BlockColor-Engine/src/subgame.h

107 lines
2.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SUBGAME_HEADER
#define SUBGAME_HEADER
#include <string>
#include <set>
#include <vector>
class Settings;
#define WORLDNAME_BLACKLISTED_CHARS "/\\"
struct SubgameSpec
{
std::string id; // "" = game does not exist
std::string path; // path to game
std::string gamemods_path; //path to mods of the game
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
std::string menuicon_path;
SubgameSpec(const std::string &id_="",
const std::string &path_="",
const std::string &gamemods_path_="",
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
const std::string &name_="",
const std::string &menuicon_path_=""):
id(id_),
path(path_),
gamemods_path(gamemods_path_),
addon_mods_paths(addon_mods_paths_),
name(name_),
menuicon_path(menuicon_path_)
{}
bool isValid() const
{
return (id != "" && path != "");
}
};
// multicraft.conf
bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
// game.conf
bool getGameConfig(const std::string &game_path, Settings &conf);
std::string getGameName(const std::string &game_path);
SubgameSpec findSubgame(const std::string &id);
SubgameSpec findWorldSubgame(const std::string &world_path);
std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
bool getWorldExists(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);
struct WorldSpec
{
std::string path;
std::string name;
std::string gameid;
WorldSpec(
const std::string &path_="",
const std::string &name_="",
const std::string &gameid_=""
):
path(path_),
name(name_),
gameid(gameid_)
{}
bool isValid() const
{
return (name != "" && path != "" && gameid != "");
}
};
std::vector<WorldSpec> getAvailableWorlds();
// loads the subgame's config and creates world directory
// and world.mt if they don't exist
bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
#endif