-- Minetest: builtin/item.lua -- -- Falling stuff -- function node_drop(np, remove_fast) local n2 = multicraft.get_node(np) -- If it's not air or liquid, remove node and replace it with -- it's drops if n2.name ~= "air" and (not multicraft.registered_nodes[n2.name] or multicraft.registered_nodes[n2.name].liquidtype == "none") then multicraft.remove_node(np, remove_fast) if multicraft.registered_nodes[n2.name].buildable_to == false then -- Add dropped items local drops = multicraft.get_node_drops(n2.name, "") local _, dropped_item for _, dropped_item in ipairs(drops) do multicraft.add_item(np, dropped_item) end end -- Run script hook local _, callback for _, callback in ipairs(multicraft.registered_on_dignodes) do callback(np, n2, nil) end end end local remove_fast = 0 multicraft.register_entity(":__builtin:falling_node", { initial_properties = { physical = true, collide_with_objects = false, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "wielditem", textures = {}, visual_size = {x=0.667, y=0.667}, }, node = {}, set_node = function(self, node) self.node = node local stack = ItemStack(node.name) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if multicraft.registered_items[itemname] then item_texture = multicraft.registered_items[itemname].inventory_image item_type = multicraft.registered_items[itemname].type end local prop = { is_visible = true, textures = {node.name}, } self.object:set_properties(prop) end, get_staticdata = function(self) return self.node.name end, on_activate = function(self, staticdata) self.object:set_armor_groups({immortal=1}) self:set_node({name=staticdata}) end, on_step = function(self, dtime) if dtime > 0.2 then remove_fast = 2 else remove_fast = 0 end -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = multicraft.get_node(bcp) local bcd = multicraft.registered_nodes[bcn.name] -- Note: walkable is in the node definition, not in item groups if not bcd or (bcd.walkable or (multicraft.get_item_group(self.node.name, "float") ~= 0 and bcd.liquidtype ~= "none")) then if bcd and bcd.leveled and bcd.leveled > 0 and bcn.name == self.node.name then local addlevel = self.node.level if addlevel == nil or addlevel <= 0 then addlevel = bcd.leveled end if multicraft.add_node_level(bcp, addlevel) == 0 then self.object:remove() return end elseif bcd and bcd.buildable_to and (multicraft.get_item_group(self.node.name, "float") == 0 or bcd.liquidtype == "none") then multicraft.remove_node(bcp, remove_fast) return end local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} -- Check what's here local n2 = multicraft.get_node(np) -- remove node and replace it with it's drops node_drop(np, remove_fast) -- Create node and remove entity multicraft.add_node(np, self.node) self.object:remove() nodeupdate(np) return end local vel = self.object:getvelocity() if vector.equals(vel, {x=0,y=0,z=0}) then local npos = self.object:getpos() self.object:setpos(vector.round(npos)) end end }) function spawn_falling_node(p, node) local obj = multicraft.add_entity(p, "__builtin:falling_node") if not obj then return end obj:get_luaentity():set_node(node) end function drop_attached_node(p) local nn = multicraft.get_node(p).name multicraft.remove_node(p, remove_fast) for _,item in ipairs(multicraft.get_node_drops(nn, "")) do local pos = { x = p.x + math.random()/2 - 0.25, y = p.y + math.random()/2 - 0.25, z = p.z + math.random()/2 - 0.25, } multicraft.add_item(pos, item) end end function check_attached_node(p, n) local def = multicraft.registered_nodes[n.name] local d = {x=0, y=0, z=0} if def.paramtype2 == "wallmounted" then if n.param2 == 0 then d.y = 1 elseif n.param2 == 1 then d.y = -1 elseif n.param2 == 2 then d.x = 1 elseif n.param2 == 3 then d.x = -1 elseif n.param2 == 4 then d.z = 1 elseif n.param2 == 5 then d.z = -1 end else d.y = -1 end local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} local nn = multicraft.get_node(p2).name local def2 = multicraft.registered_nodes[nn] if def2 and not def2.walkable then return false end return true end -- -- Some common functions -- function nodeupdate_single(p, delay) local n = multicraft.get_node(p) if multicraft.get_item_group(n.name, "falling_node") ~= 0 then local p_bottom = {x=p.x, y=p.y-1, z=p.z} local n_bottom = multicraft.get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups if multicraft.registered_nodes[n_bottom.name] and (multicraft.get_item_group(n.name, "float") == 0 or multicraft.registered_nodes[n_bottom.name].liquidtype == "none") and (n.name ~= n_bottom.name or (multicraft.registered_nodes[n_bottom.name].leveled and multicraft.get_node_level(p_bottom) < multicraft.get_node_max_level(p_bottom))) and (not multicraft.registered_nodes[n_bottom.name].walkable or multicraft.registered_nodes[n_bottom.name].buildable_to) then if delay then multicraft.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) else n.level = multicraft.get_node_level(p) multicraft.remove_node(p, remove_fast) spawn_falling_node(p, n) nodeupdate(p) end end end if multicraft.get_item_group(n.name, "attached_node") ~= 0 then if not check_attached_node(p, n) then drop_attached_node(p) nodeupdate(p) end end end function nodeupdate(p, delay) -- Round p to prevent falling entities to get stuck p.x = math.floor(p.x+0.5) p.y = math.floor(p.y+0.5) p.z = math.floor(p.z+0.5) for x = -1,1 do for y = -1,1 do for z = -1,1 do nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0)) end end end end -- -- Global callbacks -- function on_placenode(p, node) nodeupdate(p) end multicraft.register_on_placenode(on_placenode) function on_dignode(p, node) nodeupdate(p) end multicraft.register_on_dignode(on_dignode)