Commit Graph

5073 Commits

Author SHA1 Message Date
MoNTE48 03d0b23879 Cleanup mobs 2019-06-24 10:23:50 +02:00
stujones11 528f7f0be9 Add 'silent' armor group 2019-06-23 23:38:52 +02:00
MoNTE48 8dcf7df205 Fix hunger bug, add colorize to player damage, improved text positioning 2019-06-20 00:17:58 +02:00
MoNTE48 bf8fc6f7cb Update touchscreengui 2019-06-20 00:17:58 +02:00
MoNTE48 ef023b5f7b Minor fixes and docs update 2019-06-18 11:10:08 +02:00
stujones11 49c92b7108 Add speed group and drown in walkable, remove playerplus mod 2019-06-17 21:32:11 +02:00
MoNTE48 a6deb4287d Attempt to improve HUD pos (@MoNTE48 and @kilbith) 2019-06-17 21:32:11 +02:00
MoNTE48 2dc0127af6 Merge fixes 2019-06-17 21:27:44 +02:00
MoNTE48 f52aca6f90 iOS: v. 1.2.1-release 2019-06-17 21:18:14 +02:00
MoNTE48 73affb7b0c Minor changes in Mapgens and HUD text pos 2019-06-17 21:18:14 +02:00
MoNTE48 6e6f141b44 Backport 'Dungeons: Add setting to prevent projecting dungeons' from MT 5.0 2019-06-07 20:59:45 +02:00
MoNTE48 5b0bc240e4 Remove deprecated jthread and old version of jsoncpp 2019-06-07 20:17:37 +02:00
MoNTE48 b064be3e74 Mobile: fix statustext position (again) 2019-06-07 20:11:08 +02:00
Maksim Gamarnik b028ff30f6 Mobile: fix statustext and hud text position 2019-06-05 20:29:42 +02:00
MoNTE48 53c4472481 Mobile: Integrate libintl-lite (locale) 2019-06-05 19:32:48 +02:00
MoNTE48 bdf5acf097 iOS: minor fixes 2019-06-05 11:38:27 +02:00
MoNTE48 32743bd196 Backport 'Fix missing ignore textures' 2019-06-05 11:38:27 +02:00
MoNTE48 76e4dd4743 Change drop and liftimer settings (boats, carts, mobs), change defultsettings 2019-06-05 11:38:27 +02:00
MoNTE48 1c00b33fef Add connection_timeout setting, put block animation, correct lava damage 2019-06-05 11:38:27 +02:00
MoNTE48 1b63b277d0 Add Punch sound (work with Objects (and mobs!) and Players) 2019-06-05 11:38:27 +02:00
MoNTE48 8edbb66a05 DANGER!!! The player suffocates inside all blocks, unless noclip is enabled 2019-06-03 20:53:11 +02:00
MoNTE48 fd83f569a8 Backport "slippery" feature from MT 5.0, replace builtin deprecated function calls, move eat sound in builtin 2019-06-03 15:46:14 +02:00
MoNTE48 f29ed3e20e iOS: v. 1.2.0-release 2019-05-31 21:37:08 +02:00
MoNTE48 459a54cb9b 3D hand! Fix wool sounds, HUD fix for Mobile, remove unused textures 2019-05-28 02:54:16 +02:00
MoNTE48 4cd8c2a109 iOS: v. 1.2.0 - beta 2019-05-27 02:12:02 +02:00
MoNTE48 de5f3a152d Attempt to fix getItem inventory crash (by @stujones11) 2019-05-26 23:53:40 +02:00
MoNTE48 39b2cee907 Fix textures and other minor fixes 2019-05-26 23:51:28 +02:00
stujones11 9f129cd450 Pause menu time-out 2019-05-25 11:33:10 +02:00
MoNTE48 2974e4fde2 Update fonts and default settings 2019-05-24 21:06:10 +02:00
MoNTE48 d7f6c989e2 Add optimization flags (-36% in Server Build and -Ofast) 2019-05-24 16:06:43 +02:00
stujones11 51b9110533 Expose PLATFORM global 2019-05-23 23:47:36 +02:00
MoNTE48 4957add21f iOS: scaling improvements 2019-05-22 21:31:37 +02:00
stujones11 b40cd3c590 Fixes 2019-05-17 20:48:46 +01:00
stujones11 1b27d85339 Fix server favourites? 2019-05-16 22:17:04 +01:00
stujones11 540faa2f98 Fix minimap radar mode flickering 2019-05-16 21:41:55 +01:00
stujones11 13dbe65356 Add server id icons 2019-05-16 00:33:12 +02:00
stujones11 b694f2da07 GUI formspec scaling 2019-05-14 21:49:22 +01:00
stujones11 272314875d Dual serverlist 2019-05-13 21:28:30 +01:00
MoNTE48 6dcc8a9f80 Fix fly on mobile platform, update iOS 2019-05-11 18:36:29 +02:00
stujones11 416bfee23d Inventory fixes and Armor updates 2019-05-10 00:11:29 +02:00
MoNTE48 051e7d1c58 WIP 2019-05-04 22:47:33 +02:00
MoNTE48 a13e033c89 Back sqlite3 for WIN, fix Sky 2019-05-03 21:32:29 +02:00
MoNTE48 046502b61e iOS: v. 1.1.26 2019-05-03 21:32:29 +02:00
Maksim Gamarnik e183a46be7 merge diff branch 2019-05-03 21:32:29 +02:00
MoNTE48 351257bd8a Fix merging, Android: newest irrlicht 2019-05-03 21:32:07 +02:00
MoNTE48 695e833477 Merge remote-tracking branch 'upstream/stable-0.4' into sync 2019-04-01 20:18:54 +02:00
Loïc Blot 426b5d3149 Fix a crash on Android with Align2Npot2 (#8070)
* Fix a crash on Android with Align2Npot2

glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
2019-01-07 17:05:54 +01:00
MoNTE48 d7befa1a30 Minor iOS update - v. 1.1.24 2019-01-07 01:17:55 +01:00
Loïc Blot dda844be16
Drop libgmp on Android and use mini-gmp (#8047) 2019-01-04 16:41:42 +01:00
Loïc Blot 957c59a678 Revert "upright_sprite: Fix texture position for players"
This reverts commit d58801ab3204757e6c49892a05633281144f4f44.
2019-01-03 12:04:51 +01:00