--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. gamemgr = {} -------------------------------------------------------------------------------- function gamemgr.find_by_gameid(gameid) for i=1,#gamemgr.games,1 do if gamemgr.games[i].id == gameid then return gamemgr.games[i], i end end return nil, nil end -------------------------------------------------------------------------------- function gamemgr.get_game_mods(gamespec, retval) if gamespec ~= nil and gamespec.gamemods_path ~= nil and gamespec.gamemods_path ~= "" then get_mods(gamespec.gamemods_path, retval) end end -------------------------------------------------------------------------------- function gamemgr.get_game_modlist(gamespec) local retval = "" local game_mods = {} gamemgr.get_game_mods(gamespec, game_mods) for i=1,#game_mods,1 do if retval ~= "" then retval = retval.."," end retval = retval .. game_mods[i].name end return retval end -------------------------------------------------------------------------------- function gamemgr.get_game(index) if index > 0 and index <= #gamemgr.games then return gamemgr.games[index] end return nil end -------------------------------------------------------------------------------- function gamemgr.update_gamelist() gamemgr.games = core.get_games() end -------------------------------------------------------------------------------- function gamemgr.gamelist() local retval = "" if #gamemgr.games > 0 then retval = retval .. gamemgr.games[1].name for i=2,#gamemgr.games,1 do retval = retval .. "," .. gamemgr.games[i].name end end return retval end -------------------------------------------------------------------------------- -- read initial data -------------------------------------------------------------------------------- gamemgr.update_gamelist()