Commit Graph

616 Commits

Author SHA1 Message Date
Nils Dagsson Moskopp 0cd2972d60 + minetest application icon 2011-07-19 23:32:01 +02:00
Nils Dagsson Moskopp 821ff68f54 * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp e8eb4d233b + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp 414d1ff9e2 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
Felix Krause 7d92ce061d final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause a1e2a8bec6 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause f34a9b6a71 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause def870953a * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp f2c6330505 * Омская птица 2011-07-18 02:09:55 +02:00
Nils Dagsson Moskopp 077ffa5231 * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
Nils Dagsson Moskopp 0802edf582 * README updated 2011-07-16 17:14:58 +02:00
Nils Dagsson Moskopp 8bfa56648d Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
Perttu Ahola afa2b8714f Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
Nils Dagsson Moskopp 4d20f1283f * fix automerge regression 2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp 0a38e542c1 * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp 96f551a287 * possibly nicer trees 2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp af05e4b2de Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp 4415d95c50 * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp 1cdf210e4f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp b0ad5ce8e2 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp b2447393e4 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
Nils Dagsson Moskopp 63ce6eee5c * README updated 2011-07-11 16:22:14 +02:00
Jiří Procházka 858b2d7439 + farmesh config options 2011-07-11 15:01:43 +02:00
Nils Dagsson Moskopp 6103e59c19 * amended upstream branch notes 2011-07-09 18:22:39 +02:00
Nils Dagsson Moskopp a106c0dbdc + notes regarding upstream conversion from mercurial using hg-fast-export 2011-07-09 18:14:05 +02:00
Perttu Ahola 98ccac5969 Added tag 0.2.20110704_0 for changeset 65263ec55caf 2011-07-04 22:15:22 +03:00
Perttu Ahola 81535f6277 Updated version and changelog 2011-07-04 22:15:15 +03:00
Perttu Ahola f9a05849ed Removed tag 0.2.20110704_0 2011-07-04 22:12:58 +03:00
Perttu Ahola 31a804ff47 Added tag 0.2.20110704_0 for changeset 25aa2021937f 2011-07-04 22:12:38 +03:00
Perttu Ahola 8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
Perttu Ahola 7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
Perttu Ahola 71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Nils Dagsson Moskopp f37a3a84fa Merge pull request #13 from Bahamada/upstream_merge
Upstream merge
2011-06-27 06:56:26 -07:00
Perttu Ahola 282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
Perttu Ahola ccf5eae751 fixed bug in inventory textures caused from better handling of unknown blocks 2011-06-27 08:46:54 +03:00
Perttu Ahola 3e40235ce2 updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600 2011-06-27 08:36:37 +03:00
Perttu Ahola ab0cc1bb47 better handling of unknown blocks on client 2011-06-27 07:30:02 +03:00
Perttu Ahola cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
Perttu Ahola d09f9c0d1d made dtime jitter compare value and fps calculation a bit faster changing 2011-06-27 00:29:17 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola 3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola d702a2c33b Made the initial loading screen slightly more alive 2011-06-26 20:00:04 +03:00
Perttu Ahola 7e59938c54 added screenshot key F12 (from spongie) 2011-06-26 19:33:40 +03:00
Perttu Ahola 5e3deed672 Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie 2011-06-26 19:23:44 +03:00
Perttu Ahola 97840e93b5 changed one "if" to "else if" in content_mapblock.cpp 2011-06-26 19:23:05 +03:00
Perttu Ahola d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola af6860f6f4 tuned mapgen 2011-06-26 18:51:35 +03:00
Perttu Ahola d3a5eac22c changed water color in farmesh 2011-06-26 18:50:43 +03:00
Perttu Ahola 2bd2bdff08 updated noise stuff 2011-06-26 18:50:13 +03:00
Perttu Ahola 91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00