Fix world selection a bit (also fixes a main menu segfault)
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parent
0913287578
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f00cee75c1
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@ -726,9 +726,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_WORLD_LISTBOX);
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e->setDrawBackground(true);
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for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
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i != m_data->worlds.end(); i++){
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e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
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m_world_indices.clear();
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for(size_t wi = 0; wi < m_data->worlds.size(); wi++){
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const WorldSpec &spec = m_data->worlds[wi];
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e->addItem(narrow_to_wide(spec.name+" ["+spec.gameid+"]").c_str());
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m_world_indices.push_back(wi);
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}
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e->setSelected(m_data->selected_world);
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}
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@ -1380,6 +1382,10 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED)
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{
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readInput(m_data);
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}
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if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
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{
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switch(event.GUIEvent.Caller->getID())
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