Commit Graph

812 Commits

Author SHA1 Message Date
SmallJoker 71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
rubenwardy bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
Loic Blot 6da828c471
Expose vector helpers to CSM 2017-04-06 07:57:49 +02:00
paramat 460e094a9f Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Auke Kok 75fb3e4730 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
MarkuBu 26f4a5c2d1 First commit for fine pointed (#5485) 2017-04-01 16:50:53 +02:00
Diego Martínez 81c3dc32a8 Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot 1b299b4039 Fix a type bug in colorize function
This bug was introduced by dd2f1d7551 and reported by @kilbith
2017-03-28 14:50:17 +02:00
paramat ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
red-001 e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero 4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot 329d654e37 Typo fix 2017-03-24 08:59:52 +01:00
red-001 dd2f1d7551 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
red-001 2e3778ec0c Block access to the `io` library 2017-03-19 12:34:33 +01:00
red-001 d31750cb93 Give CSM access to use `core.colorize()` (#5113) 2017-03-17 19:20:13 +01:00
Auke Kok b539985ab8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3f (#5162)
2017-03-15 08:04:53 +01:00
nerzhul 44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001 0727bb3ddd [CSM] Add `on_punchnode` callback 2017-03-13 23:56:05 +01:00
red-001 073f5cf03d [CSM] Add `on_dignode` callback (#5140) 2017-03-13 23:56:05 +01:00
red-001 a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot 92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001 c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot 2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001 d7bc346981 [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot 9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
Vladislav Tsendrovskii 7a4878cd0b Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
Lars Hofhansl ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
Maksim Gamarnik 982fafa52d iOS: v. 1.0.7
Fix PAUSE menu, update single player menu (thank’s @sfan5)
2017-03-11 21:47:49 +02:00
paramat d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
tenplus1 d785456b3f Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times.  Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00
zaoqi c9ac722ea9 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
red-001 4d634ef675 Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
Dániel Juhász 00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
kilbith d0a6cacd51 Multiplayer menu: fix attempt to open nonexistant image
Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238
2017-02-18 22:46:45 +00:00
tenplus1 e9cd7187e8 Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001 3d25914986 Add support for the new arguments of `request_shutdown` to the `/shutdown` chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Hybrid Dog 2bd10022cb Mainmenu: Brighter text colours for readability 2017-02-12 01:53:18 +00:00
rubenwardy bb4db84bdb Use tree to list mods rather than textlist 2017-02-10 17:59:17 +00:00
Wuzzy f5d4494a51 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
Auke Kok 5707b739f3 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
kilbith 03b34cb3dd Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00
Maksim Gamarnik 0232ae4439 Fix merge 2017-02-01 20:12:11 +02:00
Nathanaël Courant 3e355ab7d5 Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2017-01-31 15:02:30 -08:00
Maksim Gamarnik 8cc092b177 Updated to Minetest ver. 0.4.15 2017-01-30 00:44:07 +02:00
Ezhh 0c9189d109 Add console height setting (#5136) 2017-01-30 02:10:17 +10:00
paramat 59fdf57134 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
Auke Kok 7fc6719968 core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok 2d7a6f2cc0 Vector: Add vector.sort(a, b): return box edges
This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Loïc Blot 6d5a407133 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Elijah Duffy efa54f9c46 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
rubenwardy c5967f75f0 Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
rubenwardy a378e32751 Add search to advanced settings (#4806)
* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
Ezhh d218baa3ac Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001 2f56a00d9e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy d2f5732f89 Adjust formspec spacing on the Client tab of the mainmenu 2017-01-16 18:56:04 +00:00
red-001 f3bd4c405d Add keyword based search to serverlist 2017-01-15 13:43:47 -08:00
paramat e12019cfd9 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
ShadowNinja bb154c2e1c Main menu tweaks 2017-01-13 18:13:43 -05:00
ShadowNinja 7ae7f1ea4c Enable mod security by default 2017-01-13 14:08:24 -05:00
Rui ec30d49e02 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00
sfan5 73fdb63597 builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2017-01-09 16:39:40 +01:00
Ezhh 8f9611bcb2 Make column alignment consistent in advanced settings (#5004) 2017-01-07 21:33:38 +10:00
rubenwardy e8b7179ccd Expose and document chatcommands as minetest.registered_chatcommands 2017-01-04 20:56:07 +00:00
Dorian Wouters a1346c916e Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
2016-12-31 18:12:26 +01:00
Auke Kok 094a5a73d3 Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-28 14:16:39 -08:00
Lars Hofhansl 2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
Craig Robbins 5114329ada Final update to credits before release 2016-12-22 23:14:17 +01:00
paramat 5e4d6468a3 Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
sfan5 09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
Maksim Gamarnik a68186451b iOS: 1.0.4 2016-12-19 23:20:21 +02:00
Auke Kok 78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
paramat f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
sfan5 0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
Bernardo Sulzbach d9675d3d92 Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2016-12-12 07:22:47 +00:00
Rogier c98ae2a91f Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.

Similar issue for the upper bound.
2016-12-12 07:21:46 +00:00
Rogier 02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
Zeno- bbe8386a66 Update credits (#4827)
Update credits
2016-12-07 23:45:29 +10:00
Lars Hofhansl 075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
red-001 fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
sfan5 c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
Maksim Gamarnik 827084f5fb Update item_drop 2016-11-28 01:19:49 +02:00
Maksim Gamarnik 12b714424d iOS: remove redis, minimap and add pause texture. Fix build script 2016-11-23 20:21:32 +02:00
orwell96 0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
paramat c6ca7a81cc Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
Auke Kok 4a0a6723af Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
est31 afc48c802a Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a9

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
paramat bc3980e1d6 Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
sfan5 5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae.
2016-11-14 15:28:06 +01:00
Foghrye4 93e3555eae Adding particle blend, glow and animation (#4705) 2016-11-15 00:09:59 +10:00
est31 649448a2a9 Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2016-11-14 13:08:22 +01:00
paramat 3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
2016-11-07 21:55:17 +00:00
Wuzzy e82bd3f067 Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
2016-11-07 21:55:17 +00:00
sfan5 60c5679a07 iOS changed files (#41) 2016-11-06 00:14:16 +02:00
Wuzzy 1c570cb390 Separate optional from required mod dependencies in main menu (#4721)
* Separate optional from require dep's in main menu

* Simplify modmgr mod dependency listing code
2016-11-05 18:42:14 +01:00
lhofhansl f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 2016-11-04 03:14:32 +01:00
ShadowNinja 7607b0ac20 Add version API 2016-10-31 21:53:00 -07:00
Auke Kok 380a4b6d60 Core.rotate_and_place: Remove unused call to get_look_pitch() 2016-10-31 10:55:36 +00:00