Commit Graph

1884 Commits

Author SHA1 Message Date
Perttu Ahola ed1ff06867 Fix the position of LuaEntityCAOs not getting updated at all 2012-03-30 13:55:08 +03:00
Perttu Ahola 80a64341f0 Add minetest.get_connected_players() 2012-03-30 13:45:51 +03:00
Perttu Ahola bbf3eebb1a Fix object visuals flashing brightly or disappearing when switching them at night 2012-03-30 13:44:48 +03:00
Perttu Ahola 6b20ea0752 Fix walking sound of other players (and other objects) 2012-03-30 13:34:25 +03:00
Perttu Ahola 3241ad3ae8 ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
Perttu Ahola 9e7ccedba4 ObjectProperties 2012-03-30 12:51:51 +03:00
Perttu Ahola b9ffb5f30d minetest.register_chatcommand(cmd, def) 2012-03-30 01:45:23 +03:00
Perttu Ahola 9d456ca87a Raise the player fall damage threshold to a much more fun level 2012-03-29 23:32:56 +03:00
Perttu Ahola 18350ad37f Improve the look of fences 2012-03-29 22:59:43 +03:00
Kahrl 0983f65da7 [transformN image modifier 2012-03-29 22:58:01 +03:00
Perttu Ahola 42bbd5c9ae Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00
Perttu Ahola 92ae11bd3b Use GenericCAO in place of LuaEntityCAO and PlayerCAO 2012-03-29 19:42:42 +03:00
Perttu Ahola 443f45eca1 Add GenericCAO and player armor groups, but don't use them yet 2012-03-29 16:10:11 +03:00
Kahrl a9ddbb4beb on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola 072c265c30 Modify minimal/give_initial_stuff to always give stuff 2012-03-29 13:39:18 +03:00
Perttu Ahola 440e9cdbef Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
Perttu Ahola ace005bf7c Try a default day+night length of 20 minutes instead of 15 2012-03-29 11:41:41 +03:00
Perttu Ahola 75821c6889 Generate beaches 2012-03-29 03:44:37 +03:00
Perttu Ahola d376148ca1 Generate blobs of dirt and gravel in stone 2012-03-29 02:23:59 +03:00
Perttu Ahola 582ca33507 Remove unnecessary debug output 2012-03-29 01:38:13 +03:00
Perttu Ahola a6ca7eb29d Area-based MapEditEvent ignore and that put to use for on_generate too 2012-03-29 01:22:08 +03:00
Perttu Ahola 02c035c548 Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
Perttu Ahola 418041d906 Fix on_generate minp/maxp (was broken due to chunkymapgen) 2012-03-28 23:11:28 +03:00
Perttu Ahola a3a400992e Add EnvRef:set_node() 2012-03-28 22:50:08 +03:00
Perttu Ahola 68625b047f Add range option to PseudoRandom:next() 2012-03-28 22:01:23 +03:00
Perttu Ahola 9a1df7bf38 Add blockseed to on_generated 2012-03-28 22:01:21 +03:00
Perttu Ahola 81b9cfdfa4 Default to having fancy trees and 3d clouds turned on 2012-03-28 14:10:54 +03:00
Perttu Ahola ae7aa65069 Add minetest.is_singleplayer() 2012-03-28 13:22:48 +03:00
Perttu Ahola 9e0f969b8b doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath() 2012-03-28 13:01:35 +03:00
Perttu Ahola 14a8fa4d68 Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption) 2012-03-28 12:51:47 +03:00
Perttu Ahola 07e5c9bd5f No occlusion culling when free_move is on and camera is inside ground 2012-03-28 12:19:25 +03:00
Perttu Ahola 49c2ca0216 Make mapgen use mapgen_* node aliases rather than the LEGN macro 2012-03-28 01:26:15 +03:00
Perttu Ahola 04172e3dd0 Add PseudoRandom in Lua API 2012-03-28 00:38:20 +03:00
Perttu Ahola 2c56a9f588 Tune skybox 2012-03-27 23:30:41 +03:00
Perttu Ahola 20e025b3d8 Try to make background/fog/sky color selection work better 2012-03-27 22:41:07 +03:00
Perttu Ahola 10591d2080 Set default minimum viewing range of 35 nodes 2012-03-27 19:57:24 +03:00
Perttu Ahola af29c0ade5 Unrelated, but anyway: tune light levels again 2012-03-27 19:25:25 +03:00
Perttu Ahola 4c876ac62e Tune caves 2012-03-27 19:09:08 +03:00
Perttu Ahola 66bf7b0b01 Fix deep ground cave generation a bit 2012-03-27 19:09:08 +03:00
Perttu Ahola 17d51a1609 Fix mapgen block_is_underground heuristic 2012-03-27 19:09:07 +03:00
Perttu Ahola 0a59605e05 Tune mapgen 2012-03-27 19:09:07 +03:00
Perttu Ahola 202658678d Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-03-27 19:09:07 +03:00
Perttu Ahola 4f01db256f Re-implement and re-tune mapgen v2 2012-03-27 19:05:59 +03:00
Perttu Ahola c04f4a7d73 Tune generation responsiveness and cheat inhibition on server 2012-03-27 19:05:59 +03:00
Perttu Ahola f5e46ba7fc Increase maximum generate distance now that generation might actually keep up with it 2012-03-27 19:04:59 +03:00
Perttu Ahola 8609af54fc Remove usage of mapgen::add_random_objects(block) 2012-03-27 19:01:52 +03:00
Perttu Ahola 9a4ef87859 Remove no-op mapgen::add_random_objects 2012-03-27 19:01:52 +03:00
Perttu Ahola a57f4c23d8 Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization 2012-03-27 19:01:52 +03:00
Perttu Ahola d629f4d2fb Remove some debug output 2012-03-27 19:01:52 +03:00