BlockColor-Engine/builtin
Robert Zenz c32847838d Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:

    minetest.check_player_privs(player_name, { shout = true, fly = true })
    minetest.check_player_privs(player_name, "shout", "fly")
    minetest.check_player_privs(player, { shout = true, fly = true })
    minetest.check_player_privs(player, "shout", "fly")
2015-10-22 19:55:48 +02:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
common Refactor logging 2015-10-14 01:03:54 -04:00
fstk Refactor logging 2015-10-14 01:03:54 -04:00
game Add more ways to pass data to check_player_privs 2015-10-22 19:55:48 +02:00
mainmenu Display sane output for empty descriptions 2015-10-18 02:18:10 +02:00
init.lua Refactor logging 2015-10-14 01:03:54 -04:00
settingtypes.txt New settings tab contain all possible settings 2015-10-17 22:06:29 +02:00