Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
This commit is contained in:
parent
ed2c8ba9c5
commit
f383766dbf
|
@ -756,6 +756,7 @@ void GenericCAO::removeFromScene(bool permanent)
|
||||||
if(m_animated_meshnode)
|
if(m_animated_meshnode)
|
||||||
{
|
{
|
||||||
m_animated_meshnode->remove();
|
m_animated_meshnode->remove();
|
||||||
|
m_animated_meshnode->drop();
|
||||||
m_animated_meshnode = NULL;
|
m_animated_meshnode = NULL;
|
||||||
}
|
}
|
||||||
if(m_spritenode)
|
if(m_spritenode)
|
||||||
|
@ -879,6 +880,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||||
if(mesh)
|
if(mesh)
|
||||||
{
|
{
|
||||||
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
|
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
|
||||||
|
m_animated_meshnode->grab();
|
||||||
mesh->drop(); // The scene node took hold of it
|
mesh->drop(); // The scene node took hold of it
|
||||||
m_animated_meshnode->animateJoints(); // Needed for some animations
|
m_animated_meshnode->animateJoints(); // Needed for some animations
|
||||||
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
||||||
|
|
Loading…
Reference in New Issue