--multicraft --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- function get_mods(path,retval,modpack) local mods = core.get_dirlist(path, true) for i=1, #mods, 1 do if mods[i]:sub(1,1) ~= "." then local toadd = {} local modpackfile = nil toadd.name = mods[i] toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM if modpack ~= nil and modpack ~= "" then toadd.modpack = modpack else local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt" local error = nil modpackfile,error = io.open(filename,"r") end if modpackfile ~= nil then modpackfile:close() toadd.is_modpack = true table.insert(retval,toadd) get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i]) else table.insert(retval,toadd) end end end end --modmanager implementation modmgr = {} -------------------------------------------------------------------------------- function modmgr.extract(modfile) if modfile.type == "zip" then local tempfolder = os.tempfolder() if tempfolder ~= nil and tempfolder ~= "" then core.create_dir(tempfolder) if core.extract_zip(modfile.name,tempfolder) then return tempfolder end end end return nil end ------------------------------------------------------------------------------- function modmgr.getbasefolder(temppath) if temppath == nil then return { type = "invalid", path = "" } end local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r") if testfile ~= nil then testfile:close() return { type="mod", path=temppath } end testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r") if testfile ~= nil then testfile:close() return { type="modpack", path=temppath } end local subdirs = core.get_dirlist(temppath,true) --only single mod or modpack allowed if #subdirs ~= 1 then return { type = "invalid", path = "" } end testfile = io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r") if testfile ~= nil then testfile:close() return { type="mod", path= temppath .. DIR_DELIM .. subdirs[1] } end testfile = io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r") if testfile ~= nil then testfile:close() return { type="modpack", path=temppath .. DIR_DELIM .. subdirs[1] } end return { type = "invalid", path = "" } end -------------------------------------------------------------------------------- function modmgr.isValidModname(modpath) if modpath:find("-") ~= nil then return false end return true end -------------------------------------------------------------------------------- function modmgr.parse_register_line(line) local pos1 = line:find("\"") local pos2 = nil if pos1 ~= nil then pos2 = line:find("\"",pos1+1) end if pos1 ~= nil and pos2 ~= nil then local item = line:sub(pos1+1,pos2-1) if item ~= nil and item ~= "" then local pos3 = item:find(":") if pos3 ~= nil then local retval = item:sub(1,pos3-1) if retval ~= nil and retval ~= "" then return retval end end end end return nil end -------------------------------------------------------------------------------- function modmgr.parse_dofile_line(modpath,line) local pos1 = line:find("\"") local pos2 = nil if pos1 ~= nil then pos2 = line:find("\"",pos1+1) end if pos1 ~= nil and pos2 ~= nil then local filename = line:sub(pos1+1,pos2-1) if filename ~= nil and filename ~= "" and filename:find(".lua") then return modmgr.identify_modname(modpath,filename) end end return nil end -------------------------------------------------------------------------------- function modmgr.identify_modname(modpath,filename) local testfile = io.open(modpath .. DIR_DELIM .. filename,"r") if testfile ~= nil then local line = testfile:read() while line~= nil do local modname = nil if line:find("multicraft.register_tool") then modname = modmgr.parse_register_line(line) end if line:find("multicraft.register_craftitem") then modname = modmgr.parse_register_line(line) end if line:find("multicraft.register_node") then modname = modmgr.parse_register_line(line) end if line:find("dofile") then modname = modmgr.parse_dofile_line(modpath,line) end if modname ~= nil then testfile:close() return modname end line = testfile:read() end testfile:close() end return nil end -------------------------------------------------------------------------------- function modmgr.render_modlist(render_list) local retval = "" if render_list == nil then if modmgr.global_mods == nil then modmgr.refresh_globals() end render_list = modmgr.global_mods end local list = render_list:get_list() local last_modpack = nil for i,v in ipairs(list) do if retval ~= "" then retval = retval .."," end local color = "" if v.is_modpack then local rawlist = render_list:get_raw_list() local all_enabled = true for j=1,#rawlist,1 do if rawlist[j].modpack == list[i].name and rawlist[j].enabled ~= true then all_enabled = false break end end if all_enabled == false then color = mt_color_grey else color = mt_color_dark_green end end if v.typ == "game_mod" then color = mt_color_blue else if v.enabled then color = mt_color_green end end retval = retval .. color if v.modpack ~= nil then retval = retval .. " " end retval = retval .. v.name end return retval end -------------------------------------------------------------------------------- function modmgr.get_dependencies(modfolder) local toadd = "" if modfolder ~= nil then local filename = modfolder .. DIR_DELIM .. "depends.txt" local dependencyfile = io.open(filename,"r") if dependencyfile then local dependency = dependencyfile:read("*l") while dependency do if toadd ~= "" then toadd = toadd .. "," end toadd = toadd .. dependency dependency = dependencyfile:read() end dependencyfile:close() end end return toadd end -------------------------------------------------------------------------------- function modmgr.get_worldconfig(worldpath) local filename = worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local worldconfig = {} worldconfig.global_mods = {} worldconfig.game_mods = {} for key,value in pairs(worldfile:to_table()) do if key == "gameid" then worldconfig.id = value elseif key:sub(0, 9) == "load_mod_" then worldconfig.global_mods[key] = core.is_yes(value) else worldconfig[key] = value end end --read gamemods local gamespec = gamemgr.find_by_gameid(worldconfig.id) gamemgr.get_game_mods(gamespec, worldconfig.game_mods) return worldconfig end -------------------------------------------------------------------------------- function modmgr.installmod(modfilename,basename) local modfile = modmgr.identify_filetype(modfilename) local modpath = modmgr.extract(modfile) if modpath == nil then gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) .. fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type) return end local basefolder = modmgr.getbasefolder(modpath) if basefolder.type == "modpack" then local clean_path = nil if basename ~= nil then clean_path = "mp_" .. basename end if clean_path == nil then clean_path = get_last_folder(cleanup_path(basefolder.path)) end if clean_path ~= nil then local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path if not core.copy_dir(basefolder.path,targetpath) then gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath) end else gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename) end end if basefolder.type == "mod" then local targetfolder = basename if targetfolder == nil then targetfolder = modmgr.identify_modname(basefolder.path,"init.lua") end --if heuristic failed try to use current foldername if targetfolder == nil then targetfolder = get_last_folder(basefolder.path) end if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder core.copy_dir(basefolder.path,targetpath) else gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename) end end core.delete_dir(modpath) modmgr.refresh_globals() end -------------------------------------------------------------------------------- function modmgr.preparemodlist(data) local retval = {} local global_mods = {} local game_mods = {} --read global mods local modpath = core.get_modpath() if modpath ~= nil and modpath ~= "" then get_mods(modpath,global_mods) end for i=1,#global_mods,1 do global_mods[i].typ = "global_mod" table.insert(retval,global_mods[i]) end --read game mods local gamespec = gamemgr.find_by_gameid(data.gameid) gamemgr.get_game_mods(gamespec, game_mods) for i=1,#game_mods,1 do game_mods[i].typ = "game_mod" table.insert(retval,game_mods[i]) end if data.worldpath == nil then return retval end --read world mod configuration local filename = data.worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) for key,value in pairs(worldfile:to_table()) do if key:sub(1, 9) == "load_mod_" then key = key:sub(10) local element = nil for i=1,#retval,1 do if retval[i].name == key and not retval[i].is_modpack then element = retval[i] break end end if element ~= nil then element.enabled = core.is_yes(value) else core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found") end end end return retval end -------------------------------------------------------------------------------- function modmgr.comparemod(elem1,elem2) if elem1 == nil or elem2 == nil then return false end if elem1.name ~= elem2.name then return false end if elem1.is_modpack ~= elem2.is_modpack then return false end if elem1.typ ~= elem2.typ then return false end if elem1.modpack ~= elem2.modpack then return false end if elem1.path ~= elem2.path then return false end return true end -------------------------------------------------------------------------------- function modmgr.mod_exists(basename) if modmgr.global_mods == nil then modmgr.refresh_globals() end if modmgr.global_mods:raw_index_by_uid(basename) > 0 then return true end return false end -------------------------------------------------------------------------------- function modmgr.get_global_mod(idx) if modmgr.global_mods == nil then return nil end if idx == nil or idx < 1 or idx > modmgr.global_mods:size() then return nil end return modmgr.global_mods:get_list()[idx] end -------------------------------------------------------------------------------- function modmgr.refresh_globals() modmgr.global_mods = filterlist.create( modmgr.preparemodlist, --refresh modmgr.comparemod, --compare function(element,uid) --uid match if element.name == uid then return true end end, nil, --filter {} ) modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list) modmgr.global_mods:set_sortmode("alphabetic") end -------------------------------------------------------------------------------- function modmgr.identify_filetype(name) if name:sub(-3):lower() == "zip" then return { name = name, type = "zip" } end if name:sub(-6):lower() == "tar.gz" or name:sub(-3):lower() == "tgz"then return { name = name, type = "tgz" } end if name:sub(-6):lower() == "tar.bz2" then return { name = name, type = "tbz" } end if name:sub(-2):lower() == "7z" then return { name = name, type = "7z" } end return { name = name, type = "ukn" } end