Added lua tracebacks to some errors where you have been blind to what… (#5043)
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
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@ -564,7 +564,7 @@ MapBlock *EmergeThread::finishGen(v3s16 pos, BlockMakeData *bmdata,
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m_server->getScriptIface()->environment_OnGenerated(
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minp, maxp, m_mapgen->blockseed);
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} catch (LuaError &e) {
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m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
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m_server->setAsyncFatalError("Lua: finishGen" + std::string(e.what()));
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}
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EMERGE_DBG_OUT("ended up with: " << analyze_block(block));
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@ -26,15 +26,17 @@ extern "C" {
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#include "util/serialize.h"
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#include "util/string.h"
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#include "common/c_converter.h"
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#include "common/c_internal.h"
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#include "constants.h"
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#define CHECK_TYPE(index, name, type) do { \
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int t = lua_type(L, (index)); \
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if (t != (type)) { \
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std::string traceback = script_get_backtrace(L); \
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throw LuaError(std::string("Invalid ") + (name) + \
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" (expected " + lua_typename(L, (type)) + \
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" got " + lua_typename(L, t) + ")."); \
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" got " + lua_typename(L, t) + ").\n" + traceback); \
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} \
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} while(0)
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#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER)
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@ -54,7 +54,9 @@ void ScriptApiEnv::environment_Step(float dtime)
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try {
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runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
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} catch (LuaError &e) {
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getServer()->setAsyncFatalError(e.what());
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getServer()->setAsyncFatalError(
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std::string("environment_Step: ") + e.what() + "\n"
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+ script_get_backtrace(L));
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}
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}
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@ -75,7 +77,9 @@ void ScriptApiEnv::player_event(ServerActiveObject *player, const std::string &t
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try {
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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} catch (LuaError &e) {
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getServer()->setAsyncFatalError(e.what());
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getServer()->setAsyncFatalError(
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std::string("player_event: ") + e.what() + "\n"
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+ script_get_backtrace(L) );
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}
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}
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@ -237,7 +241,9 @@ void ScriptApiEnv::on_emerge_area_completion(
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try {
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PCALL_RES(lua_pcall(L, 4, 0, error_handler));
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} catch (LuaError &e) {
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server->setAsyncFatalError(e.what());
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server->setAsyncFatalError(
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std::string("on_emerge_area_completion: ") + e.what() + "\n"
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+ script_get_backtrace(L));
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}
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lua_pop(L, 1); // Pop error handler
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@ -107,7 +107,8 @@ void *ServerThread::run()
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} catch (con::ConnectionBindFailed &e) {
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m_server->setAsyncFatalError(e.what());
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} catch (LuaError &e) {
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m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
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m_server->setAsyncFatalError(
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"ServerThread::run Lua: " + std::string(e.what()));
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}
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}
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@ -487,7 +488,7 @@ void Server::step(float dtime)
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g_settings->get("kick_msg_crash"),
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g_settings->getBool("ask_reconnect_on_crash"));
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}
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throw ServerError(async_err);
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throw ServerError("AsyncErr: " + async_err);
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}
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}
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