Commit Graph

7421 Commits

Author SHA1 Message Date
you 880a25c921 Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-06-03 17:32:00 +02:00
mazocomp 0268c9d7c9 "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with master! (#7261) 2018-06-03 17:32:00 +02:00
mazocomp f72490950a Fix C++11 feature detection for undefined _MSC_VER (#7255) 2018-06-03 17:32:00 +02:00
sfan5 9d3fa874be Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-06-03 17:32:00 +02:00
sfan5 842eccee19 Apply physics overrides correctly during anticheat calculations (#6970) 2018-06-03 17:32:00 +02:00
Pedro Gimeno 127b1fa6f8 Fix off-by-one in log output line length (#6896) 2018-06-03 17:32:00 +02:00
Pedro Gimeno 6b5e2618fb Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() 2018-06-03 17:32:00 +02:00
you b2099d4277 Fix Wstringop-overflow warning from util/srp.cpp (#6855)
* Fix Wstringop-overflow warning from util/srp.cpp
2018-06-03 17:32:00 +02:00
rubenwardy df0a8574dc Fix rounding error in g/set_node caused by truncation to float 2018-06-03 17:32:00 +02:00
number Zero 6698067256 Fix dancing text 2018-06-03 17:32:00 +02:00
nOOb3167 bb219e1059 Fix undefined behaviour on getting pointer to data in empty vector
`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2018-06-03 17:32:00 +02:00
Vitaliy b3167d4e57 Fix wrong scrolling (#6809) 2018-06-03 17:32:00 +02:00
SmallJoker 8a849e893a Builtin: Fix handle_node_drops crash with nil digger 2018-06-03 17:32:00 +02:00
SmallJoker f9738c1909 Damage: Remove damage ignore timer 2018-06-03 17:32:00 +02:00
Luis Cáceres 6f80e302fd Ensure no item stack is being held before crafting (#4779) 2018-06-03 17:32:00 +02:00
raymoo 48ebbf0fc6 Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2018-06-03 17:32:00 +02:00
sfan5 7d9dbbbf3c Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2018-06-03 17:32:00 +02:00
sfan5 7cc1a36b3c Hint at problematic code when logging deprecated calls 2018-06-03 17:32:00 +02:00
Ezhh 3f1094475f Improve documentation for player:set_attribute() 2018-06-03 17:32:00 +02:00
SmallJoker f72ac42ca0 Inventory: Restrict access from too far away 2018-06-03 17:32:00 +02:00
SmallJoker 8fba3c93d5 core.rotate_node: Run callbacks like with any regular placed node (#6648) 2018-06-03 17:32:00 +02:00
paramat a90c314c80 Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2018-06-03 17:32:00 +02:00
ezhh 222fab3d20 Improve Settings tab button alignments 2018-06-03 17:32:00 +02:00
paramat 1cf32b22be Lua_api.txt: Add documentation of required mapgen aliases 2018-06-03 17:32:00 +02:00
Ezhh 6f803b9c89 Remove incorrect entry from settingtypes 2018-06-03 17:32:00 +02:00
sfan5 0fe3e7574d Make use of safe file writing in auth handler (fixes #6576) 2018-06-03 17:32:00 +02:00
sfan5 b816c63196 Add minetest.safe_write_file() to script API 2018-06-03 17:32:00 +02:00
Muhammad Rifqi Priyo Susanto 313ca53b36 Fix issue Minetest crash when custom font path is not exist
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2018-06-03 17:32:00 +02:00
Ezhh a65a46b889 Fix Settings tab formspec alignment (#6585) 2018-06-03 17:32:00 +02:00
Lars Hofhansl 0cfe3a810a Do not scale texture unless necessary.
This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2018-06-03 17:32:00 +02:00
sfan5 6808a3d144 httpfetch: Enable gzip support 2018-06-03 17:32:00 +02:00
Rob Blanckaert 4d9bf75d3a Add sha1 to lua utils. (#6563) 2018-06-03 17:32:00 +02:00
rubenwardy 416c4535c7 Fix day_night_ratio_do_override not being initialised server-side
Causes get_day_night_ratio() to return unpredictable results.
2018-06-03 17:32:00 +02:00
lhofhansl 73baeb82ef Avoid filtering low-res textures for animated meshes (incl. players) (#6562) 2018-06-03 17:32:00 +02:00
raymoo 7b8288d605 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2018-06-03 17:32:00 +02:00
Auke Kok 2f969196b8 Correct `prot_vers` in lua_api.txt.
We should avoid providing incorrect struct members in documentation
since people will be coding based on them.
2018-06-03 17:32:00 +02:00
Esteban I. RM 0041bcc73e Don't try to craft a non-existent item 2018-06-03 17:32:00 +02:00
rubenwardy cc48c95ca7 Profiler: Fix var args not being passed to callback register function
Fixes #6517
2018-06-03 17:31:59 +02:00
Loïc Blot 0129c9a9dd Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex (#6515) 2018-06-03 17:31:59 +02:00
Loic Blot 9dc1f2d638 NetworkPacket::putRawPacket: resize m_data to datasize + memcpy
In some cases NetworkPacket was created using default constructor and m_data is not properly sized.
This fixed out of bounds memory copy
Also use memcpy instead of std::vector affectation to enhance packet creation
2018-06-03 17:31:59 +02:00
adrido d215198fe8 Replace deprecated WINAPI GetVersionInfoEx (#6496)
* Replace deprecated WINAPI GetVersionInfoEx
2018-06-03 17:31:59 +02:00
Rob Blanckaert c56c3d8d6f Add setting for near plane distance. (#6395)
* Allow setting the near plane

* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2018-06-03 17:31:59 +02:00
SmallJoker 0034abb560 Unkown nodes: Provide position on interact (#6505)
* Unkown nodes: Provide position on interact
2018-06-03 17:31:59 +02:00
SmallJoker 200e9cc4a2 ParticleSpawner::step cleanup and rotation fix (#6486)
* Particles: Move spawner code to a separate fucntion
2018-06-03 17:31:59 +02:00
paramat 6b0fb94d60 CAO footstep sounds: Reduce gain to balance volume 2018-06-03 17:31:59 +02:00
raymoo 017815161b Fix attached particle spawners far from spawn (#6479)
* Fix attached particle spawners far from spawn

When far from spawn, attached particle spawners
did not spawn particles.
2018-06-03 17:31:59 +02:00
SmallJoker ab72100a2c Localplayer: Fix disable_jump effect and getStandingNodePos()
Leave the old move code untouched.
2018-06-03 17:31:59 +02:00
raymoo 9927076b47 Document orientation parameter of set_attach (#6473) 2018-06-03 17:31:59 +02:00
Paramat bd8d6f8f2f Fix recent commit: std::max -> std::fmax for floats (#6469)
Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3
<cmath> header was already present in commit.
2018-06-03 17:31:59 +02:00
paramat 3a9d500396 Positional sound: Limit volume when closer than 1 node
Change OpenAL distance model from AL_INVERSE_DISTANCE to
AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close
to the sound location, for example MTG doors, and MTG fire sounds which
are combined at an average position and often located in air nodes.

Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance
under which gain is clamped), multiply volume by the same factor to keep
sound gains the same as before, since the gain is calculated as:

gain = (AL_REFERENCE_DISTANCE / distance)
2018-06-03 17:31:59 +02:00