Make active_block_range default to 2
This commit is contained in:
parent
6ce0c61dc0
commit
fe338745a3
|
@ -140,7 +140,7 @@
|
|||
# Player and object positions are sent at intervals specified by this
|
||||
#objectdata_interval = 0.2
|
||||
#active_object_send_range_blocks = 3
|
||||
#active_block_range = 5
|
||||
#active_block_range = 2
|
||||
#max_simultaneous_block_sends_per_client = 2
|
||||
#max_simultaneous_block_sends_server_total = 8
|
||||
#max_block_send_distance = 8
|
||||
|
|
|
@ -94,7 +94,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("enable_mapgen_debug_info", "false");
|
||||
settings->setDefault("objectdata_interval", "0.2");
|
||||
settings->setDefault("active_object_send_range_blocks", "3");
|
||||
settings->setDefault("active_block_range", "3");
|
||||
settings->setDefault("active_block_range", "2");
|
||||
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
|
||||
// This causes frametime jitter on client side, or does it?
|
||||
settings->setDefault("max_simultaneous_block_sends_per_client", "2");
|
||||
|
|
Loading…
Reference in New Issue