Add keyword based search to serverlist
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f5070b4454
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@ -77,7 +77,7 @@ function order_favorite_list(list)
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end
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--------------------------------------------------------------------------------
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function render_favorite(spec, is_favorite)
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function render_serverlist_row(spec, is_favorite)
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local text = ""
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if spec.name then
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text = text .. core.formspec_escape(spec.name:trim())
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@ -128,7 +128,7 @@ local function init_globals()
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end
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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if PLATFORM == "Android" then
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tv_main:add(tabs.simple_main)
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@ -85,7 +85,7 @@ return {
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"label[0.5,3.5;http://minetest.net]" ..
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"tablecolumns[color;text]" ..
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"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
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"table[3.5,-0.25;8.5,5.8;list_credits;" ..
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"table[3.5,-0.25;8.5,6.05;list_credits;" ..
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"#FFFF00," .. fgettext("Core Developers") .. ",," ..
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table.concat(core_developers, ",,") .. ",,," ..
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"#FFFF00," .. fgettext("Active Contributors") .. ",," ..
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@ -20,7 +20,16 @@ local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local fav_selected = menudata.favorites[tabdata.fav_selected]
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local fav_selected = nil
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if menudata.search_result then
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fav_selected = menudata.search_result[tabdata.fav_selected]
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else
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fav_selected = menudata.favorites[tabdata.fav_selected]
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end
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if not tabdata.search_for then
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tabdata.search_for = ""
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end
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local retval =
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"label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
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@ -33,7 +42,9 @@ local function get_formspec(tabview, name, tabdata)
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"field[8,1.95;2.95,0.5;te_name;;" ..
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core.formspec_escape(core.setting_get("name")) .. "]" ..
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"pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
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"box[7.73,2.35;4.3,2.28;#999999]"
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"box[7.73,2.35;4.3,2.28;#999999]"..
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"field[0.15,0.25;4.5,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
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"button[4.8,0;2.7,0.1;btn_mp_search;" .. fgettext("Search") .. "]"
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if tabdata.fav_selected and fav_selected then
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if gamedata.fav then
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@ -58,9 +69,27 @@ local function get_formspec(tabview, name, tabdata)
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" ..
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"table[-0.15,-0.1;7.75,5.5;favourites;"
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"table[-0.15,0.4;7.75,5.35;favourites;"
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if #menudata.favorites > 0 then
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if menudata.search_result then
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for i = 1, #menudata.search_result do
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local favs = core.get_favorites("local")
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local server = menudata.search_result[i]
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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server.is_favorite = true
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end
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end
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if i ~= 1 then
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retval = retval .. ","
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end
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retval = retval .. render_serverlist_row(server, server.is_favorite)
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end
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elseif #menudata.favorites > 0 then
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local favs = core.get_favorites("local")
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if #favs > 0 then
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for i = 1, #favs do
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@ -75,9 +104,9 @@ local function get_formspec(tabview, name, tabdata)
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end
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end
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end
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retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
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retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
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for i = 2, #menudata.favorites do
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retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
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retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
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end
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end
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@ -92,6 +121,8 @@ end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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local serverlist = menudata.search_result or menudata.favorites
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.setting_set("name", fields.te_name)
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@ -99,10 +130,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if fields.favourites then
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local event = core.explode_table_event(fields.favourites)
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local fav = menudata.favorites[event.row]
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local fav = serverlist[event.row]
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if event.type == "DCL" then
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if event.row <= #menudata.favorites then
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if event.row <= #serverlist then
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if menudata.favorites_is_public and
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not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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@ -131,7 +162,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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if event.type == "CHG" then
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if event.row <= #menudata.favorites then
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if event.row <= #serverlist then
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gamedata.fav = false
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local favs = core.get_favorites("local")
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local address = fav.address
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@ -157,7 +188,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favourites")
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local fav = menudata.favorites[fav_idx]
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local fav = serverlist[fav_idx]
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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@ -176,7 +207,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address and port then
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core.setting_set("address", address)
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core.setting_set("remote_port", port)
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@ -199,6 +230,65 @@ local function main_button_handler(tabview, fields, name, tabdata)
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return true
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end
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
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tabdata.fav_selected = 1
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local input = fields.te_search:lower()
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tabdata.search_for = fields.te_search
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if #menudata.favorites < 2 then
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return true
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end
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menudata.search_result = {}
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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menudata.search_result = nil
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return true
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end
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-- Search the serverlist
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local search_result = {}
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for i = 1, #menudata.favorites do
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local server = menudata.favorites[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local name = server.name:lower()
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local _, count = name:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = server.description:lower()
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#menudata.favorites - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result > 0 then
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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local first_server = search_result[1]
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core.setting_set("address", first_server.address)
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core.setting_set("remote_port", first_server.port)
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end
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return true
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end
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if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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@ -206,9 +296,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.port = fields.te_port
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gamedata.selected_world = 0
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local fav_idx = core.get_table_index("favourites")
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local fav = menudata.favorites[fav_idx]
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local fav = serverlist[fav_idx]
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if fav_idx and fav_idx <= #menudata.favorites and
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if fav_idx and fav_idx <= #serverlist and
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fav.address == fields.te_address and
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fav.port == fields.te_port then
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@ -26,7 +26,7 @@ local function get_formspec(tabview, name, tabdata)
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"button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" ..
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"button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" ..
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"button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
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"button[8.5,4.95;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
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"button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
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"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
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"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
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dump(core.setting_getbool("creative_mode")) .. "]" ..
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@ -209,12 +209,12 @@ local function formspec(tabview, name, tabdata)
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.. fgettext("Reset singleplayer world") .. "]"
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else
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_change_keys;"
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"button[8,4.85;3.75,0.5;btn_change_keys;"
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.. fgettext("Change keys") .. "]"
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end
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tab_string = tab_string ..
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"button[0,4.75;3.75,0.5;btn_advanced_settings;"
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"button[0,4.85;3.75,0.5;btn_advanced_settings;"
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.. fgettext("Advanced Settings") .. "]"
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@ -70,9 +70,9 @@ local function get_formspec(tabview, name, tabdata)
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end
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end
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end
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retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
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retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
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for i = 2, #menudata.favorites do
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retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
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retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
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end
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end
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@ -57,7 +57,7 @@ local function singleplayer_refresh_gamebar()
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local btnbar = buttonbar_create("game_button_bar",
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game_buttonbar_button_handler,
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{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
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{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
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for i=1,#gamemgr.games,1 do
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local btn_name = "game_btnbar_" .. gamemgr.games[i].id
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@ -96,7 +96,7 @@ local function get_formspec(tabview, name, tabdata)
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"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
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"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
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"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
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"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
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"button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
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"label[4,-0.25;".. fgettext("Select World:") .. "]"..
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"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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dump(core.setting_getbool("creative_mode")) .. "]"..
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