Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
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@ -124,6 +124,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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m_tooltip_element(NULL),
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m_hovered_time(0),
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m_old_tooltip_id(-1),
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m_rmouse_auto_place(false),
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m_allowclose(true),
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m_lock(false),
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m_form_src(fsrc),
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@ -3153,6 +3154,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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m_selected_amount = s_count;
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m_selected_dragging = true;
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m_rmouse_auto_place = false;
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}
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}
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else { // m_selected_item != NULL
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@ -3205,6 +3207,11 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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m_selected_dragging = false;
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// Keep count of how many times right mouse button has been
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// clicked. One click is drag without dropping. Click + release
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// + click changes to drop one item when moved mode
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if(button == 1 && m_selected_item != NULL)
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m_rmouse_auto_place = !m_rmouse_auto_place;
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}
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else if(updown == -1) {
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// Mouse has been moved and rmb is down and mouse pointer just
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@ -3213,7 +3220,18 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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if(m_selected_item != NULL && s.isValid()){
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// Move 1 item
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// TODO: middle mouse to move 10 items might be handy
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move_amount = 1;
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if (m_rmouse_auto_place) {
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// Only move an item if the destination slot is empty
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// or contains the same item type as what is going to be
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// moved
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InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
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InventoryList *list_to = inv_s->getList(s.listname);
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assert(list_from && list_to);
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ItemStack stack_from = list_from->getItem(m_selected_item->i);
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ItemStack stack_to = list_to->getItem(s.i);
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if (stack_to.empty() || stack_to.name == stack_from.name)
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move_amount = 1;
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}
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}
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}
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@ -328,6 +328,8 @@ protected:
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s32 m_old_tooltip_id;
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std::string m_old_tooltip;
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bool m_rmouse_auto_place;
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bool m_allowclose;
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bool m_lock;
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v2u32 m_lockscreensize;
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