you
880a25c921
Add minetest.is_player ( #7013 )
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* Add minetest.is_player
* First use for is_player
2018-06-03 17:32:00 +02:00
mazocomp
0268c9d7c9
"static constexpr v3s16 light_dirs[8]" fails to compile, sync it with master! ( #7261 )
2018-06-03 17:32:00 +02:00
mazocomp
f72490950a
Fix C++11 feature detection for undefined _MSC_VER ( #7255 )
2018-06-03 17:32:00 +02:00
sfan5
9d3fa874be
Refine movement anticheat again ( #7004 )
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* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-06-03 17:32:00 +02:00
sfan5
842eccee19
Apply physics overrides correctly during anticheat calculations ( #6970 )
2018-06-03 17:32:00 +02:00
Pedro Gimeno
127b1fa6f8
Fix off-by-one in log output line length ( #6896 )
2018-06-03 17:32:00 +02:00
Pedro Gimeno
6b5e2618fb
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
2018-06-03 17:32:00 +02:00
you
b2099d4277
Fix Wstringop-overflow warning from util/srp.cpp ( #6855 )
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* Fix Wstringop-overflow warning from util/srp.cpp
2018-06-03 17:32:00 +02:00
rubenwardy
df0a8574dc
Fix rounding error in g/set_node caused by truncation to float
2018-06-03 17:32:00 +02:00
number Zero
6698067256
Fix dancing text
2018-06-03 17:32:00 +02:00
nOOb3167
bb219e1059
Fix undefined behaviour on getting pointer to data in empty vector
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`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2018-06-03 17:32:00 +02:00
Vitaliy
b3167d4e57
Fix wrong scrolling ( #6809 )
2018-06-03 17:32:00 +02:00
SmallJoker
8a849e893a
Builtin: Fix handle_node_drops crash with nil digger
2018-06-03 17:32:00 +02:00
SmallJoker
f9738c1909
Damage: Remove damage ignore timer
2018-06-03 17:32:00 +02:00
Luis Cáceres
6f80e302fd
Ensure no item stack is being held before crafting ( #4779 )
2018-06-03 17:32:00 +02:00
raymoo
48ebbf0fc6
Shut down mapgen threads before other shutdown tasks ( #6689 )
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Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2018-06-03 17:32:00 +02:00
sfan5
7d9dbbbf3c
Update documentation regarding authentication handler and related functions
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Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2018-06-03 17:32:00 +02:00
sfan5
7cc1a36b3c
Hint at problematic code when logging deprecated calls
2018-06-03 17:32:00 +02:00
Ezhh
3f1094475f
Improve documentation for player:set_attribute()
2018-06-03 17:32:00 +02:00
SmallJoker
f72ac42ca0
Inventory: Restrict access from too far away
2018-06-03 17:32:00 +02:00
SmallJoker
8fba3c93d5
core.rotate_node: Run callbacks like with any regular placed node ( #6648 )
2018-06-03 17:32:00 +02:00
paramat
a90c314c80
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
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No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2018-06-03 17:32:00 +02:00
ezhh
222fab3d20
Improve Settings tab button alignments
2018-06-03 17:32:00 +02:00
paramat
1cf32b22be
Lua_api.txt: Add documentation of required mapgen aliases
2018-06-03 17:32:00 +02:00
Ezhh
6f803b9c89
Remove incorrect entry from settingtypes
2018-06-03 17:32:00 +02:00
sfan5
0fe3e7574d
Make use of safe file writing in auth handler ( fixes #6576 )
2018-06-03 17:32:00 +02:00
sfan5
b816c63196
Add minetest.safe_write_file() to script API
2018-06-03 17:32:00 +02:00
Muhammad Rifqi Priyo Susanto
313ca53b36
Fix issue Minetest crash when custom font path is not exist
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We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2018-06-03 17:32:00 +02:00
Ezhh
a65a46b889
Fix Settings tab formspec alignment ( #6585 )
2018-06-03 17:32:00 +02:00
Lars Hofhansl
0cfe3a810a
Do not scale texture unless necessary.
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This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2018-06-03 17:32:00 +02:00
sfan5
6808a3d144
httpfetch: Enable gzip support
2018-06-03 17:32:00 +02:00
Rob Blanckaert
4d9bf75d3a
Add sha1 to lua utils. ( #6563 )
2018-06-03 17:32:00 +02:00
rubenwardy
416c4535c7
Fix day_night_ratio_do_override not being initialised server-side
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Causes get_day_night_ratio() to return unpredictable results.
2018-06-03 17:32:00 +02:00
lhofhansl
73baeb82ef
Avoid filtering low-res textures for animated meshes (incl. players) ( #6562 )
2018-06-03 17:32:00 +02:00
raymoo
7b8288d605
Fix default item callbacks to work with nil users ( #5819 )
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* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2018-06-03 17:32:00 +02:00
Auke Kok
2f969196b8
Correct `prot_vers` in lua_api.txt.
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We should avoid providing incorrect struct members in documentation
since people will be coding based on them.
2018-06-03 17:32:00 +02:00
Esteban I. RM
0041bcc73e
Don't try to craft a non-existent item
2018-06-03 17:32:00 +02:00
rubenwardy
cc48c95ca7
Profiler: Fix var args not being passed to callback register function
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Fixes #6517
2018-06-03 17:31:59 +02:00
Loïc Blot
0129c9a9dd
Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex ( #6515 )
2018-06-03 17:31:59 +02:00
Loic Blot
9dc1f2d638
NetworkPacket::putRawPacket: resize m_data to datasize + memcpy
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In some cases NetworkPacket was created using default constructor and m_data is not properly sized.
This fixed out of bounds memory copy
Also use memcpy instead of std::vector affectation to enhance packet creation
2018-06-03 17:31:59 +02:00
adrido
d215198fe8
Replace deprecated WINAPI GetVersionInfoEx ( #6496 )
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* Replace deprecated WINAPI GetVersionInfoEx
2018-06-03 17:31:59 +02:00
Rob Blanckaert
c56c3d8d6f
Add setting for near plane distance. ( #6395 )
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* Allow setting the near plane
* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2018-06-03 17:31:59 +02:00
SmallJoker
0034abb560
Unkown nodes: Provide position on interact ( #6505 )
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* Unkown nodes: Provide position on interact
2018-06-03 17:31:59 +02:00
SmallJoker
200e9cc4a2
ParticleSpawner::step cleanup and rotation fix ( #6486 )
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* Particles: Move spawner code to a separate fucntion
2018-06-03 17:31:59 +02:00
paramat
6b0fb94d60
CAO footstep sounds: Reduce gain to balance volume
2018-06-03 17:31:59 +02:00
raymoo
017815161b
Fix attached particle spawners far from spawn ( #6479 )
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* Fix attached particle spawners far from spawn
When far from spawn, attached particle spawners
did not spawn particles.
2018-06-03 17:31:59 +02:00
SmallJoker
ab72100a2c
Localplayer: Fix disable_jump effect and getStandingNodePos()
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Leave the old move code untouched.
2018-06-03 17:31:59 +02:00
raymoo
9927076b47
Document orientation parameter of set_attach ( #6473 )
2018-06-03 17:31:59 +02:00
Paramat
bd8d6f8f2f
Fix recent commit: std::max -> std::fmax for floats ( #6469 )
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Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3
<cmath> header was already present in commit.
2018-06-03 17:31:59 +02:00
paramat
3a9d500396
Positional sound: Limit volume when closer than 1 node
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Change OpenAL distance model from AL_INVERSE_DISTANCE to
AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close
to the sound location, for example MTG doors, and MTG fire sounds which
are combined at an average position and often located in air nodes.
Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance
under which gain is clamped), multiply volume by the same factor to keep
sound gains the same as before, since the gain is calculated as:
gain = (AL_REFERENCE_DISTANCE / distance)
2018-06-03 17:31:59 +02:00