sapier
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8800896824
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Closed add object <-> object collision handling
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2013-03-28 00:09:24 +01:00 |
Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
sapier
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12e9f3d010
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add limit for steps to avoid runaway memory consumption by collision handling
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2013-01-16 23:27:11 +00:00 |
Perttu Ahola
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3b43c69df4
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
Kahrl
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1575448b1a
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Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-17 16:34:39 +03:00 |
Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
Perttu Ahola
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e879c92596
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Fix collision code getting stuck if speed is 0
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2012-04-07 19:19:36 +03:00 |
Perttu Ahola
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82a460ec90
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
Perttu Ahola
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90d793f8f3
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
Perttu Ahola
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91cfbe2891
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
Perttu Ahola
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5a4d8ffad3
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implemented rats in new system to verify that it works
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2011-04-10 15:16:27 +03:00 |