Enable simple drag and drop in inventory
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4196b0d341
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@ -328,6 +328,9 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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{
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char amount = -1;
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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ItemSpec s = getItemAtPos(p);
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if(event.MouseInput.Event==EMIE_MOUSE_MOVED)
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m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
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else if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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@ -336,15 +339,19 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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amount = 1;
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else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
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amount = 10;
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else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP &&
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m_selected_item &&
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(m_selected_item->listname != s.listname
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|| m_selected_item->i != s.i))
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amount = 0;
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if(amount >= 0)
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{
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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//infostream<<"Mouse down at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
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ItemSpec s = getItemAtPos(p);
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//infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
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if(s.isValid())
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{
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infostream<<"Mouse down on "<<s.inventoryname
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infostream<<"Mouse action on "<<s.inventoryname
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<<"/"<<s.listname<<" "<<s.i<<std::endl;
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if(m_selected_item)
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{
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