Define and use limit constants for Irrlicht fixed-width types
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@ -48,4 +48,19 @@ using namespace irr;
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#endif
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#endif
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#define S8_MIN (-0x7F - 1)
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#define S16_MIN (-0x7FFF - 1)
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#define S32_MIN (-0x7FFFFFFF - 1)
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#define S64_MIN (-0x7FFFFFFFFFFFFFFF - 1)
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#define S8_MAX 0x7F
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#define S16_MAX 0x7FFF
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#define S32_MAX 0x7FFFFFFF
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#define S64_MAX 0x7FFFFFFFFFFFFFFF
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#define U8_MAX 0xFF
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#define U16_MAX 0xFFFF
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#define U32_MAX 0xFFFFFFFF
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#define U64_MAX 0xFFFFFFFFFFFFFFFF
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#endif
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@ -1434,7 +1434,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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beginSave();
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// If there is no practical limit, we spare creation of mapblock_queue
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if (max_loaded_blocks == (u32)-1) {
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if (max_loaded_blocks == U32_MAX) {
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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@ -441,7 +441,7 @@ void MapgenParams::save(Settings &settings) const
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settings.setU64("seed", seed);
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settings.setS16("water_level", water_level);
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settings.setS16("chunksize", chunksize);
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settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, (u32)-1);
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settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
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settings.setNoiseParams("mg_biome_np_heat", np_biome_heat);
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settings.setNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
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settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity);
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@ -160,7 +160,7 @@ void MapgenV5Params::readParams(const Settings *settings)
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void MapgenV5Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
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settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
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settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgv5_np_factor", np_factor);
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@ -429,7 +429,7 @@ MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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// If there is air or water above enable top/filler placement, otherwise force
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// nplaced to stone level by setting a number exceeding any possible filler depth.
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u16 nplaced = (air_above || water_above) ? 0 : (u16)-1;
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u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
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for (s16 y = node_max.Y; y >= node_min.Y; y--) {
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content_t c = vm->m_data[vi].getContent();
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@ -466,7 +466,7 @@ MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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// This is done by aborting the cycle of top/filler placement
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// immediately by forcing nplaced to stone level.
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if (c_below == CONTENT_AIR || c_below == c_water_source)
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nplaced = (u16)-1;
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nplaced = U16_MAX;
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if (nplaced < depth_top) {
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vm->m_data[vi] = MapNode(biome->c_top);
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@ -491,7 +491,7 @@ MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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air_above = true;
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water_above = false;
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} else { // Possible various nodes overgenerated from neighbouring mapchunks
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nplaced = (u16)-1; // Disable top/filler placement
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nplaced = U16_MAX; // Disable top/filler placement
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air_above = false;
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water_above = false;
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}
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@ -175,7 +175,7 @@ void MapgenV6Params::readParams(const Settings *settings)
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void MapgenV6Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, (u32)-1);
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settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, U32_MAX);
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settings->setFloat("mgv6_freq_desert", freq_desert);
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settings->setFloat("mgv6_freq_beach", freq_beach);
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@ -181,7 +181,7 @@ void MapgenV7Params::readParams(const Settings *settings)
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void MapgenV7Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, (u32)-1);
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settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
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settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
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settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
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@ -636,7 +636,7 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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// If there is air or water above enable top/filler placement, otherwise force
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// nplaced to stone level by setting a number exceeding any possible filler depth.
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u16 nplaced = (air_above || water_above) ? 0 : (u16)-1;
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u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
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for (s16 y = node_max.Y; y >= node_min.Y; y--) {
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content_t c = vm->m_data[vi].getContent();
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@ -673,7 +673,7 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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// This is done by aborting the cycle of top/filler placement
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// immediately by forcing nplaced to stone level.
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if (c_below == CONTENT_AIR || c_below == c_water_source)
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nplaced = (u16)-1;
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nplaced = U16_MAX;
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if (nplaced < depth_top) {
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vm->m_data[vi] = MapNode(biome->c_top);
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@ -698,7 +698,7 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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air_above = true;
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water_above = false;
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} else { // Possible various nodes overgenerated from neighbouring mapchunks
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nplaced = (u16)-1; // Disable top/filler placement
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nplaced = U16_MAX; // Disable top/filler placement
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air_above = false;
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water_above = false;
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}
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@ -604,7 +604,7 @@ int ModApiMapgen::l_get_mapgen_params(lua_State *L)
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lua_pushinteger(L, params->chunksize);
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lua_setfield(L, -2, "chunksize");
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std::string flagstr = writeFlagString(params->flags, flagdesc_mapgen, (u32)-1);
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std::string flagstr = writeFlagString(params->flags, flagdesc_mapgen, U32_MAX);
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lua_pushstring(L, flagstr.c_str());
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lua_setfield(L, -2, "flags");
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@ -1187,7 +1187,7 @@ int ObjectRef::l_hud_add(lua_State *L)
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}
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u32 id = getServer(L)->hudAdd(player, elem);
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if (id == (u32)-1) {
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if (id == U32_MAX) {
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delete elem;
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return 0;
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}
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@ -589,7 +589,7 @@ void Server::AsyncRunStep(bool initial_step)
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ScopeProfiler sp(g_profiler, "Server: map timer and unload");
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m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("server_unload_unused_data_timeout"),
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(u32)-1);
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U32_MAX);
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}
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/*
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@ -50,7 +50,7 @@ void StaticObjectList::serialize(std::ostream &os)
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size_t count = m_stored.size() + m_active.size();
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// Make sure it fits into u16, else it would get truncated and cause e.g.
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// issue #2610 (Invalid block data in database: unsupported NameIdMapping version).
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if (count > (u16)-1) {
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if (count > U16_MAX) {
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errorstream << "StaticObjectList::serialize(): "
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<< "too many objects (" << count << ") in list, "
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<< "not writing them to disk." << std::endl;
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@ -282,7 +282,7 @@ void TestUtilities::testIsPowerOfTwo()
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UASSERT(is_power_of_two((1 << exponent)) == true);
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UASSERT(is_power_of_two((1 << exponent) + 1) == false);
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}
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UASSERT(is_power_of_two((u32)-1) == false);
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UASSERT(is_power_of_two(U32_MAX) == false);
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}
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void TestUtilities::testMyround()
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