diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 43f49dde6..6d0071144 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -55,6 +55,8 @@ mods | |-- textures | | |-- modname_stuff.png | | `-- modname_something_else.png +| |-- sounds +| |-- media | `-- `-- another @@ -74,9 +76,9 @@ init.lua: minetest.setting_get(name) and minetest.setting_getbool(name) can be used to read custom or existing settings at load time, if necessary. -textures: - These textures will be transferred to the client and can be referred to - by the mod. +textures, sounds, media: + Media files (textures, sounds, whatever) that will be transferred to the + client and will be available for use by the mod. Naming convention for registered textual names ---------------------------------------------- @@ -118,6 +120,58 @@ Mods should generally prefix their textures with modname_, eg. given the mod name "foomod", a texture could be called "foomod_foothing.png" +Textures are referred to by their complete name, or alternatively by +stripping out the file extension: + eg. foomod_foothing.png + eg. foomod_foothing + +Sounds +------- +Only OGG files are supported. + +For positional playing of sounds, only single-channel (mono) files are +supported. Otherwise OpenAL will play them non-positionally. + +Mods should generally prefix their sounds with modname_, eg. given +the mod name "foomod", a sound could be called + "foomod_foosound.ogg" + +Sounds are referred to by their name with a dot, a single digit and the +file extension stripped out. When a sound is played, the actual sound file +is chosen randomly from the matching sounds. + +When playing the sound "foomod_foosound", the sound is chosen randomly +from the available ones of the following files: + foomod_foosound.ogg + foomod_foosound.0.ogg + foomod_foosound.1.ogg + ... + foomod_foosound.9.ogg + +Examples of sound parameter tables: +-- Play locationless on all clients +{ + gain = 1.0, -- default +} +-- Play locationless to a player +{ + to_player = name, + gain = 1.0, -- default +} +-- Play in a location +{ + pos = {x=1,y=2,z=3}, + gain = 1.0, -- default + max_hear_distance = 32, -- default +} +-- Play connected to an object, looped +{ + object = , + gain = 1.0, -- default + max_hear_distance = 32, -- default + loop = true, -- only sounds connected to objects can be looped +} + Representations of simple things -------------------------------- MapNode representation: @@ -363,32 +417,6 @@ dump2(obj, name="_", dumped={}) dump(obj, dumped={}) ^ Return object serialized as a string -Sounds -------- -Examples of sound parameter tables: --- Play locationless on all clients -{ - gain = 1.0, -- default -} --- Play locationless to a player -{ - to_player = name, - gain = 1.0, -- default -} --- Play in a location -{ - pos = {x=1,y=2,z=3}, - gain = 1.0, -- default - max_hear_distance = 32, -- default -} --- Play connected to an object, looped -{ - object = , - gain = 1.0, -- default - max_hear_distance = 32, -- default - loop = true, -- only sounds connected to objects can be looped -} - minetest namespace reference ----------------------------- minetest.get_current_modname() -> string