207 lines
8.1 KiB
Lua
207 lines
8.1 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#0000DD"
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mt_color_green = "#00DD00"
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mt_color_dark_green = "#003300"
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--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview, event)
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if event == "MenuQuit" then
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core.close()
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end
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return true
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end
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--------------------------------------------------------------------------------
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local function get_formspec2(tabview, name, tabdata)
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local retval = 'size[12,5.2,false]'
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retval = retval .. "bgcolor[#00000000;true]"
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retval = retval .. "image_button[2.5,3.4;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir) .. "menu_button.png;btn_show_multiplayer;" .. fgettext("Multiplayer") .. ";true;true;" .. minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
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retval = retval .. "image_button[2.5,4.8;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_show_options;".. fgettext("Options") .. ";true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
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--retval = retval .. "image_button[8.5,4.8;1,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_show_help;?;true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
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retval = retval .. "image_button[2.5,6.2;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_exit;".. fgettext("Exit") .. ";true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
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retval = retval .. "image_button[2.5,2.0;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_show_singleplayer;".. fgettext("Singleplayer") .. ";true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
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local si = core.get_screen_info()
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local ydiv = si.window_height/5.2
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local xdiv = si.window_width/12.5
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local ratio = xdiv/ydiv
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print('Width: '..si.window_width)
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print('Height: '..si.window_height)
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print(xdiv..' x '..ydiv..' = '..ratio)
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--math.randomseed(os.time())
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print('Chosen font size: '.. math.floor(si.window_width/53.33)+0.5)
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core.setting_set('font_size', tostring(math.floor(si.window_width/53.33)+0.5))
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--local rnd = 'image['.. 12*ratio ..','.. 1 .. ';6,0.5;'..minetest.formspec_escape(mm_texture.basetexturedir)..'ad_label'..tostring(math.random(1,14))..'.png]'
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print('----')
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print(retval)
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print('----')
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return retval --.. rnd
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end
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--------------------------------------------------------------------------------
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local function main_button_handler2(tabview, fields, name, tabdata)
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local index = ''
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if fields["btn_show_singleplayer"] then index = "singleplayer" end
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if fields["btn_show_multiplayer"] then index = "multiplayer" end
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if fields["btn_show_options"] then index = "settings" end
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if fields["btn_show_help"] then index = "help" end
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if fields["btn_exit"] then core.close() end
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if index == '' then return end
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for name,def in pairs(tabview.tablist) do
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local fs
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if index == 'singleplayer' then
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fs = create_tab_single(true)
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elseif index == 'multiplayer' then
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fs = create_tab_multiplayer()
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elseif index == 'settings' then
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fs = create_tab_settings(true)
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end
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if fs then
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fs:set_parent(tabview.parent or tabview)
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tabview:hide()
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fs:show()
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return true
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end
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end
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return false
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end
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--------------------------------------------------------------------------------
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local function on_activate2(type,old_tab,new_tab)
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if type == "LEAVE" then
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return
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end
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if core.setting_getbool("public_serverlist") then
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asyncOnlineFavourites()
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else
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menudata.favorites = core.get_favorites("local")
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end
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mm_texture.clear("header")
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mm_texture.clear("footer")
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core.set_clouds(false)
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core.set_background("background",minetest.formspec_escape(mm_texture.basetexturedir)..'background.png')
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core.set_background("header",minetest.formspec_escape(mm_texture.basetexturedir)..'header.png')
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end
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--------------------------------------------------------------------------------
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tab_main = {
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name = "main",
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caption = fgettext("Main"),
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cbf_formspec = get_formspec2,
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cbf_button_handler = main_button_handler2,
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on_change = on_activate2
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}
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--------------------------------------------------------------------------------
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local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "magichet"
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core.setting_set("menu_last_game", default_game )
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end
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mm_texture.init()
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-- Create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-1,y=0})
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tv_main:set_autosave_tab(false)
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tv_main:add(tab_main)
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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tv_main:add(tab_settings)
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tv_main:add(tab_texturepacks)
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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ui.set_default("main")
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tv_main:show()
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x=12, y=6}, 3, 2)
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else
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modstore.init({x=12, y=8}, 4, 3)
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end
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ui.update()
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core.sound_play("main_menu", true)
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end
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init_globals()
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