Commit Graph

6350 Commits

Author SHA1 Message Date
Viktar Vauchkevich f397466272
Translated using Weblate (Belarusian)
Currently translated at 13.5% (124 of 918 strings)
2017-04-06 08:37:33 +02:00
Andrzej Redlarski 4ea63aa0ed Translated using Weblate (Polish)
Currently translated at 61.2% (562 of 918 strings)
2017-04-06 08:32:09 +02:00
Muhammad Rifqi Priyo Susanto 4ad1dd5938 Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
2017-04-06 08:32:09 +02:00
ignaloidas e0272635e9 Translated using Weblate (Lithuanian)
Currently translated at 27.1% (249 of 918 strings)
2017-04-06 08:32:09 +02:00
Cold Meson 06 8277e63454 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.3% (912 of 918 strings)
2017-04-06 08:32:09 +02:00
red-001 4ee6be856d [CSM] Add support for positional audio. (#5516)
Fixes parts of #5389.
2017-04-06 08:14:31 +02:00
Loic Blot 6da828c471
Expose vector helpers to CSM 2017-04-06 07:57:49 +02:00
Loïc Blot 54ffc4e915 Memleak fix: LocalPlayer object was not deleted
Delete LocalPlayer when ClientEnvironment (object owner) is destroyed
2017-04-05 12:30:52 +02:00
paramat 460e094a9f Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat 1eca9ecf7d Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
Only mgv6 uses the tree functions from treegen.cpp.
2017-04-05 07:30:00 +01:00
Paramat b8a4c95971 MapgenBasic: Add lava source as commonly used content (#5512)
Future mapgens are likely to use this for magma and volcanos.
Remove the getting of lava source content id in mgvalleys.
2017-04-04 07:51:58 +02:00
Loïc Blot 563199698d Client handlers: Remove useless stringstream usage in two handlers (#5510) 2017-04-04 07:47:04 +02:00
red-001 000ec26001 [CSM] Add local node meta reference. (#5508) 2017-04-04 07:41:37 +02:00
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Loïc Blot 86b1542181 Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6

0.10.6 is last release without c++11

* Make jsoncpp more compliant with its amalgamate

Jsoncpp cpp file should be upper, make the library like it does in amalgamate

* Reorganization: move minetest embedded libs outside of source tree to /lib

* Fix a dead grep in LINT
2017-04-02 10:51:50 +02:00
Auke Kok 75fb3e4730 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
MarkuBu 26f4a5c2d1 First commit for fine pointed (#5485) 2017-04-01 16:50:53 +02:00
Uwe Koloska ef56586ed3 Add missing source to android build (#5496) 2017-04-01 16:47:58 +02:00
Loïc Blot 987eb2b761 Clang-format: trivial fix on some headers (#5495)
Fix some headers style and remove them from whitelist
2017-04-01 14:48:16 +02:00
red-001 63ac62ec8a [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
number Zero 813a9a36b2 Signlike, glasslike drawtypes: Fix inverted textures 2017-04-01 10:08:28 +01:00
SmallJoker 773efc19b1 mapgen: Fix segfault when selecting invalid mapgen (#5491) 2017-04-01 10:18:13 +02:00
Loic Blot a4874270f7
Fix clang-format Columns Width
Also fix l_client.cpp/h and remove them from whitelist
2017-03-31 22:29:34 +02:00
kilbith 529ba8002d
Wieldmesh: Natural orientation depending on pitch (#5490) 2017-03-31 22:00:05 +02:00
adrido cc1ff26c3f Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
paramat ea549bbae3 Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
Add the missing paramtype2 for param2 controlling the liquid level
inside the glasslike_framed drawtype.
Add missing documentation of the feature to lua_api.txt.
Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-30 04:52:54 +01:00
Loïc Blot fbc1432fe8 l_minimap: don't show minimap if configuration doesn't allow it 2017-03-29 15:50:22 +02:00
Loïc Blot b605b95749 Add CPP11 header to define nullptr & constexpr (#5471)
This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
2017-03-29 13:34:57 +02:00
sfan5 5e806690fc Sneak: Fix sneaking on free-floating lower-half slabs 2017-03-29 10:19:49 +02:00
sfan5 b85301ce69 Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs 2017-03-29 00:51:13 +01:00
Diego Martínez 81c3dc32a8 Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot 1b299b4039 Fix a type bug in colorize function
This bug was introduced by dd2f1d7551 and reported by @kilbith
2017-03-28 14:50:17 +02:00
red-001 7c85405d96 [CSM] Fix errors in and improve the CSM documentation. (#5467) 2017-03-28 08:26:54 +02:00
Loïc Blot 4b05feaceb clang-format: add a whitelist (#5459)
If file is in the whitelist, softfail, else hard failure

Some files are not in whitelist and marked as normal:
* src/content_mapnode.h
* src/cguittfont/xCGUITTFont.cpp
* src/gameparams.h
* src/profiler.cpp
2017-03-27 15:33:15 +02:00
Loïc Blot a9878a0da5 PostgreSQL: fix delete block
Typo fix: we are doing select on delete block.

This fix issue #5426
2017-03-27 15:03:13 +02:00
paramat ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
Diego Martínez 09f2cd0264 Pathfinder: Send errors to `warningstream`.
Avoids spamming the chat about several errors.
2017-03-27 03:17:37 +01:00
Loic Blot 53d1b3d924
Fix mismatch struct/class for GameUIFlags 2017-03-26 18:54:39 +02:00
Loïc Blot 72ce9d7a5d clang-format: fix counter increment & output (#5456)
clang-format: fix bash syntax on increment
2017-03-26 14:07:07 +02:00
Loïc Blot aa5549ecc3 clang-format: limit diff to 50 files to prevent exceding the maximum travis output (4MB) (#5455) 2017-03-26 11:29:21 +02:00
sfan5 1139a18c3a Sneak: Replicate sneak ladder in new code, is optional
Enabled using the existing 'sneak_glitch' physics override.
2017-03-26 05:53:30 +01:00
red-001 e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero 4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot 22567d107f Add clang format & skip build if no source file modified (#5433)
* [BUILD] Add clang format + build skipping

* Add clang-format tool to check codestyle.
Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site

Fix issue #5415

* Skip building project if no file is modified
* Fix a wrong brace to trigger LINT

* Make lint step outside of unix build scope

* Add AccessModifierOffset: -8

* Typo fix & needs compile fix

* Fix header priorities
2017-03-25 19:12:18 +01:00
SmallJoker 5a59ad2307 Tile.cpp: Fix MSVC build broken by 072bbba 2017-03-24 20:05:15 +01:00
Loïc Blot 329d654e37 Typo fix 2017-03-24 08:59:52 +01:00
red-001 dd2f1d7551 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
Loïc Blot 072bbba69a Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
bigfoot547 9efc5da0fb [CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
Paramat c4b98deb61 Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434) 2017-03-20 22:22:16 +01:00