169 lines
4.4 KiB
Lua
169 lines
4.4 KiB
Lua
--From Better HUD mod
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--Copyright (C) BlockMen (2013-2016)
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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hud, hud_id = {}, {}
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-- keep id handling internal
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local sb_bg = {} -- statbar background ids
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-- localize often used table
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local items = {}
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local function throw_error(msg)
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core.log("error", "HUD[error]: " .. msg)
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end
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--
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-- API
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--
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function hud.register(name, def)
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if not name or not def then
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throw_error("not enough parameters given")
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return false
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end
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if items[name] ~= nil then
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throw_error("A statbar with that name already exists")
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return false
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end
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-- actually register
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-- add background first since draworder is based on id :\
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if --[[def.hud_elem_type == "statbar" and]] def.background ~= nil then
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sb_bg[name] = table.copy(def)
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sb_bg[name].text = def.background
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if not def.autohide_bg and def.max then
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sb_bg[name].number = def.max
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end
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end
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-- add item itself
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items[name] = def
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-- no error so far, return success
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return true
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end
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function hud.change_item(player, name, def)
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if not player or not player:is_player() or not name or not def then
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throw_error("Not enough parameters given to change HUD item")
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return false
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end
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local i_name = player:get_player_name().."_"..name
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local elem = hud_id[i_name]
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if not elem then
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throw_error("Given HUD element " .. dump(name) .. " does not exist")
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return false
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end
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-- Only update if values supported and value actually changed
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-- update supported values (currently number and text only)
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if def.number and elem.number then
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if def.number ~= elem.number then
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if elem.max and def.number > elem.max and not def.max then
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def.number = elem.max
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end
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if def.max then
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elem.max = def.max
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end
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player:hud_change(elem.id, "number", def.number)
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elem.number = def.number
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-- hide background when set
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local bg = hud_id[i_name.."_bg"]
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if elem.autohide_bg then
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if def.number < 1 then
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player:hud_change(bg.id, "number", 0)
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else
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local num = bg.number
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if bg.max then
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num = bg.max
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end
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player:hud_change(bg.id, "number", num)
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end
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else
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if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
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player:hud_change(bg.id, "number", def.max)
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bg.max = def.max
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bg.number = def.max
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end
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end
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end
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end
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if def.text and elem.text then
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if def.text ~= elem.text then
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player:hud_change(elem.id, "text", def.text)
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elem.text = def.text
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end
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end
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if def.offset and elem.offset then
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if def.item_name and def.offset == "item" then
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-- for legacy reasons
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--[[if def.item_name then
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hud.swap_statbar(player, name, def.item_name)
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end]]
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else
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player:hud_change(elem.id, "offset", def.offset)
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elem.offset = def.offset
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end
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end
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return true
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end
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function hud.remove_item(player, name)
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if not player or not name then
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throw_error("Not enough parameters given")
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return false
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end
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local i_name = player:get_player_name().."_"..name
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if hud_id[i_name] == nil then
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throw_error("Given HUD element " .. dump(name) .. " does not exist")
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return false
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end
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player:hud_remove(hud_id[i_name].id)
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hud_id[i_name] = nil
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return true
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end
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--
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-- Add registered HUD items to joining players
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--
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-- Following code is placed here to keep HUD ids internal
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local function add_hud_item(player, name, def)
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if not player or not name or not def then
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throw_error("not enough parameters given")
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return false
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end
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local i_name = player:get_player_name().."_"..name
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hud_id[i_name] = def
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hud_id[i_name].id = player:hud_add(def)
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end
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core.register_on_joinplayer(function(player)
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-- add the backgrounds for statbars
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for _,item in pairs(sb_bg) do
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add_hud_item(player, _.."_bg", item)
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end
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-- and finally the actual HUD items
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for _,item in pairs(items) do
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add_hud_item(player, _, item)
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end
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end)
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