Samuel Sieb
01ae43c480
Add an option to colorize to respect the destination alpha
...
Also, rework the colorizing code to be more efficient.
2016-04-03 04:24:28 -04:00
kinokoio
66af984e0e
Dungeongen: Update disabled torch placement code
2016-04-03 04:12:07 -04:00
est31
b8ac7b80e6
Fix nametag hiding
...
Commit
c3b279750e
"Move object nametags to camera"
has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
Maksim Gamarnik
292a778b06
Merge remote-tracking branch 'upstream1/master'
2016-04-01 00:33:55 +03:00
Maksim Gamarnik
66d9352586
Remove ogg and item_drop improve
2016-04-01 00:26:03 +03:00
Rui914
c8ff11b417
Mainmenu: Move description.txt textbox down
...
Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00
gregorycu
f9a90383e1
Remove expensive copy of ContentFeatures
2016-03-30 11:38:42 -04:00
Loic Blot
e082c7766a
ParticleManager::handleParticleEvent: use switch
...
Use a proper switch with breaks.
2016-03-30 17:20:24 +02:00
est31
0aac1b7403
mg_schematic: fix leak in lua API, and small cleanup
...
* Fix leak like behaviour if you load multiple schematics in a loop.
* Cleanup check in for, fixing theoretical out of bounds read if
Schematic::deserializeFromMts reduced the number of elements
in m_nodenames. A != check may need an overflow of the counter
before it hits, if origsize is larger than m_nodenames.size().
* Fix function name passed to errorstream: it was wrong. Also use
__FUNCTION__ instead of manually using the method name at other
places in the function.
* Don't shadow the name member in the loop.
2016-03-30 16:26:05 +02:00
kwolekr
0115da1d63
Mapgen: Don't spread light of nodes outside the desired area
...
This fixes #3935 , a regression from 0338c2e
.
An 'optimization' was performed where an index for the VoxelManip being
operated on was mistakenly used for bounds checking within the incorrect
VoxelArea, namely, the area wherein light should be spread.
2016-03-30 00:19:03 -04:00
paramat
597c1d73da
Nodes shader: Decrease amplitude of waving leaves and plants
...
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
2016-03-30 01:53:22 +01:00
paramat
630f453da4
Mgv7: Decrease cliff steepness
2016-03-30 01:53:14 +01:00
tenplus1
e72b8f25ee
stop falling.lua error
...
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29 23:56:23 +02:00
kwolekr
0338c2eb91
Mapgen: Spread both night and day light banks in spreadLight
2016-03-29 16:32:30 -04:00
sfan5
8f43aaf6ae
Fix small formatting issue in SRP debug output
...
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-29 19:59:14 +02:00
ubulem
e7ece988d3
Latest changes
2016-03-29 14:15:26 +03:00
Maksim Gamarnik
8749d4e5d0
Oops
2016-03-28 20:08:46 +03:00
Maksim Gamarnik
758af96b60
Merge release
2016-03-28 20:08:34 +03:00
est31
b9068af27d
Revert "Translated using Weblate (German)"
...
This reverts commit 25da0594eb
.
2016-03-27 00:22:22 +01:00
Craig Davison
cedb2ffe14
Add CONTRIBUTING.md
2016-03-25 18:13:31 +02:00
est31
205e38f5b8
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00
Rui
c3f6cdcd54
Falling: Set acceleration on step again
...
Commit
65c09a96f4
"Set acceleration only once in falling node"
has made the acceleration being set only once.
But this has introduced a regression.
Fix #3884 .
2016-03-25 15:19:39 +01:00
Jean-Patrick Guerrero
0fde86dd93
Update menu header image
2016-03-25 15:18:07 +01:00
Fernando Reis
5cacb815e1
Translated using Weblate (Portuguese)
...
Currently translated at 34.5% (299 of 865 strings)
This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
red-001
b534b94eb9
Translated using Weblate (Polish)
...
Currently translated at 33.7% (292 of 865 strings)
This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
Jean-Patrick G
b22d6bf8cf
Translated using Weblate (French)
...
Currently translated at 93.0% (805 of 865 strings)
This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
Ian giestas pauli
93997f3c29
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 70.6% (611 of 865 strings)
This is a merger of 2 commits.
2016-03-25 13:22:48 +01:00
Jean-Baptiste
e79c2c7791
Translated using Weblate (French)
...
Currently translated at 92.4% (800 of 865 strings)
This is a merger of 3 commits.
2016-03-25 13:22:48 +01:00
akiyama akira
975020127b
Translated using Weblate (Chinese (China))
...
Currently translated at 34.4% (298 of 865 strings)
This is a merger of 6 commits.
2016-03-25 13:22:48 +01:00
Thibault Noel
d9da543c5f
Translated using Weblate (French)
...
Currently translated at 89.1% (771 of 865 strings)
This is a merger of 2 commits.
2016-03-25 13:22:48 +01:00
Joan Ciprià Moreno Teodoro
0e0906fdda
Translated using Weblate (Catalan)
...
Currently translated at 36.6% (317 of 865 strings)
This is a merger of 2 commits.
2016-03-25 13:22:35 +01:00
Rui
fe042a02f1
Translated using Weblate (Japanese)
...
Currently translated at 51.2% (443 of 865 strings)
This is a merger of 2 commits.
2016-03-25 11:09:56 +01:00
Lucas Montenegro
fea6e37e0a
Translated using Weblate (Spanish)
...
Currently translated at 46.1% (399 of 865 strings)
This is a merger of 3 commits.
2016-03-25 11:09:32 +01:00
Lordmusic Player
67d3775941
Translated using Weblate (Romanian)
...
Currently translated at 23.2% (201 of 865 strings)
This is a merger of 2 commits.
2016-03-25 11:04:48 +01:00
Elia Zammuto
478e0a0043
Translated using Weblate (Italian)
...
Currently translated at 47.9% (415 of 865 strings)
2016-03-25 11:04:48 +01:00
Muhammad Rifqi Priyo Susanto
57b5fe3c0a
Translated using Weblate (Indonesian)
...
Currently translated at 47.9% (415 of 865 strings)
2016-03-25 11:04:48 +01:00
Jeff Huang
5f09574326
Translated using Weblate (Chinese (Taiwan))
...
Currently translated at 100.0% (865 of 865 strings)
This is a merger of 2 commits.
2016-03-25 11:04:48 +01:00
Kisbenedek Márton
485344ea80
Translated using Weblate (Hungarian)
...
Currently translated at 74.9% (648 of 865 strings)
This is a merger of 3 commits.
2016-03-25 11:04:28 +01:00
Jakub Vaněk
228abc52bd
Translated using Weblate (Czech)
...
Currently translated at 54.1% (468 of 865 strings)
2016-03-25 10:54:33 +01:00
ShadowNinja
3a18c237bd
Translated using Weblate (Spanish)
...
Currently translated at 45.3% (392 of 865 strings)
2016-03-25 10:54:33 +01:00
Wuzzy
25da0594eb
Translated using Weblate (German)
...
Currently translated at 100.0% (865 of 865 strings)
This is a merger of 3 commits.
2016-03-25 10:54:14 +01:00
Rui
21c479688b
Credits: Make that easy to add/remove
2016-03-24 16:56:23 +01:00
Auke Kok
2f640888d8
Make `options` local here.
...
Undoubtably this may cause problems later if unchecked.
```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
2016-03-24 16:52:26 +01:00
Auke Kok
80cec4702d
Fix connected nodes' selection boxes.
...
This allows the player to more easily target and punch connected
nodeboxes, especially if they have a fixed nodebox that is very
small, like technic cabling, or xpanes. Tried it on fences and
my xpane conversion, and happy with the result.
2016-03-21 17:42:20 +00:00
paramat
493a298c0c
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
...
A bool for 'in or under tunnel' was missing
1-node-deep stone ledges were being
replaced with biome surface material
2016-03-21 17:42:13 +00:00
Maksim Gamarnik
4e40dc5bef
Merge remote-tracking branch 'upstream1/master'
2016-03-21 01:45:56 +02:00
Maksim Gamarnik
2d64ccab9a
Minor update Android, light, remove pageflip, other
2016-03-21 01:38:25 +02:00
ShadowNinja
93887043d9
Clean up Strfnd
...
Changes:
* Fix indentation.
* Pass strings by const reference.
* Merge Strfnd and WStrfnd into one class instead of copying them.
* Remove trailing spaces.
* Fix variable names.
* Move to util.
* Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
ShadowNinja
eb7db21d50
Tweak travis script
...
Exit if cd fails and don't insert '\' in string.
2016-03-19 21:27:57 -04:00
paramat
2ce02c99b4
Builtin/game/falling: Re-add comma removed by recent commit
2016-03-19 18:46:08 +00:00