291d35fe69
The goal is to modify the multicraft / minetest sources to run blockcolor on and to provide a legal and valid source to compile for windows, android, linux. The goal is to modify the multicraft / minetest sources to run blockcolor on and to provide a legal and valid source to compile for windows, android, linux. It may be that the project does not compile correctly or badly, I have not finished. Any help is welcome and I would soon open a forum for this. |
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.vs | ||
build | ||
builtin | ||
client/shaders | ||
clientmods/preview | ||
cmake/Modules | ||
doc | ||
fonts | ||
games/default | ||
lib | ||
misc | ||
po | ||
src | ||
textures/base | ||
util | ||
worlds | ||
.clang-format | ||
.gitattributes | ||
.gitlab-ci.yml | ||
.mailmap | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
README.md | ||
blockcolor.conf.example |
README.md
Blockcolor Open Source Project
Blockcolor is an Open Source sandbox creative game with 8 Colors. [Blockcolor.net(https://blockcolor.net/).
Blockcolor is based on Multicraft/Minetest projects.
Copyright © 2018-2019 - MrChiantos & BlockColor Community.
The engine and the game is licensed under LGPLv3 (or higher). Resources games licensed under CC-BY-SA 3.0, unless otherwise stated.
You can help in the development. But you should always publish your source code after any changes. Before any use of the blockcolor source code or any part of it, you should be familiar with LGPL-3.0 and Other License.txt
Any code that you push to this repository is automatically licensed as LGPLv3 (or higher) and belongs blockcolor Project and/or the owner of the project without exception.
Adding code under another license is possible only by agreement with the project owner and the creation of appropriate notes.