Commit Graph

6048 Commits

Author SHA1 Message Date
Loic Blot 7bbd716426 RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
* remove IGameDef from Player class, only LocalPlayer has it now
* move many attributes/functions only used by LocalPlayer from Player to LocalPlayer
* move many attributes/functions only used by RemotePlayer from Player to RemotePlayer
* make some functions const
* hudGetHotbarSelectedImage now returns const ref
* RemotePlayer getHotbarSelectedImage now returns const ref
* various code style fixes
2016-10-08 22:27:44 +02:00
Loic Blot edba6e50d9 Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
Loic Blot fd5a130b86 More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
2016-10-08 22:27:44 +02:00
rubenwardy 067766eec2 Fix backwards compatibility issue introduced by close_on_enter 2016-10-08 18:58:28 +02:00
SmallJoker 0baea8c25c Ensure std::unordered_ be used on MSVC 2010 too (#4600) 2016-10-09 00:25:34 +10:00
Loic Blot 656faf7373 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it
* Server: use RemotePlayer everywhere and remove previous added casts
* Client: use LocalPlayer where needed
* Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
2016-10-08 15:57:50 +02:00
gregorycu 9393e4a0a8 Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test. 2016-10-08 15:57:36 +02:00
gregorycu 3de9ae4e60 Ensure std::unordered_ will be used on supported MSVC compilers 2016-10-08 15:05:36 +02:00
Foghrye4 ad163ee5c3 Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
HybridDog 9978d0796f VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00
Loic Blot 09cefc3dfd Remove some unused attributes/class functions in server.cpp/h 2016-10-08 11:36:28 +02:00
Loic Blot 8bcd10b872 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller
* RemotePlayer take ownership of day night ratio as it's the only user
* Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
* getPlayerSAO is now only RemotePlayer call
* get/setHotbarItemCount is now RemotePlayer owned
* Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
* PlayerSAO now uses RemotePlayer instead of Player because it's only server side
* ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
2016-10-08 11:36:28 +02:00
paramat 0264e38bff Lua_api.txt: Add biome and nodeupdate documentation
Add missing documentation for 'register_biome' and
'clear_registered_biomes'.
Add documentation for 'nodeupdate_single'. 'nodeupdate'
is not yet documented due to a bug it causes.
2016-10-08 00:09:01 +01:00
SmallJoker d4a2e23793 Textures: Ignore unknown node in override.txt 2016-10-08 00:08:50 +01:00
sfan5 0a16e53b40 Fix C++11 Windows build of threading code
The initial problem was that mutex_auto_lock.h tries to use std::unique_lock<std::mutex>
	despite mutex.h not using C++11's std::mutex on Windows. The problem here is the mismatch
	between C++11 usage conditions of the two headers. This commit moves the decision logic
	to threads.h and makes sure mutex.h, mutex_auto_lock.h and event.h all use the same features.
2016-10-06 22:37:30 +02:00
Loic Blot 155288ee98 use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
2016-10-06 22:37:26 +02:00
SmallJoker b66a5d2f88 Fix narrow string compiling issue on MSVC2010 2016-10-06 13:57:40 +02:00
Loic Blot 667975fe3a Use more unordered_maps to improve performance in c++11 builds 2016-10-06 12:33:35 +02:00
SmallJoker 997fc59c7e Use relative position for nametags 2016-10-06 12:13:37 +02:00
Loic Blot 009a9f1c6e Fix macosx build by disabling postgresql upgrade 2016-10-06 08:05:55 +02:00
est31 de83c29ba0 Fix crash regression when chatting in the ncurses console
Fixes #4579, a regression introduced by commit

d4c76258e3 "Chat: new settings to prevent spam"
2016-10-06 07:45:50 +02:00
Loic Blot 61d1751dff Travis: build matrix improvements + CPP11 build 2016-10-06 00:28:24 +02:00
Loic Blot 7fab86a49d Compilation fix 2016-10-05 20:58:05 +02:00
Loic Blot 613797a304 Replace various std::map with UNORDERED_MAP + various cleanups
This is part 2 for 5f084cd98d

Other improvements:

* Use the defined ItemGroupList when used
* make Client::checkPrivilege const
* inline some trivial functions
* Add ActiveObjectMap typedef
* Add SettingsEntries typedef
2016-10-05 10:53:19 +02:00
Loic Blot 5f084cd98d Make some maps unordered to improve performance
* This permit to improve performance on C++11 builds
* use some existing typedefs in tools maps
* minor code style changes
2016-10-05 07:30:32 +02:00
Loic Blot d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat 1079aeaa13 Mapblock_mesh_generate_special: Improve performance
Remove uses of std::map.
Make sure we use ContentFeatures reference not value.
Original commit by gregorycu.
2016-10-04 00:06:28 +01:00
paramat 61e112b43b Textures: New 'smoke puff' texture from TNT mod 2016-10-04 00:04:38 +01:00
est31 fcfa418c4c Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
paramat 89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2016-10-03 01:56:08 +01:00
raymoo 2516c516bc Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
rubenwardy 077b6cfa21 Formspec: Add container[] and container_end[] elements 2016-10-03 01:53:13 +01:00
sfan5 eb0e9d5661 Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
Rui 3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
Wuzzy c0e56c6011 Update default controls in README.txt 2016-09-30 18:57:40 +01:00
paramat 56ea77ea96 Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
'getSpawnLevelAtPoint()' did not account for disabled mountains, it
was possible to be spawned in mid-air where a mountain surface would
have been.

Avoid check for river area if rivers are disabled.
2016-09-30 18:56:39 +01:00
est31 33a606c034 Fix android build
Fixes #4493.
2016-09-30 15:27:36 +02:00
sfan5 45a9145a4b Only include keycode unittests in client build (fixes #4559) 2016-09-29 16:31:31 +02:00
sfan5 cc0b3c1cd1 Add keycode.cpp unittests 2016-09-25 17:26:38 +02:00
sfan5 c3e1ab859e Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
paramat cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
sfan5 9fa562f888 Update library versions in buildbot
The libraries updated in this commit were built with a set of scripts:
	https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3
Building new library versions or just using a different MinGW version
is now way easier. This means Windows builds no longer need to use
ancient library versions just because nobody knows how to build them.
2016-09-21 20:16:31 +02:00
sfan5 af4c2107e0 Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll)
when building Minetest for win32.
2016-09-21 20:16:31 +02:00
sfan5 3a57e52500 Do not serialize empty NodeMetadata
This commit fixes #4516, though note that this will gradually fix MapBlocks
as they are used/modified and thus re-serialized.
2016-09-21 10:29:17 +02:00
paramat 5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
James Stevenson 679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
est31 abb6fba24f Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2016-09-19 12:14:06 +02:00
paramat 3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paramat 297546af3d Lua_api.txt: Add note of maximum value for node 'light_source'
Maximum is 14.
A value of 15 (reserved for direct sunlight) causes a lighting bug.
2016-09-15 05:25:38 +01:00
Thomas--S 1475c1b1c8 Add an [invert:<mode> texture modifier
Inverts the given channels of the base image.
Mode may contain the characters "r", "g", "b", "a".
Only the channels that are mentioned in the mode string will be inverted.
2016-09-15 05:25:38 +01:00