BlockColor-Engine/builtin
Dalai Felinto 9943ae3f1a New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
common Refactor logging 2015-10-14 01:03:54 -04:00
fstk Refactor logging 2015-10-14 01:03:54 -04:00
game Liquids: Flow into and destroy 'floodable' nodes 2016-01-07 05:57:19 +00:00
mainmenu Alphabetical sorting of texture packs in menu (fixes #3487) 2015-12-26 21:53:12 +01:00
init.lua Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
settingtypes.txt New 3D Mode: Pageflip 2016-01-09 16:52:29 +01:00