Kick players when shutting down server and there is a crash due to a Lua stack exception
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@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "event.h"
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#endif
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#include "server.h"
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#include "daynightratio.h"
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#include "map.h"
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#include "emerge.h"
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@ -425,6 +426,15 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
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return true;
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}
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void ServerEnvironment::kickAllPlayers(const std::string &reason)
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{
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for (std::vector<Player*>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, utf8_to_wide(reason));
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}
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}
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void ServerEnvironment::saveLoadedPlayers()
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{
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std::string players_path = m_path_world + DIR_DELIM "players";
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@ -221,6 +221,7 @@ public:
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float getSendRecommendedInterval()
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{ return m_recommended_send_interval; }
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void kickAllPlayers(const std::string &reason);
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// Save players
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void saveLoadedPlayers();
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void savePlayer(const std::string &playername);
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@ -394,10 +394,13 @@ Server::~Server()
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// Execute script shutdown hooks
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m_script->on_shutdown();
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infostream<<"Server: Saving players"<<std::endl;
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infostream << "Server: Saving players" << std::endl;
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m_env->saveLoadedPlayers();
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infostream<<"Server: Saving environment metadata"<<std::endl;
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infostream << "Server: kick players" << std::endl;
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m_env->kickAllPlayers("Server shutting down...");
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infostream << "Server: Saving environment metadata" << std::endl;
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m_env->saveMeta();
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}
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@ -499,6 +502,7 @@ void Server::step(float dtime)
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throw ServerError(async_err);
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}
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else {
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m_env->kickAllPlayers("The server has crashed. Disconnecting all players. Please reconnect soon...");
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errorstream << "UNRECOVERABLE error occurred. Stopping server. "
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<< "Please fix the following error:" << std::endl
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<< async_err << std::endl;
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