BlockColor-Engine/builtin/mainmenu/init.lua

207 lines
8.1 KiB
Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--for all other colors ask sfan5 to complete his work!
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
return true
end
--------------------------------------------------------------------------------
local function get_formspec2(tabview, name, tabdata)
local retval = 'size[12,5.2,false]'
retval = retval .. "bgcolor[#00000000;true]"
retval = retval .. "image_button[2.5,3.4;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir) .. "menu_button.png;btn_show_multiplayer;" .. fgettext("Multiplayer") .. ";true;true;" .. minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
retval = retval .. "image_button[2.5,4.8;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_show_options;".. fgettext("Options") .. ";true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
--retval = retval .. "image_button[8.5,4.8;1,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_show_help;?;true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
retval = retval .. "image_button[2.5,6.2;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_exit;".. fgettext("Exit") .. ";true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
retval = retval .. "image_button[2.5,2.0;7,1;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button.png;btn_show_singleplayer;".. fgettext("Singleplayer") .. ";true;true;"..minetest.formspec_escape(mm_texture.basetexturedir).."menu_button_b.png]"
local si = core.get_screen_info()
local ydiv = si.window_height/5.2
local xdiv = si.window_width/12.5
local ratio = xdiv/ydiv
print('Width: '..si.window_width)
print('Height: '..si.window_height)
print(xdiv..' x '..ydiv..' = '..ratio)
--math.randomseed(os.time())
print('Chosen font size: '.. math.floor(si.window_width/53.33)+0.5)
core.setting_set('font_size', tostring(math.floor(si.window_width/53.33)+0.5))
--local rnd = 'image['.. 12*ratio ..','.. 1 .. ';6,0.5;'..minetest.formspec_escape(mm_texture.basetexturedir)..'ad_label'..tostring(math.random(1,14))..'.png]'
print('----')
print(retval)
print('----')
return retval --.. rnd
end
--------------------------------------------------------------------------------
local function main_button_handler2(tabview, fields, name, tabdata)
local index = ''
if fields["btn_show_singleplayer"] then index = "singleplayer" end
if fields["btn_show_multiplayer"] then index = "multiplayer" end
if fields["btn_show_options"] then index = "settings" end
if fields["btn_show_help"] then index = "help" end
if fields["btn_exit"] then core.close() end
if index == '' then return end
for name,def in pairs(tabview.tablist) do
local fs
if index == 'singleplayer' then
fs = create_tab_single(true)
elseif index == 'multiplayer' then
fs = create_tab_multiplayer()
elseif index == 'settings' then
fs = create_tab_settings(true)
end
if fs then
fs:set_parent(tabview.parent or tabview)
tabview:hide()
fs:show()
return true
end
end
return false
end
--------------------------------------------------------------------------------
local function on_activate2(type,old_tab,new_tab)
if type == "LEAVE" then
return
end
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
end
mm_texture.clear("header")
mm_texture.clear("footer")
core.set_clouds(false)
core.set_background("background",minetest.formspec_escape(mm_texture.basetexturedir)..'background.png')
core.set_background("header",minetest.formspec_escape(mm_texture.basetexturedir)..'header.png')
end
--------------------------------------------------------------------------------
tab_main = {
name = "main",
caption = fgettext("Main"),
cbf_formspec = get_formspec2,
cbf_button_handler = main_button_handler2,
on_change = on_activate2
}
--------------------------------------------------------------------------------
local function init_globals()
-- Init gamedata
gamedata.worldindex = 0
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
if not core.setting_get("menu_last_game") then
local default_game = core.setting_get("default_game") or "magichet"
core.setting_set("menu_last_game", default_game )
end
mm_texture.init()
-- Create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-1,y=0})
tv_main:set_autosave_tab(false)
tv_main:add(tab_main)
tv_main:add(tab_singleplayer)
tv_main:add(tab_multiplayer)
tv_main:add(tab_server)
tv_main:add(tab_settings)
tv_main:add(tab_texturepacks)
tv_main:add(tab_mods)
tv_main:add(tab_credits)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
ui.set_default("main")
tv_main:show()
-- Create modstore ui
if PLATFORM == "Android" then
modstore.init({x=12, y=6}, 3, 2)
else
modstore.init({x=12, y=8}, 4, 3)
end
ui.update()
core.sound_play("main_menu", true)
end
init_globals()