--From Better HUD mod --Copyright (C) BlockMen (2013-2016) --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. hud, hud_id = {}, {} -- keep id handling internal local sb_bg = {} -- statbar background ids -- localize often used table local items = {} local function throw_error(msg) core.log("error", "HUD[error]: " .. msg) end -- -- API -- function hud.register(name, def) if not name or not def then throw_error("not enough parameters given") return false end if items[name] ~= nil then throw_error("A statbar with that name already exists") return false end -- actually register -- add background first since draworder is based on id :\ if --[[def.hud_elem_type == "statbar" and]] def.background ~= nil then sb_bg[name] = table.copy(def) sb_bg[name].text = def.background if not def.autohide_bg and def.max then sb_bg[name].number = def.max end end -- add item itself items[name] = def -- no error so far, return success return true end function hud.change_item(player, name, def) if not player or not player:is_player() or not name or not def then throw_error("Not enough parameters given to change HUD item") return false end local i_name = player:get_player_name().."_"..name local elem = hud_id[i_name] if not elem then throw_error("Given HUD element " .. dump(name) .. " does not exist") return false end -- Only update if values supported and value actually changed -- update supported values (currently number and text only) if def.number and elem.number then if def.number ~= elem.number then if elem.max and def.number > elem.max and not def.max then def.number = elem.max end if def.max then elem.max = def.max end player:hud_change(elem.id, "number", def.number) elem.number = def.number -- hide background when set local bg = hud_id[i_name.."_bg"] if elem.autohide_bg then if def.number < 1 then player:hud_change(bg.id, "number", 0) else local num = bg.number if bg.max then num = bg.max end player:hud_change(bg.id, "number", num) end else if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then player:hud_change(bg.id, "number", def.max) bg.max = def.max bg.number = def.max end end end end if def.text and elem.text then if def.text ~= elem.text then player:hud_change(elem.id, "text", def.text) elem.text = def.text end end if def.offset and elem.offset then if def.item_name and def.offset == "item" then -- for legacy reasons --[[if def.item_name then hud.swap_statbar(player, name, def.item_name) end]] else player:hud_change(elem.id, "offset", def.offset) elem.offset = def.offset end end return true end function hud.remove_item(player, name) if not player or not name then throw_error("Not enough parameters given") return false end local i_name = player:get_player_name().."_"..name if hud_id[i_name] == nil then throw_error("Given HUD element " .. dump(name) .. " does not exist") return false end player:hud_remove(hud_id[i_name].id) hud_id[i_name] = nil return true end -- -- Add registered HUD items to joining players -- -- Following code is placed here to keep HUD ids internal local function add_hud_item(player, name, def) if not player or not name or not def then throw_error("not enough parameters given") return false end local i_name = player:get_player_name().."_"..name hud_id[i_name] = def hud_id[i_name].id = player:hud_add(def) end core.register_on_joinplayer(function(player) -- add the backgrounds for statbars for _,item in pairs(sb_bg) do add_hud_item(player, _.."_bg", item) end -- and finally the actual HUD items for _,item in pairs(items) do add_hud_item(player, _, item) end end)