Fix a random commented-out piece of lighting code, altough it doesn't work any better
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@ -860,15 +860,15 @@ void Map::updateLighting(enum LightBank bank,
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for(s16 y=-1; y<=1; y++)
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for(s16 x=-1; x<=1; x++)
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{
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v3s16 p(x,y,z);
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MapBlock *block = getBlockNoCreateNoEx(p);
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v3s16 p2 = p + v3s16(x,y,z);
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MapBlock *block = getBlockNoCreateNoEx(p2);
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if(block == NULL)
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continue;
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if(block->isDummy())
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continue;
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if(block->getLightingExpired())
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continue;
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vmanip.initialEmerge(p, p);
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vmanip.initialEmerge(p2, p2);
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}*/
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// Lighting of block will be updated completely
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