When minimap is disabled in configuration, really disable it (#5771)

* When minimap is disabled in configuration, really disable it
This commit is contained in:
Loïc Blot 2017-05-19 07:25:27 +02:00 committed by GitHub
parent 1c6d2f596d
commit e25a38e3fb
7 changed files with 28 additions and 19 deletions

View File

@ -800,6 +800,7 @@ Call these functions only at load time!
### UI
* `minetest.ui.minimap`
* Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
* If client disabled minimap (using enable_minimap setting) this reference will be nil.
* `minetest.camera`
* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success

View File

@ -93,6 +93,7 @@ Client::Client(
m_address_name(address_name),
m_device(device),
m_camera(NULL),
m_minimap(NULL),
m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0),
@ -127,7 +128,9 @@ Client::Client(
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
m_minimap = new Minimap(device, this);
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(device, this);
}
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_modding_enabled = g_settings->getBool("enable_client_modding");
@ -502,7 +505,7 @@ void Client::step(float dtime)
delete r.mesh;
}
if (do_mapper_update)
if (m_minimap && do_mapper_update)
m_minimap->addBlock(r.p, minimap_mapblock);
if (r.ack_block_to_server) {

View File

@ -509,7 +509,7 @@ void draw_plain(Camera &camera, bool show_hud,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
Minimap &mapper, gui::IGUIEnvironment *guienv,
Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{
@ -584,8 +584,8 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
if (show_minimap)
mapper.drawMinimap();
if (mapper && show_minimap)
mapper->drawMinimap();
}
guienv->drawAll();

View File

@ -32,7 +32,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,
Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap);

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@ -715,16 +715,19 @@ public:
m_eye_position_pixel.set(eye_position_array, services);
m_eye_position_vertex.set(eye_position_array, services);
float minimap_yaw_array[3];
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
if (m_client->getMinimap()) {
float minimap_yaw_array[3];
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
minimap_yaw_array[0] = minimap_yaw.X;
minimap_yaw_array[1] = minimap_yaw.Y;
minimap_yaw_array[2] = minimap_yaw.Z;
minimap_yaw_array[0] = minimap_yaw.X;
minimap_yaw_array[1] = minimap_yaw.Y;
minimap_yaw_array[2] = minimap_yaw.Z;
#else
minimap_yaw.getAs3Values(minimap_yaw_array);
minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
m_minimap_yaw.set(minimap_yaw_array, services);
m_minimap_yaw.set(minimap_yaw_array, services);
}
SamplerLayer_t base_tex = 0,
normal_tex = 1,
@ -1948,7 +1951,8 @@ bool Game::createClient(const std::string &playername,
}
mapper = client->getMinimap();
mapper->setMinimapMode(MINIMAP_MODE_OFF);
if (mapper)
mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true;
}
@ -2781,7 +2785,7 @@ void Game::toggleHud()
void Game::toggleMinimap(bool shift_pressed)
{
if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
@ -4194,7 +4198,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
guienv, screensize, skycolor, flags.show_hud,
flags.show_minimap);
@ -4229,7 +4233,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
Update minimap pos and rotation
*/
if (flags.show_minimap && flags.show_hud) {
if (mapper && flags.show_minimap && flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}

View File

@ -1150,7 +1150,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
// Hide minimap if it has been disabled by the server
if (m_minimap_disabled_by_server && was_minimap_visible) {
if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) {
// defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before
m_minimap->setMinimapMode(MINIMAP_MODE_OFF);

View File

@ -51,7 +51,8 @@ ClientScripting::ClientScripting(Client *client):
InitializeModApi(L, top);
lua_pop(L, 1);
LuaMinimap::create(L, client->getMinimap());
if (client->getMinimap())
LuaMinimap::create(L, client->getMinimap());
// Push builtin initialization type
lua_pushstring(L, "client");