Drop cart and boat after 300s, move Dropondie and new player Items in player_api, remove deprecated function in sethome, signs
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1d1021d25d
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dfbf1293f6
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@ -155,12 +155,12 @@ function boat.on_step(self, dtime)
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self.count = (self.count or 0) + dtime
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-- after 30 seconds remove boat and drop as item if not boarded
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--[[ if self.count > 10 then
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-- after 300 seconds remove boat and drop as item if not boarded
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if self.count > 300 then
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minetest.add_item(self.object:get_pos(), "boats:boat")
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self.object:remove()
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return
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end]]
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end
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self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
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if self.driver then
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@ -192,6 +192,24 @@ end
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local v3_len = vector.length
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function cart_entity:on_step(dtime)
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-- Drop cart if there is no player or items inside.
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if not self.driver and #self.attached_items == 0 then
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self.count = (self.count or 0) + dtime
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if self.count > 300 then
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minetest.add_item(self.object:get_pos(), "carts:cart")
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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end
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self.object:remove()
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return
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end
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else
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self.count = 0
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end
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rail_sound(self, dtime)
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local vel = self.object:get_velocity()
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if self.punched then
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@ -405,16 +423,11 @@ function cart_entity:on_step(dtime)
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if player and dir.y ~= old_y_dir then
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local feet = {x=0, y=0, z=0}
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local eye = {x=0, y=-4, z=0}
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feet.y = boost_cart.old_player_model and 6 or -4
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feet.y = 6
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if dir.y ~= 0 then
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-- TODO: Find a better way to calculate this
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if boost_cart.old_player_model then
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feet.y = feet.y + 2
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feet.z = -dir.y * 6
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else
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feet.y = feet.y + 4
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feet.z = -dir.y * 2
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end
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feet.y = feet.y + 2
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feet.z = -dir.y * 6
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eye.z = -dir.y * 8
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end
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player:set_attach(self.object, "", feet,
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@ -18,7 +18,7 @@ function boost_cart:manage_attachment(player, obj)
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default.player_attached[player_name] = status
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if status then
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local y_pos = self.old_player_model and 6 or -4
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local y_pos = 6
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if player:get_properties().visual == "upright_sprite" then
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y_pos = -4
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end
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@ -233,7 +233,7 @@ function boost_cart:register_rail(name, def_overwrite)
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sounds = default.node_sound_metal_defaults(),
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sounds = default.node_sound_metal_defaults()
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}
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for k, v in pairs(def_overwrite) do
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def[k] = v
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@ -17,10 +17,6 @@ if not default.player_attached then
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default.player_attached = {}
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end
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minetest.after(0, function()
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boost_cart.old_player_model = not minetest.global_exists("player_api")
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end)
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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@ -18,39 +18,6 @@ minetest.register_craft({
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}
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})
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--[[
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-- Moreores' copper rail
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if minetest.get_modpath("moreores") then
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minetest.register_alias("carts:copperrail", "moreores:copper_rail")
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if minetest.raillike_group then
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-- Ensure that this rail uses the same connect_to_raillike
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local new_groups = minetest.registered_nodes["moreores:copper_rail"].groups
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new_groups.connect_to_raillike = minetest.raillike_group("rail")
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minetest.override_item("moreores:copper_rail", {
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groups = new_groups
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})
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end
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else
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boost_cart:register_rail(":carts:copperrail", {
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description = "Copper rail",
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tiles = {
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"carts_rail_straight_cp.png", "carts_rail_curved_cp.png",
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"carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"
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},
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groups = boost_cart:get_rail_groups()
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})
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minetest.register_craft({
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output = "carts:copperrail 12",
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recipe = {
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{"default:copper_ingot", "", "default:copper_ingot"},
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{"default:copper_ingot", "group:stick", "default:copper_ingot"},
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{"default:copper_ingot", "", "default:copper_ingot"},
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}
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})
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end
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]]
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-- Power rail
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boost_cart:register_rail(":carts:powerrail", {
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description = "Powered rail",
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@ -17,10 +17,3 @@ License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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@ -101,6 +101,8 @@ http://freesound.org/people/Ryding/sounds/94337/
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Ferk (CC0 1.0):
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default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
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wool_coat_movement.ogg from freeSFX.co.uk and has a Creative Commons license
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player_damage.1.ogg
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player_damage.2.ogg
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@ -22,11 +22,3 @@ dofile(default_path.."/craftitems.lua")
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dofile(default_path.."/crafting.lua")
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dofile(default_path.."/mapgen.lua")
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dofile(default_path.."/aliases.lua")
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if not minetest.settings:get_bool("creative_mode") then
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minetest.register_on_newplayer(function (player)
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player:get_inventory():add_item('main', 'default:sword_steel')
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player:get_inventory():add_item('main', 'default:torch 8')
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player:get_inventory():add_item('main', 'default:wood 64')
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end)
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end
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@ -1,47 +0,0 @@
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local drop = function(pos, itemstack)
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local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count()))
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if obj then
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-- drop stack random distances from player
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obj:setvelocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9,
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})
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end
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end
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minetest.register_on_dieplayer(function(player)
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-- are we in creative?
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local pos = player:get_pos()
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-- display death coordinates
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minetest.chat_send_player(player:get_player_name(),
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'last known coords were '
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.. minetest.pos_to_string(vector.round(pos)))
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local player_inv = player:get_inventory()
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-- drop inventory items
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for i = 1, player_inv:get_size("main") do
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drop(pos, player_inv:get_stack("main", i))
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player_inv:set_stack("main", i, nil)
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end
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-- drop crafting grid items
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for i = 1, player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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player_inv:set_stack("craft", i, nil)
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end
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end)
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@ -1,14 +0,0 @@
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -109,3 +109,36 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack("hand", 1, "player_api:hand")
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end)
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-- Items for the new player
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minetest.register_on_newplayer(function (player)
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if creative_mode_cache then
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player:get_inventory():add_item('main', 'default:sword_steel')
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player:get_inventory():add_item('main', 'default:torch 8')
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player:get_inventory():add_item('main', 'default:wood 64')
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end
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end)
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-- Drop items at death
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minetest.register_on_dieplayer(function(player)
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local pos = player:get_pos()
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local inv = player:get_inventory()
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-- Drop inventory items
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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minetest.item_drop(stack, nil, pos)
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inv:set_stack("main", i, nil)
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end
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-- Drop crafting grid items
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for i = 1, inv:get_size("craft") do
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local stack = inv:get_stack("craft", i)
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minetest.item_drop(stack, nil, pos)
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inv:set_stack("craft", i, nil)
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end
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-- Display death coordinates
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minetest.chat_send_player(player:get_player_name(), "Your last coordinates: "
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.. minetest.pos_to_string(vector.round(pos)))
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end)
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@ -1,43 +1,11 @@
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sethome = {}
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local homes_file = minetest.get_worldpath() .. "/homes"
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local homepos = {}
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local function loadhomes()
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local input = io.open(homes_file, "r")
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if not input then
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return -- no longer an error
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end
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-- Iterate over all stored positions in the format "x y z player" for each line
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for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
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homepos[name] = minetest.string_to_pos(pos)
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end
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input:close()
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end
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loadhomes()
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sethome.set = function(name, pos)
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local player = minetest.get_player_by_name(name)
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if not player or not pos then
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return false
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end
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player:set_attribute("sethome:home", minetest.pos_to_string(pos))
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-- remove `name` from the old storage file
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local data = {}
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local output = io.open(homes_file, "w")
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if output then
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homepos[name] = nil
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for i, v in pairs(homepos) do
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table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
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end
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output:write(table.concat(data))
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io.close(output)
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return true
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end
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return true -- if the file doesn't exist - don't return an error.
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end
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@ -47,14 +15,6 @@ sethome.get = function(name)
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if pos then
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return pos
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end
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-- fetch old entry from storage table
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pos = homepos[name]
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if pos then
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return vector.new(pos)
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else
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return nil
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end
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end
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sethome.go = function(name)
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@ -268,5 +268,3 @@ minetest.register_node("signs:wall_sign", {
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groups = {oddly_breakable_by_hand = 1, choppy = 3,
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not_in_creative_inventory = 1, attached_node = 1},
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})
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dofile(minetest.get_modpath("signs") .. "/legacy.lua")
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@ -1,45 +0,0 @@
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minetest.register_node(":default:sign_wall_wood", {
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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groups = {choppy = 2, attached_node = 1, flammable = 2,
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oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
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legacy_wallmounted = true,
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})
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minetest.register_lbm({
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label = "Upgrade legacy signs",
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name = "signs:sign_wall_update",
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nodenames = {"default:sign_wall_wood"},
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run_at_every_load = false,
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("text")
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local p2 = minetest.get_node(pos).param2
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if p2 <= 1 then
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minetest.set_node(pos, {name = "signs:sign", param2 = 0})
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if text and text ~= "" then
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local obj = minetest.add_entity(vector.add(pos,
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signs.sign_positions[0][1]), "signs:sign_text")
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obj:set_properties({
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textures = {signs.generate_sign_texture(text), "blank.png"}
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})
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obj:set_yaw(signs.sign_positions[0][2])
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end
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elseif p2 <= 5 then
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p2 = p2 - 2
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minetest.set_node(pos, {name = "signs:wall_sign", param2 = p2 + 2})
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if text and text ~= "" then
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local obj = minetest.add_entity(vector.add(pos,
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signs.wall_sign_positions[p2][1]), "signs:sign_text")
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obj:set_properties({
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textures = {signs.generate_sign_texture(text), "blank.png"}
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})
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obj:set_yaw(signs.wall_sign_positions[p2][2])
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end
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end
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end,
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})
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@ -6,5 +6,3 @@ Authors of source code
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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TenPlus1
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Various Minetest developers and contributors (MIT)
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Sound is from freeSFX.co.uk and has a creative-commons license
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@ -18,7 +18,3 @@ for i = 1, #dyes do
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recipe = {"group:dye,color_" .. name, "group:wool"},
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}
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end
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-- Legacy
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minetest.register_alias("wool:dark_blue", "wool:blue")
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minetest.register_alias("wool:gold", "wool:yellow")
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