Commit Graph

5080 Commits

Author SHA1 Message Date
est31 2035bfc3a6 Areastore: fix "attempt to index a number value"
Before, calling get_areas_in_area for an areastore with both
include_borders and include_data would result in a lua error,
if there was at least one area as result:
attempt to index a number value in function 'get_areas_in_area'
2015-09-03 06:17:02 +02:00
Rui d493855481 Small fixes of minetest.has_feature 2015-09-03 06:10:17 +02:00
Ner'zhul 196975ba5c Add two missing directories to doxygen 2015-09-02 02:13:47 +02:00
est31 94961b3364 Don't add line number to comment when running updatepo.sh
Otherwise, this updates all .po files for all line numbers that changed
since the last time updatepo.sh was run. We still add the filename, but
this information shouldn't change too often.

xgettext beginning with 0.18.4 supports this feature.
2015-09-02 01:34:37 +02:00
ShadowNinja e511282d78 Warn when building without cURL 2015-09-01 14:43:59 -04:00
ShadowNinja 7419504079 Enable server build when no builds are enabled 2015-09-01 14:43:59 -04:00
Marcin fa30a14c5c Make example config more readable 2015-09-01 20:29:03 +03:00
Rui 4124e360cb Minor tweaks __builtin:falling_node 2015-09-01 19:14:08 +02:00
est31 0903190ba2 Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
jh10001 dce9468925 gettext.cpp: Fix syntax error when using MSVC
Also remove trailing whitespaces from the file
2015-09-01 00:26:11 +02:00
est31 714b68add2 Credits tab: fix accidental merger of two contributors
Fixes #3125
2015-08-31 16:37:02 +02:00
est31 2c637ce1c2 Make ClientInterface::statenames consistent with the state enum again
Fixes minetest.get_player_information segfault due
to out of bounds access problems, when compiled as debug build.
2015-08-31 13:31:29 +02:00
est31 9c44aace4f l_mainmenu.h: remove unused l_get_dirlist function
The commit
8f9af57314 "Add core.get_dir_list" by @ShadowNinja
has removed the implementation of the l_get_dirlist function and all its usages
from the l_mainmenu.cpp file, but hasn't removed it from the header file.

The reason why this hasn't been detected earlier is that C++ has this interesting
feature to still make it possible to create instances of classes whose never used
private methods are declared but not defined.
2015-08-30 01:17:03 +02:00
Gael-de-Sailly 18973f9af1 Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 2015-08-29 23:30:17 +01:00
paramat 17b7b7c85f Dungeongen: Remove floating frames
Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
Kahrl 3304e1e517 Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
2015-08-27 01:56:06 +02:00
Kahrl 8658c8d9b5 Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
David Jones 34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
est31 2480f2d06f Add fgettext_ne as keyword to updatepo.sh 2015-08-25 00:46:58 +02:00
Rui914 ca9ebd4545 Use gettext to "None" of texture pack list 2015-08-25 00:22:58 +02:00
ShadowNinja 67d38a303b Add setting for mods to copy to Android app 2015-08-24 14:37:14 -04:00
onkrot 6c5bc14290 Fix comment positioning in minetest.conf.example 2015-08-24 14:05:18 -04:00
ShadowNinja 32e4f4b32d Fix Android build of threading sources 2015-08-24 11:20:53 -04:00
ShadowNinja e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
est31 6a1047d8c1 Fix wrong android versionName
Before, android versionName was set to "...13", which made the f-droid build fail.
2015-08-21 22:47:04 +02:00
est31 ffe3f03bc5 Continue with 0.4.13-dev 2015-08-20 04:02:00 +02:00
est31 d44fceac7e Bump version to 0.4.13 2015-08-20 04:02:00 +02:00
RealBadAngel 980d095e32 tileable flags are needed also without shaders because of filters 2015-08-20 03:42:22 +02:00
RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
kwolekr 5009d31a33 Remove some emails from credits tab 2015-08-19 15:56:08 -04:00
kwolekr f3c16ab373 Update credits tab 2015-08-19 15:14:27 -04:00
Rui 3a2bfd4548 Fix indianred and indigo of color-string 2015-08-19 19:49:45 +02:00
Rui a64d887275 Add Japanese translation of desktop file 2015-08-19 19:49:22 +02:00
est31 d565ce9539 Client: disable mmdb modstore
The service isn't online, and on the long term, mmdb will likekly be
replaced with other services from the modding community.
2015-08-19 18:56:44 +02:00
est31 457d42c599 Android: bypass broken wide_to_utf8 with wide_to_narrow (again)
This bypass had to be re-enabled as some users reported issues,
even after the iconv build fix.

While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason, and some devices (unrelated from build
configuration).
2015-08-19 18:38:00 +02:00
est31 1fadf7f21e Fix inventory replace bug 2015-08-19 03:42:00 +02:00
kwolekr c2d23ff9cc SAPI: Disable unlockable time profiling 2015-08-18 01:26:11 -04:00
kwolekr bcf38a2ad1 SEnv: Remove static_exists from ActiveObjects in deleted blocks 2015-08-16 15:55:07 -04:00
onkrot 5556ba168f Remove unused functions. 2015-08-16 14:29:33 +02:00
paramat ee6cad1546 Defaultsettings: Increase client_mapblock_limit to 5000 2015-08-15 20:29:30 +01:00
kwolekr 0ba1cf8203 Rollback: Fail on bad precondition instead of causing assertion error 2015-08-15 14:51:38 -04:00
BlockMen 7238df4c59 Fix sneaking (fixes #665 and #3045) 2015-08-15 20:36:45 +02:00
nerzhul c4b5561b3f Remove unused function from connection.{cpp,h} 2015-08-15 08:48:20 +02:00
est31 25dfd1bbf5 Don't do formspec escaping twice for loading description 2015-08-14 15:56:25 +02:00
kwolekr be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31 a670ecfde4 game.cpp: Update cached settings 2015-08-13 20:05:53 +02:00
Perttu Ahola def274a583 Fix segfault caused by a8e238ed06 2015-08-13 19:02:48 +03:00
est31 a8e238ed06 Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
kwolekr 2b04ab874d SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
est31 738fbc66d0 Fix Lua PcgRandom
Before, this lua code led to a crash:

local pcg = PcgRandom(42)
local value = pcg:next()

This was because if you called s32 PcgRandom::range(min, max) with the
minimum and maximum possible values for s32 integers (which the lua
binding code did), u32 PcgRandom::range(bound) got called with 0 as the
bound. The bound however is one above the maximum value, so 0 is a "special"
value to pass to this function. This commit fixes the lua crash by
assigning the RNG's full range to the bound 0, which is also fits to the
"maximum is bound - 1" principle, as (u32)-1 is the maximum value in the
u32 range.
2015-08-12 11:36:22 +02:00