Player: New get_look, set_look API
Deprecate get_look / set_look pitch / yaw
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@ -2679,10 +2679,20 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_player_velocity()`: returns `nil` if is not a player, otherwise a
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table {x, y, z} representing the player's instantaneous velocity in nodes/s
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* `get_look_dir()`: get camera direction as a unit vector
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* `get_look_pitch()`: pitch in radians
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* `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now)
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* `set_look_pitch(radians)`: sets look pitch
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* `set_look_yaw(radians)`: sets look yaw
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* `get_look_vertical()`: pitch in radians
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* Angle ranges between -pi/2 and pi/2, which are straight up and down respectively.
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* `get_look_horizontal()`: yaw in radians
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* Angle is counter-clockwise from the +z direction.
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* `set_look_vertical(radians)`: sets look pitch
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* radians - Angle from looking forward, where positive is downwards.
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* `set_look_horizontal(radians)`: sets look yaw
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* radians - Angle from the +z direction, where positive is counter-clockwise.
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* `get_look_pitch()`: pitch in radians - Deprecated as broken. Use get_look_vertical.
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* Angle ranges between -pi/2 and pi/2, which are straight down and up respectively.
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* `get_look_yaw()`: yaw in radians - Deprecated as broken. Use get_look_horizontal.
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* Angle is counter-clockwise from the +x direction.
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* `set_look_pitch(radians)`: sets look pitch - Deprecated. Use set_look_vertical.
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* `set_look_yaw(radians)`: sets look yaw - Deprecated. Use set_look_horizontal.
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* `get_breath()`: returns players breath
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* `set_breath(value)`: sets players breath
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* values:
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16
src/player.h
16
src/player.h
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@ -188,16 +188,28 @@ public:
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m_breath = breath;
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}
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f32 getRadPitch()
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// Deprecated
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f32 getRadPitchDep()
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{
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return -1.0 * m_pitch * core::DEGTORAD;
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}
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f32 getRadYaw()
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// Deprecated
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f32 getRadYawDep()
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{
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return (m_yaw + 90.) * core::DEGTORAD;
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}
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f32 getRadPitch()
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{
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return m_pitch * core::DEGTORAD;
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}
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f32 getRadYaw()
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{
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return m_yaw * core::DEGTORAD;
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}
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const char *getName() const
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{
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return m_name;
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@ -1016,15 +1016,49 @@ int ObjectRef::l_get_look_dir(lua_State *L)
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Player *player = getplayer(ref);
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if (player == NULL) return 0;
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// Do it
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float pitch = player->getRadPitch();
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float yaw = player->getRadYaw();
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float pitch = player->getRadPitchDep();
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float yaw = player->getRadYawDep();
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v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
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push_v3f(L, v);
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return 1;
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}
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// DEPRECATED
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// get_look_pitch(self)
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int ObjectRef::l_get_look_pitch(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L,
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"Deprecated call to get_look_pitch, use get_look_vertical instead");
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL) return 0;
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// Do it
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lua_pushnumber(L, player->getRadPitchDep());
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return 1;
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}
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// DEPRECATED
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// get_look_yaw(self)
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int ObjectRef::l_get_look_yaw(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L,
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"Deprecated call to get_look_yaw, use get_look_horizontal instead");
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL) return 0;
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// Do it
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lua_pushnumber(L, player->getRadYawDep());
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return 1;
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}
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// get_look_pitch2(self)
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int ObjectRef::l_get_look_vertical(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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@ -1035,8 +1069,8 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
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return 1;
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}
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// get_look_yaw(self)
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int ObjectRef::l_get_look_yaw(lua_State *L)
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// get_look_yaw2(self)
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int ObjectRef::l_get_look_horizontal(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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@ -1047,8 +1081,8 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
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return 1;
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}
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// set_look_pitch(self, radians)
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int ObjectRef::l_set_look_pitch(lua_State *L)
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// set_look_vertical(self, radians)
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int ObjectRef::l_set_look_vertical(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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@ -1060,10 +1094,46 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
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return 1;
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}
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// set_look_horizontal(self, radians)
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int ObjectRef::l_set_look_horizontal(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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return 1;
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}
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// DEPRECATED
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// set_look_pitch(self, radians)
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int ObjectRef::l_set_look_pitch(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L,
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"Deprecated call to set_look_pitch, use set_look_vertical instead.");
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setPitch(pitch);
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return 1;
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}
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// DEPRECATED
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// set_look_yaw(self, radians)
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int ObjectRef::l_set_look_yaw(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L,
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"Deprecated call to set_look_yaw, use set_look_horizontal instead.");
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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@ -1754,6 +1824,10 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_look_dir),
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luamethod(ObjectRef, get_look_pitch),
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luamethod(ObjectRef, get_look_yaw),
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luamethod(ObjectRef, get_look_vertical),
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luamethod(ObjectRef, get_look_horizontal),
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luamethod(ObjectRef, set_look_horizontal),
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luamethod(ObjectRef, set_look_vertical),
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luamethod(ObjectRef, set_look_yaw),
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luamethod(ObjectRef, set_look_pitch),
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luamethod(ObjectRef, get_breath),
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@ -189,15 +189,31 @@ private:
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// get_look_dir(self)
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static int l_get_look_dir(lua_State *L);
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// DEPRECATED
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// get_look_pitch(self)
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static int l_get_look_pitch(lua_State *L);
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// DEPRECATED
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// get_look_yaw(self)
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static int l_get_look_yaw(lua_State *L);
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// get_look_pitch2(self)
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static int l_get_look_vertical(lua_State *L);
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// get_look_yaw2(self)
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static int l_get_look_horizontal(lua_State *L);
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// set_look_vertical(self, radians)
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static int l_set_look_vertical(lua_State *L);
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// set_look_horizontal(self, radians)
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static int l_set_look_horizontal(lua_State *L);
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// DEPRECATED
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// set_look_pitch(self, radians)
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static int l_set_look_pitch(lua_State *L);
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// DEPRECATED
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// set_look_yaw(self, radians)
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static int l_set_look_yaw(lua_State *L);
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