Clang-format: fix some header files and remove them from whitelist
This commit is contained in:
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b751c59f43
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f7088f69ab
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@ -68,15 +68,9 @@ public:
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*ratio = m_day_night_ratio;
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}
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void setHotbarImage(const std::string &name)
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{
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hud_hotbar_image = name;
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}
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void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }
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std::string getHotbarImage() const
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{
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return hud_hotbar_image;
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}
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std::string getHotbarImage() const { return hud_hotbar_image; }
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void setHotbarSelectedImage(const std::string &name)
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{
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@ -130,6 +124,7 @@ public:
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void setDirty(bool dirty) { m_dirty = true; }
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u16 protocol_version;
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private:
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/*
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serialize() writes a bunch of text that can contain
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@ -22,7 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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class ModApiMapgen : public ModApiBase {
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class ModApiMapgen : public ModApiBase
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{
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private:
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// get_biome_id(biomename)
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// returns the biome id used in biomemap
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@ -23,12 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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class ModApiSound : public ModApiBase
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{
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private:
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static int l_sound_play(lua_State *L);
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static int l_sound_stop(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef __L_STORAGE_H__
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#define __L_STORAGE_H__
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#include "lua_api/l_base.h"
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#include "l_metadata.h"
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#include "lua_api/l_base.h"
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class ModMetadata;
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@ -30,9 +30,9 @@ class ModApiStorage: public ModApiBase
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{
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protected:
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static int l_get_mod_storage(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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class StorageRef : public MetaDataRef
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@ -48,6 +48,7 @@ private:
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// garbage collector
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static int gc_object(lua_State *L);
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public:
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StorageRef(ModMetadata *object);
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~StorageRef() {}
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@ -24,7 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class AsyncEngine;
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class ModApiUtil : public ModApiBase {
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class ModApiUtil : public ModApiBase
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{
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private:
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/*
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NOTE:
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@ -113,8 +114,6 @@ public:
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static void InitializeClient(lua_State *L, int top);
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static void InitializeAsync(AsyncEngine &engine);
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};
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#endif /* L_UTIL_H_ */
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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef L_VMANIP_H_
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#define L_VMANIP_H_
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#include "lua_api/l_base.h"
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#include "irr_v3d.h"
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#include <map>
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class Map;
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class MapBlock;
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@ -31,7 +31,8 @@ class MMVManip;
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/*
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VoxelManip
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*/
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class LuaVoxelManip : public ModApiBase {
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class LuaVoxelManip : public ModApiBase
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{
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private:
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std::map<v3s16, MapBlock *> modified_blocks;
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bool is_mapgen_vm;
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27
src/sky.h
27
src/sky.h
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@ -17,9 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "irrlichttypes_extrabloated.h"
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#include <ISceneNode.h>
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#include "camera.h"
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#include "irrlichttypes_extrabloated.h"
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#ifndef SKY_HEADER
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#define SKY_HEADER
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@ -42,20 +42,16 @@ public:
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//! renders the node.
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virtual void render();
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virtual const aabb3f &getBoundingBox() const
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{ return m_box; }
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virtual const aabb3f &getBoundingBox() const { return m_box; }
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// Used by Irrlicht for optimizing rendering
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virtual video::SMaterial& getMaterial(u32 i)
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{ return m_materials[i]; }
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virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
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// Used by Irrlicht for optimizing rendering
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virtual u32 getMaterialCount() const
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{ return SKY_MATERIAL_COUNT; }
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virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
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void update(float m_time_of_day, float time_brightness,
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float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
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float yaw, float pitch);
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void update(float m_time_of_day, float time_brightness, float direct_brightness,
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bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
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float getBrightness() { return m_brightness; }
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@ -73,7 +69,8 @@ public:
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const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
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void setVisible(bool visible) { m_visible = visible; }
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void setFallbackBgColor(const video::SColor &fallback_bg_color){
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void setFallbackBgColor(const video::SColor &fallback_bg_color)
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{
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m_fallback_bg_color = fallback_bg_color;
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}
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@ -86,7 +83,8 @@ private:
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{
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if (!m_sunlight_seen)
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return 0;
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float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
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float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
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: m_time_of_day * 2;
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if (x <= 0.3)
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return 0;
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@ -109,8 +107,8 @@ private:
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}
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video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
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{
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video::SColorf result = video::SColorf(
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col1.r * (1 - factor) + col2.r * factor,
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video::SColorf result =
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video::SColorf(col1.r * (1 - factor) + col2.r * factor,
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col1.g * (1 - factor) + col2.g * factor,
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col1.b * (1 - factor) + col2.b * factor,
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col1.a * (1 - factor) + col2.a * factor);
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@ -142,4 +140,3 @@ private:
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};
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#endif
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56
src/sound.h
56
src/sound.h
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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef SOUND_HEADER
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#define SOUND_HEADER
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#include "irrlichttypes_bloated.h"
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#include <string>
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#include <set>
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#include <string>
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#include "irrlichttypes_bloated.h"
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class OnDemandSoundFetcher
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{
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@ -36,10 +36,9 @@ struct SimpleSoundSpec
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{
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std::string name;
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float gain;
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SimpleSoundSpec(std::string name="", float gain=1.0):
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name(name),
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gain(gain)
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{}
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SimpleSoundSpec(std::string name = "", float gain = 1.0) : name(name), gain(gain)
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{
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}
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bool exists() { return name != ""; }
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// Serialization intentionally left out
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};
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@ -52,43 +51,51 @@ public:
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// Multiple sounds can be loaded per name; when played, the sound
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// should be chosen randomly from alternatives
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// Return value determines success/failure
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virtual bool loadSoundFile(const std::string &name,
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const std::string &filepath) = 0;
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virtual bool loadSoundData(const std::string &name,
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const std::string &filedata) = 0;
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virtual bool loadSoundFile(
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const std::string &name, const std::string &filepath) = 0;
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virtual bool loadSoundData(
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const std::string &name, const std::string &filedata) = 0;
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virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
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virtual void setListenerGain(float gain) = 0;
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop,
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float volume) = 0;
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virtual int playSoundAt(const std::string &name, bool loop,
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float volume, v3f pos) = 0;
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virtual int playSound(const std::string &name, bool loop, float volume) = 0;
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virtual int playSoundAt(
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const std::string &name, bool loop, float volume, v3f pos) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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int playSound(const SimpleSoundSpec &spec, bool loop)
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{ return playSound(spec.name, loop, spec.gain); }
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{
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return playSound(spec.name, loop, spec.gain);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
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{ return playSoundAt(spec.name, loop, spec.gain, pos); }
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{
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return playSoundAt(spec.name, loop, spec.gain, pos);
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}
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};
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class DummySoundManager : public ISoundManager
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{
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public:
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virtual bool loadSoundFile(const std::string &name,
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const std::string &filepath) {return true;}
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virtual bool loadSoundData(const std::string &name,
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const std::string &filedata) {return true;}
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virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
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{
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return true;
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}
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virtual bool loadSoundData(const std::string &name, const std::string &filedata)
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{
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return true;
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}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop,
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float volume) {return 0;}
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int playSoundAt(const std::string &name, bool loop,
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float volume, v3f pos) {return 0;}
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int playSound(const std::string &name, bool loop, float volume) { return 0; }
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
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{
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return 0;
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}
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void stopSound(int sound) {}
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bool soundExists(int sound) { return false; }
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void updateSoundPosition(int sound, v3f pos) {}
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@ -98,4 +105,3 @@ public:
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extern DummySoundManager dummySoundManager;
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#endif
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@ -30,8 +30,7 @@ static inline std::string hex_encode(const char *data, unsigned int data_size)
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char buf2[3];
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buf2[2] = '\0';
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for(unsigned int i = 0; i < data_size; i++)
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{
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for (unsigned int i = 0; i < data_size; i++) {
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unsigned char c = (unsigned char)data[i];
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buf2[0] = hex_chars[(c & 0xf0) >> 4];
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buf2[1] = hex_chars[c & 0x0f];
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@ -36,6 +36,7 @@ class SHA1
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int unprocessedBytes;
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Uint32 size;
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void process();
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public:
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SHA1();
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~SHA1();
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@ -81,8 +81,7 @@ extern "C" {
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#define fips_md_init(alg) fips_md_init_ctx(alg, alg)
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# define fips_md_init_ctx(alg, cx) \
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int alg##_Init(cx##_CTX *c)
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#define fips_md_init_ctx(alg, cx) int alg##_Init(cx##_CTX *c)
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#define fips_cipher_abort(alg) while (0)
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/*-
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@ -102,26 +101,30 @@ extern "C" {
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#endif
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#define SHA_LBLOCK 16
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# define SHA_CBLOCK (SHA_LBLOCK*4)/* SHA treats input data as a
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* contiguous array of 32 bit wide
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#define SHA_CBLOCK \
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(SHA_LBLOCK * 4) /* SHA treats input data as a \
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* contiguous array of 32 bit wide \
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* big-endian values. */
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#define SHA_LAST_BLOCK (SHA_CBLOCK - 8)
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#define SHA_DIGEST_LENGTH 20
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typedef struct SHAstate_st {
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typedef struct SHAstate_st
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{
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SHA_LONG h0, h1, h2, h3, h4;
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SHA_LONG Nl, Nh;
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SHA_LONG data[SHA_LBLOCK];
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unsigned int num;
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} SHA_CTX;
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# define SHA256_CBLOCK (SHA_LBLOCK*4)/* SHA-256 treats input data as a
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* contiguous array of 32 bit wide
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#define SHA256_CBLOCK \
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(SHA_LBLOCK * 4) /* SHA-256 treats input data as a \
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* contiguous array of 32 bit wide \
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* big-endian values. */
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#define SHA224_DIGEST_LENGTH 28
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#define SHA256_DIGEST_LENGTH 32
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typedef struct SHA256state_st {
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typedef struct SHA256state_st
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{
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SHA_LONG h[8];
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SHA_LONG Nl, Nh;
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SHA_LONG data[SHA_LBLOCK];
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@ -229,7 +229,6 @@ src/raycast.h
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src/reflowscan.cpp
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src/reflowscan.h
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src/remoteplayer.cpp
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src/remoteplayer.h
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src/rollback.cpp
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src/rollback.h
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src/rollback_interface.cpp
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@ -291,7 +290,6 @@ src/script/lua_api/l_itemstackmeta.h
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src/script/lua_api/l_mainmenu.cpp
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src/script/lua_api/l_mainmenu.h
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src/script/lua_api/l_mapgen.cpp
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src/script/lua_api/l_mapgen.h
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src/script/lua_api/l_metadata.cpp
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src/script/lua_api/l_metadata.h
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src/script/lua_api/l_minimap.cpp
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@ -313,13 +311,9 @@ src/script/lua_api/l_server.h
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src/script/lua_api/l_settings.cpp
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src/script/lua_api/l_settings.h
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src/script/lua_api/l_sound.cpp
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src/script/lua_api/l_sound.h
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src/script/lua_api/l_storage.cpp
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src/script/lua_api/l_storage.h
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src/script/lua_api/l_util.cpp
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src/script/lua_api/l_util.h
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src/script/lua_api/l_vmanip.cpp
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src/script/lua_api/l_vmanip.h
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src/script/scripting_mainmenu.cpp
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src/script/scripting_mainmenu.h
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src/script/serverscripting.cpp
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@ -340,11 +334,9 @@ src/settings_translation_file.cpp
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src/shader.cpp
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src/shader.h
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src/sky.cpp
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src/sky.h
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src/socket.cpp
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src/socket.h
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src/sound.cpp
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src/sound.h
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src/sound_openal.cpp
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src/sound_openal.h
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src/staticobject.cpp
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@ -411,7 +403,6 @@ src/util/directiontables.cpp
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src/util/directiontables.h
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src/util/enriched_string.cpp
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src/util/enriched_string.h
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src/util/hex.h
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src/util/md32_common.h
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src/util/numeric.cpp
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src/util/numeric.h
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@ -421,8 +412,6 @@ src/util/pointer.h
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src/util/serialize.cpp
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src/util/serialize.h
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src/util/sha1.cpp
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src/util/sha1.h
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src/util/sha2.h
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src/util/srp.cpp
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src/util/srp.h
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src/util/strfnd.h
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