Commit Graph

6121 Commits

Author SHA1 Message Date
Maksim Gamarnik c022289648 Update textures 2017-01-18 22:23:21 +02:00
Maksim Gamarnik 4ec78a9fb5 iOS: 1.0.5 2017-01-17 21:02:15 +02:00
Maksim Gamarnik a27fed63d1 Update mini-gmp (6.1.2) 2017-01-12 23:23:33 +02:00
Maksim Gamarnik d8901de27e ver. 1.1.6.1 / Part 2 (textures) 2017-01-12 23:21:40 +02:00
Maksim Gamarnik 324651cea0 ver. 1.1.6.1 / Part 1 2017-01-12 23:14:38 +02:00
Maksim Gamarnik 79aa272620 Revert "Only send middle click event on release when not double-tapping (Android) (#32)"
This reverts commit 3f7549abeb.
2016-12-21 00:49:28 +02:00
Maksim Gamarnik 4f11fb7403 Revert "Allow picking up items with a single touch (#29)"
This reverts commit b33e6dbcad.
2016-12-21 00:49:18 +02:00
sfan5 ed85506dbe iOS: pause game/status text from external code (#50)
* external game pausing

* external status text

* fix compilation on other platforms
2016-12-19 23:23:16 +02:00
sfan5 158aa77fc9 iOS: Versioned assets (#49) 2016-12-19 23:22:25 +02:00
Maksim Gamarnik a68186451b iOS: 1.0.4 2016-12-19 23:20:21 +02:00
Maksim Gamarnik e7ee249303 Update light.cpp (thank's @sofar), iOS: small fix 2016-12-12 00:21:27 +02:00
Maksim Gamarnik b0d4c29e5e Split block for all platform 2016-12-11 22:08:57 +02:00
Maksim Gamarnik 13d4a1f341 iOS: fix patches (maybe) 2016-12-11 17:02:43 +02:00
Maksim Gamarnik e0177a7c6e iOS: make luajit multiple threads 2016-12-11 14:55:36 +02:00
sfan5 d885c30b2a fix <invalid UTF-8 string>
* Fix UTF-8 conversion issue on iOS

* Fix visual glitches with TTF font
2016-12-11 03:11:01 +02:00
Maksim Gamarnik 23d3335a6b Android and iOS: Splits Stacks by @sfan5 2016-12-08 11:26:20 +02:00
Maksim Gamarnik 45e108b24f Update HUD 2016-12-06 07:49:00 +03:00
Maksim Gamarnik 6d60a2d71b Subgame: Update textures and small bugfix 2016-12-06 07:25:04 +03:00
Maksim Gamarnik 827084f5fb Update item_drop 2016-11-28 01:19:49 +02:00
Stefan aa9ca89ec2 Fix build problems with LuaJIT
(was caused by 12b714424d)
2016-11-26 02:37:57 +02:00
Stefan a413e73b8d Add support for ads 2016-11-26 02:37:57 +02:00
Maksim Gamarnik 12b714424d iOS: remove redis, minimap and add pause texture. Fix build script 2016-11-23 20:21:32 +02:00
sfan5 1d07c51eea iOS: LuaJIT & Intl
* LuaJIT

* intl
2016-11-23 20:20:42 +02:00
Maksim Gamarnik b67b74e366 iOS: Small tune 2016-11-14 18:31:22 +02:00
Maksim Gamarnik 21ddbd15c6 Android: optimization flags 2016-11-14 18:25:05 +02:00
sfan5 faafd4d0cc iOS added files (#42) 2016-11-06 00:14:22 +02:00
sfan5 60c5679a07 iOS changed files (#41) 2016-11-06 00:14:16 +02:00
sfan5 86a8336992 touch gui fix (#40) 2016-11-06 00:14:07 +02:00
Maksim Gamarnik 66c5b30f60 Android: Small update
small reduction in the size JNI
2016-11-05 06:15:51 +03:00
Maksim Gamarnik a2a0b0ae47 Update Android, remove content_cso 2016-10-24 18:26:32 +03:00
ubulem e48a6e0b7a Actualize java part 2016-10-20 15:56:05 +03:00
Maksim Gamarnik b30cbda468 Fix mo create 2016-10-19 05:47:03 +03:00
Maksim Gamarnik 2fc7468f78 Run updatepo.sh (Part1) 2016-10-19 05:44:59 +03:00
Maksim Gamarnik 90f8832103 Disable Public server on Android, upd background 2016-10-19 04:02:50 +03:00
sfan5 5e24e2bd73 Fix APK build Part2 (#35)
* Fix asset collection

* Split assets into three seperate .zip files
2016-10-19 03:30:18 +03:00
sfan5 7cb75e7299 Ensure leveldb is always used as default backend (#36) 2016-10-19 03:20:03 +03:00
Maksim Gamarnik 4782ad207a Fix APK build Part1 2016-10-19 03:14:10 +03:00
sfan5 c9f51e805c Fix irrlicht patch (#34) 2016-10-19 02:40:50 +03:00
sfan5 949ac5a7ed Android intl (#31)
* Add libintl-lite to Android build

* Build and install .mo files on Android

* Compile with libintl on Android

* Make gettext actually function on Android

* Autodetect language on Android

* Fix small bug in asset collection
2016-10-19 02:18:23 +03:00
sfan5 3f7549abeb Only send middle click event on release when not double-tapping (Android) (#32)
This prevents accidentally punching entities or picking up items when moving.
2016-10-19 02:18:10 +03:00
Maksim Gamarnik 7d466a9e4b Android: Fix build. Change progress bar size, android tune 2016-10-18 01:15:14 +03:00
sfan5 7ced0e5b81 LevelDB as default & automatic migration (#30)
* Automatic migration to LevelDB backend (only on Android by default)

* Use LevelDB as default backend
2016-10-17 23:33:21 +03:00
sfan5 b33e6dbcad Allow picking up items with a single touch (#29)
* Allow handling middle click events

* Send middle click events when touch starts (Android)

* Punch objects when middle clicking (Touch only, combination with previous change)
2016-10-17 23:32:52 +03:00
Maksim Gamarnik 5957cd3ca1 Merge pull request #28 from sfan5/pull1
Allow looking around while digging
2016-10-17 00:58:34 +03:00
sfan5 3670de4c0c Allow looking around while digging (Android with touchtarget=false)
Due to the check for m_move_sent_as_mouse_event, which is used
to distinguish between input for camera movement and input for
node selection, the shootline code was being executed despite
the result not being used with touchtarget=false.
2016-10-16 23:56:59 +02:00
Maksim Gamarnik f6322dcc0b Back LevelDB 2016-10-17 00:42:56 +03:00
Maksim Gamarnik 4cec845b2c Update mini-gmp to 6.1.1 2016-10-16 22:27:21 +03:00
Maksim Gamarnik de3ea028b3 ver. 1.1.6 2016-10-16 22:23:15 +03:00
Maksim Gamarnik aff0e2fec7 Remove subgame check 2016-09-18 03:22:22 +03:00
Maksim Gamarnik 94fe1d3d79 Android: ndk12b - good bye, armeabi-v7a-hard! 2016-09-18 03:16:16 +03:00