; then
"$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
fi
else
echo "Unknown platform \"${PLATFORM}\"."
exit 1
fi