Maksim Gamarnik
c022289648
Update textures
2017-01-18 22:23:21 +02:00
Maksim Gamarnik
4ec78a9fb5
iOS: 1.0.5
2017-01-17 21:02:15 +02:00
Maksim Gamarnik
a27fed63d1
Update mini-gmp (6.1.2)
2017-01-12 23:23:33 +02:00
Maksim Gamarnik
d8901de27e
ver. 1.1.6.1 / Part 2 (textures)
2017-01-12 23:21:40 +02:00
Maksim Gamarnik
324651cea0
ver. 1.1.6.1 / Part 1
2017-01-12 23:14:38 +02:00
Maksim Gamarnik
79aa272620
Revert "Only send middle click event on release when not double-tapping (Android) ( #32 )"
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This reverts commit 3f7549abeb
.
2016-12-21 00:49:28 +02:00
Maksim Gamarnik
4f11fb7403
Revert "Allow picking up items with a single touch ( #29 )"
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This reverts commit b33e6dbcad
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2016-12-21 00:49:18 +02:00
sfan5
ed85506dbe
iOS: pause game/status text from external code ( #50 )
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* external game pausing
* external status text
* fix compilation on other platforms
2016-12-19 23:23:16 +02:00
sfan5
158aa77fc9
iOS: Versioned assets ( #49 )
2016-12-19 23:22:25 +02:00
Maksim Gamarnik
a68186451b
iOS: 1.0.4
2016-12-19 23:20:21 +02:00
Maksim Gamarnik
e7ee249303
Update light.cpp (thank's @sofar), iOS: small fix
2016-12-12 00:21:27 +02:00
Maksim Gamarnik
b0d4c29e5e
Split block for all platform
2016-12-11 22:08:57 +02:00
Maksim Gamarnik
13d4a1f341
iOS: fix patches (maybe)
2016-12-11 17:02:43 +02:00
Maksim Gamarnik
e0177a7c6e
iOS: make luajit multiple threads
2016-12-11 14:55:36 +02:00
sfan5
d885c30b2a
fix <invalid UTF-8 string>
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* Fix UTF-8 conversion issue on iOS
* Fix visual glitches with TTF font
2016-12-11 03:11:01 +02:00
Maksim Gamarnik
23d3335a6b
Android and iOS: Splits Stacks by @sfan5
2016-12-08 11:26:20 +02:00
Maksim Gamarnik
45e108b24f
Update HUD
2016-12-06 07:49:00 +03:00
Maksim Gamarnik
6d60a2d71b
Subgame: Update textures and small bugfix
2016-12-06 07:25:04 +03:00
Maksim Gamarnik
827084f5fb
Update item_drop
2016-11-28 01:19:49 +02:00
Stefan
aa9ca89ec2
Fix build problems with LuaJIT
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(was caused by 12b714424d
)
2016-11-26 02:37:57 +02:00
Stefan
a413e73b8d
Add support for ads
2016-11-26 02:37:57 +02:00
Maksim Gamarnik
12b714424d
iOS: remove redis, minimap and add pause texture. Fix build script
2016-11-23 20:21:32 +02:00
sfan5
1d07c51eea
iOS: LuaJIT & Intl
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* LuaJIT
* intl
2016-11-23 20:20:42 +02:00
Maksim Gamarnik
b67b74e366
iOS: Small tune
2016-11-14 18:31:22 +02:00
Maksim Gamarnik
21ddbd15c6
Android: optimization flags
2016-11-14 18:25:05 +02:00
sfan5
faafd4d0cc
iOS added files ( #42 )
2016-11-06 00:14:22 +02:00
sfan5
60c5679a07
iOS changed files ( #41 )
2016-11-06 00:14:16 +02:00
sfan5
86a8336992
touch gui fix ( #40 )
2016-11-06 00:14:07 +02:00
Maksim Gamarnik
66c5b30f60
Android: Small update
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small reduction in the size JNI
2016-11-05 06:15:51 +03:00
Maksim Gamarnik
a2a0b0ae47
Update Android, remove content_cso
2016-10-24 18:26:32 +03:00
ubulem
e48a6e0b7a
Actualize java part
2016-10-20 15:56:05 +03:00
Maksim Gamarnik
b30cbda468
Fix mo create
2016-10-19 05:47:03 +03:00
Maksim Gamarnik
2fc7468f78
Run updatepo.sh (Part1)
2016-10-19 05:44:59 +03:00
Maksim Gamarnik
90f8832103
Disable Public server on Android, upd background
2016-10-19 04:02:50 +03:00
sfan5
5e24e2bd73
Fix APK build Part2 ( #35 )
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* Fix asset collection
* Split assets into three seperate .zip files
2016-10-19 03:30:18 +03:00
sfan5
7cb75e7299
Ensure leveldb is always used as default backend ( #36 )
2016-10-19 03:20:03 +03:00
Maksim Gamarnik
4782ad207a
Fix APK build Part1
2016-10-19 03:14:10 +03:00
sfan5
c9f51e805c
Fix irrlicht patch ( #34 )
2016-10-19 02:40:50 +03:00
sfan5
949ac5a7ed
Android intl ( #31 )
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* Add libintl-lite to Android build
* Build and install .mo files on Android
* Compile with libintl on Android
* Make gettext actually function on Android
* Autodetect language on Android
* Fix small bug in asset collection
2016-10-19 02:18:23 +03:00
sfan5
3f7549abeb
Only send middle click event on release when not double-tapping (Android) ( #32 )
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This prevents accidentally punching entities or picking up items when moving.
2016-10-19 02:18:10 +03:00
Maksim Gamarnik
7d466a9e4b
Android: Fix build. Change progress bar size, android tune
2016-10-18 01:15:14 +03:00
sfan5
7ced0e5b81
LevelDB as default & automatic migration ( #30 )
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* Automatic migration to LevelDB backend (only on Android by default)
* Use LevelDB as default backend
2016-10-17 23:33:21 +03:00
sfan5
b33e6dbcad
Allow picking up items with a single touch ( #29 )
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* Allow handling middle click events
* Send middle click events when touch starts (Android)
* Punch objects when middle clicking (Touch only, combination with previous change)
2016-10-17 23:32:52 +03:00
Maksim Gamarnik
5957cd3ca1
Merge pull request #28 from sfan5/pull1
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Allow looking around while digging
2016-10-17 00:58:34 +03:00
sfan5
3670de4c0c
Allow looking around while digging (Android with touchtarget=false)
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Due to the check for m_move_sent_as_mouse_event, which is used
to distinguish between input for camera movement and input for
node selection, the shootline code was being executed despite
the result not being used with touchtarget=false.
2016-10-16 23:56:59 +02:00
Maksim Gamarnik
f6322dcc0b
Back LevelDB
2016-10-17 00:42:56 +03:00
Maksim Gamarnik
4cec845b2c
Update mini-gmp to 6.1.1
2016-10-16 22:27:21 +03:00
Maksim Gamarnik
de3ea028b3
ver. 1.1.6
2016-10-16 22:23:15 +03:00
Maksim Gamarnik
aff0e2fec7
Remove subgame check
2016-09-18 03:22:22 +03:00
Maksim Gamarnik
94fe1d3d79
Android: ndk12b - good bye, armeabi-v7a-hard!
2016-09-18 03:16:16 +03:00