--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function get_formspec(tabview, name, tabdata) -- Update the cached supported proto info, -- it may have changed after a change by the settings menu. common_update_cached_supp_proto() local fav_selected = menudata.favorites[tabdata.fav_selected] local retval = "label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" .. "label[7.75,1.05;" .. fgettext("Name / Password") .. "]" .. "field[8,0.75;3.3,0.5;te_address;;" .. core.formspec_escape(core.setting_get("address")) .. "]" .. "field[11.15,0.75;1.4,0.5;te_port;;" .. core.formspec_escape(core.setting_get("remote_port")) .. "]" .. "button[10.1,4.9;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" .. "field[8,1.95;2.95,0.5;te_name;;" .. core.formspec_escape(core.setting_get("name")) .. "]" .. "pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" .. "box[7.73,2.35;4.3,2.28;#999999]" if tabdata.fav_selected and fav_selected then if gamedata.fav then retval = retval .. "button[7.85,4.9;2.3,0.5;btn_delete_favorite;" .. fgettext("Del. Favorite") .. "]" end if fav_selected.description then retval = retval .. "textarea[8.1,2.4;4.26,2.6;;" .. core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]" end end --favourites retval = retval .. "tablecolumns[" .. image_column(fgettext("Favorite"), "favorite") .. ";" .. "color,span=3;" .. "text,align=right;" .. -- clients "text,align=center,padding=0.25;" .. -- "/" "text,align=right,padding=0.25;" .. -- clients_max image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" .. image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" .. image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" .. "color,span=1;" .. "text,padding=1]" .. "table[-0.15,-0.1;7.75,5.5;favourites;" if #menudata.favorites > 0 then local favs = core.get_favorites("local") if #favs > 0 then for i = 1, #favs do for j = 1, #menudata.favorites do if menudata.favorites[j].address == favs[i].address and menudata.favorites[j].port == favs[i].port then table.insert(menudata.favorites, i, table.remove(menudata.favorites, j)) end end if favs[i].address ~= menudata.favorites[i].address then table.insert(menudata.favorites, i, favs[i]) end end end retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0)) for i = 2, #menudata.favorites do retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs)) end end if tabdata.fav_selected then retval = retval .. ";" .. tabdata.fav_selected .. "]" else retval = retval .. ";0]" end return retval end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) if fields.te_name then gamedata.playername = fields.te_name core.setting_set("name", fields.te_name) end if fields.favourites then local event = core.explode_table_event(fields.favourites) local fav = menudata.favorites[event.row] if event.type == "DCL" then if event.row <= #menudata.favorites then if menudata.favorites_is_public and not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end gamedata.address = fav.address gamedata.port = fav.port gamedata.playername = fields.te_name gamedata.selected_world = 0 if fields.te_pwd then gamedata.password = fields.te_pwd end gamedata.servername = fav.name gamedata.serverdescription = fav.description if gamedata.address and gamedata.port then core.setting_set("address", gamedata.address) core.setting_set("remote_port", gamedata.port) core.start() end end return true end if event.type == "CHG" then if event.row <= #menudata.favorites then gamedata.fav = false local favs = core.get_favorites("local") local address = fav.address local port = fav.port gamedata.serverdescription = fav.description for i = 1, #favs do if fav.address == favs[i].address and fav.port == favs[i].port then gamedata.fav = true end end if address and port then core.setting_set("address", address) core.setting_set("remote_port", port) end tabdata.fav_selected = event.row end return true end end if fields.key_up or fields.key_down then local fav_idx = core.get_table_index("favourites") local fav = menudata.favorites[fav_idx] if fav_idx then if fields.key_up and fav_idx > 1 then fav_idx = fav_idx - 1 elseif fields.key_down and fav_idx < #menudata.favorites then fav_idx = fav_idx + 1 end else fav_idx = 1 end if not menudata.favorites or not fav then tabdata.fav_selected = 0 return true end local address = fav.address local port = fav.port if address and port then core.setting_set("address", address) core.setting_set("remote_port", port) end tabdata.fav_selected = fav_idx return true end if fields.btn_delete_favorite then local current_favourite = core.get_table_index("favourites") if not current_favourite then return end core.delete_favorite(current_favourite) asyncOnlineFavourites() tabdata.fav_selected = nil core.setting_set("address", "") core.setting_set("remote_port", "30000") return true end if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = fields.te_port gamedata.selected_world = 0 local fav_idx = core.get_table_index("favourites") local fav = menudata.favorites[fav_idx] if fav_idx and fav_idx <= #menudata.favorites and fav.address == fields.te_address and fav.port == fields.te_port then gamedata.servername = fav.name gamedata.serverdescription = fav.description if menudata.favorites_is_public and not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end else gamedata.servername = "" gamedata.serverdescription = "" end core.setting_set("address", fields.te_address) core.setting_set("remote_port", fields.te_port) core.start() return true end return false end local function on_change(type, old_tab, new_tab) if type == "LEAVE" then return end asyncOnlineFavourites() end -------------------------------------------------------------------------------- return { name = "multiplayer", caption = fgettext("Multi Player"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }