BlockColor-Engine/client/shaders
Lars Hofhansl 0ad40fd484 Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00
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default_shader Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
minimap_shader Add minimap feature 2015-06-27 03:42:01 +02:00
nodes_shader Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00
selection_shader Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
water_surface_shader Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00
wielded_shader Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00