The goal is to modify the multicraft / minetest sources to run blockcolor on and to provide a legal and valid source to compile for windows, android, linux.
The goal is to modify the multicraft / minetest sources to run blockcolor on and to provide a legal and valid source to compile for windows, android, linux.
It may be that the project does not compile correctly or badly, I have not finished. Any help is welcome and I would soon open a forum for this.
* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
This solves two issues at once:
* CMake would delete po files during ‘make clean’ because it thought
they were autogenerated and not just managed
* the only gettext tools readily available in Windows are so old they
don't support options like --package-name
The change also moves minetest.pot down one level, so we don't need to
special case ‘en’ anymore.
The downside is of course that you need some sane POSIX shell to update
the po files.
Get rid of the system-specific updatelocales.sh and introduce an
updatepo cmake rule. po files are also updated before creating the mo
files, and we now keep the .pot file (in the po/en directory). To
stabilize the po file creation, file contents are sorted by source
filename.
Update po files in the process.