107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
/*
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MultiCraft
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Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
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Copyright (C) 2016-2019 sfan5
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3.0 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <string>
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#include "porting.h"
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#include "config.h"
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#include "ioswrap.h"
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static void *uiviewcontroller;
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namespace porting {
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void initializePathsiOS() {
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char buf[128];
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ioswrap_paths(PATH_DOCUMENTS, buf, sizeof(buf));
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path_user = std::string(buf);
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ioswrap_paths(PATH_LIBRARY_SUPPORT, buf, sizeof(buf));
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path_share = std::string(buf);
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path_locale = std::string(buf) + "/locale";
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ioswrap_paths(PATH_LIBRARY_CACHE, buf, sizeof(buf));
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path_cache = std::string(buf);
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}
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void copyAssets() {
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ioswrap_assets();
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}
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float getDisplayDensity() {
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return 1.0;
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}
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v2u32 getDisplaySize() {
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static bool firstrun = true;
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static v2u32 retval;
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if(firstrun) {
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unsigned int values[2];
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ioswrap_size(values);
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retval.X = values[0];
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retval.Y = values[1];
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firstrun = false;
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}
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return retval;
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}
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void setViewController(void *v) {
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uiviewcontroller = v;
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}
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void showInputDialog(const std::string &acceptButton, const std::string &hint,
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const std::string ¤t, int editType)
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{
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ioswrap_show_dialog(uiviewcontroller, acceptButton.c_str(), hint.c_str(), current.c_str(), editType);
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}
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int getInputDialogState() {
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return ioswrap_get_dialog(NULL);
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}
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std::string getInputDialogValue() {
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const char *str;
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ioswrap_get_dialog(&str);
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return std::string(str);
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}
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void notifyServerConnect(bool is_multiplayer) {
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#ifdef ADS
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ads_allow(!is_multiplayer);
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#endif
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}
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void notifyExitGame() {
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#ifdef ADS
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ads_allow(true);
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#endif
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}
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}
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extern int real_main(int argc, char *argv[]);
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void irrlicht_main() {
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static const char *args[] = {
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PROJECT_NAME,
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};
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real_main(1, (char**) args);
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}
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