Drop cart and boat after 300s, move Dropondie and new player Items in player_api, remove deprecated function in sethome, signs

This commit is contained in:
MoNTE48 2019-06-02 22:32:57 +02:00
parent 1d1021d25d
commit dfbf1293f6
16 changed files with 61 additions and 219 deletions

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@ -155,12 +155,12 @@ function boat.on_step(self, dtime)
self.count = (self.count or 0) + dtime
-- after 30 seconds remove boat and drop as item if not boarded
--[[ if self.count > 10 then
-- after 300 seconds remove boat and drop as item if not boarded
if self.count > 300 then
minetest.add_item(self.object:get_pos(), "boats:boat")
self.object:remove()
return
end]]
end
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
if self.driver then

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@ -192,6 +192,24 @@ end
local v3_len = vector.length
function cart_entity:on_step(dtime)
-- Drop cart if there is no player or items inside.
if not self.driver and #self.attached_items == 0 then
self.count = (self.count or 0) + dtime
if self.count > 300 then
minetest.add_item(self.object:get_pos(), "carts:cart")
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
end
self.object:remove()
return
end
else
self.count = 0
end
rail_sound(self, dtime)
local vel = self.object:get_velocity()
if self.punched then
@ -405,16 +423,11 @@ function cart_entity:on_step(dtime)
if player and dir.y ~= old_y_dir then
local feet = {x=0, y=0, z=0}
local eye = {x=0, y=-4, z=0}
feet.y = boost_cart.old_player_model and 6 or -4
feet.y = 6
if dir.y ~= 0 then
-- TODO: Find a better way to calculate this
if boost_cart.old_player_model then
feet.y = feet.y + 2
feet.z = -dir.y * 6
else
feet.y = feet.y + 4
feet.z = -dir.y * 2
end
eye.z = -dir.y * 8
end
player:set_attach(self.object, "", feet,

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@ -18,7 +18,7 @@ function boost_cart:manage_attachment(player, obj)
default.player_attached[player_name] = status
if status then
local y_pos = self.old_player_model and 6 or -4
local y_pos = 6
if player:get_properties().visual == "upright_sprite" then
y_pos = -4
end
@ -233,7 +233,7 @@ function boost_cart:register_rail(name, def_overwrite)
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sounds = default.node_sound_metal_defaults(),
sounds = default.node_sound_metal_defaults()
}
for k, v in pairs(def_overwrite) do
def[k] = v

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@ -17,10 +17,6 @@ if not default.player_attached then
default.player_attached = {}
end
minetest.after(0, function()
boost_cart.old_player_model = not minetest.global_exists("player_api")
end)
dofile(boost_cart.modpath.."/functions.lua")
dofile(boost_cart.modpath.."/rails.lua")

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@ -18,39 +18,6 @@ minetest.register_craft({
}
})
--[[
-- Moreores' copper rail
if minetest.get_modpath("moreores") then
minetest.register_alias("carts:copperrail", "moreores:copper_rail")
if minetest.raillike_group then
-- Ensure that this rail uses the same connect_to_raillike
local new_groups = minetest.registered_nodes["moreores:copper_rail"].groups
new_groups.connect_to_raillike = minetest.raillike_group("rail")
minetest.override_item("moreores:copper_rail", {
groups = new_groups
})
end
else
boost_cart:register_rail(":carts:copperrail", {
description = "Copper rail",
tiles = {
"carts_rail_straight_cp.png", "carts_rail_curved_cp.png",
"carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"
},
groups = boost_cart:get_rail_groups()
})
minetest.register_craft({
output = "carts:copperrail 12",
recipe = {
{"default:copper_ingot", "", "default:copper_ingot"},
{"default:copper_ingot", "group:stick", "default:copper_ingot"},
{"default:copper_ingot", "", "default:copper_ingot"},
}
})
end
]]
-- Power rail
boost_cart:register_rail(":carts:powerrail", {
description = "Powered rail",

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@ -17,10 +17,3 @@ License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

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@ -102,6 +102,8 @@ http://freesound.org/people/Ryding/sounds/94337/
Ferk (CC0 1.0):
default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
wool_coat_movement.ogg from freeSFX.co.uk and has a Creative Commons license
player_damage.1.ogg
player_damage.2.ogg
player_damage.3.ogg

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@ -22,11 +22,3 @@ dofile(default_path.."/craftitems.lua")
dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/aliases.lua")
if not minetest.settings:get_bool("creative_mode") then
minetest.register_on_newplayer(function (player)
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:torch 8')
player:get_inventory():add_item('main', 'default:wood 64')
end)
end

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@ -1,47 +0,0 @@
local drop = function(pos, itemstack)
local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
-- drop stack random distances from player
obj:setvelocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
minetest.register_on_dieplayer(function(player)
-- are we in creative?
if minetest.setting_getbool("creative_mode") then
return
end
local pos = player:get_pos()
-- display death coordinates
minetest.chat_send_player(player:get_player_name(),
'last known coords were '
.. minetest.pos_to_string(vector.round(pos)))
local player_inv = player:get_inventory()
-- drop inventory items
for i = 1, player_inv:get_size("main") do
drop(pos, player_inv:get_stack("main", i))
player_inv:set_stack("main", i, nil)
end
-- drop crafting grid items
for i = 1, player_inv:get_size("craft") do
drop(pos, player_inv:get_stack("craft", i))
player_inv:set_stack("craft", i, nil)
end
end)

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@ -1,14 +0,0 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -109,3 +109,36 @@ minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, "player_api:hand")
end)
-- Items for the new player
minetest.register_on_newplayer(function (player)
if creative_mode_cache then
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:torch 8')
player:get_inventory():add_item('main', 'default:wood 64')
end
end)
-- Drop items at death
minetest.register_on_dieplayer(function(player)
local pos = player:get_pos()
local inv = player:get_inventory()
-- Drop inventory items
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
minetest.item_drop(stack, nil, pos)
inv:set_stack("main", i, nil)
end
-- Drop crafting grid items
for i = 1, inv:get_size("craft") do
local stack = inv:get_stack("craft", i)
minetest.item_drop(stack, nil, pos)
inv:set_stack("craft", i, nil)
end
-- Display death coordinates
minetest.chat_send_player(player:get_player_name(), "Your last coordinates: "
.. minetest.pos_to_string(vector.round(pos)))
end)

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@ -1,43 +1,11 @@
sethome = {}
local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
local function loadhomes()
local input = io.open(homes_file, "r")
if not input then
return -- no longer an error
end
-- Iterate over all stored positions in the format "x y z player" for each line
for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
homepos[name] = minetest.string_to_pos(pos)
end
input:close()
end
loadhomes()
sethome.set = function(name, pos)
local player = minetest.get_player_by_name(name)
if not player or not pos then
return false
end
player:set_attribute("sethome:home", minetest.pos_to_string(pos))
-- remove `name` from the old storage file
local data = {}
local output = io.open(homes_file, "w")
if output then
homepos[name] = nil
for i, v in pairs(homepos) do
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
end
output:write(table.concat(data))
io.close(output)
return true
end
return true -- if the file doesn't exist - don't return an error.
end
@ -47,14 +15,6 @@ sethome.get = function(name)
if pos then
return pos
end
-- fetch old entry from storage table
pos = homepos[name]
if pos then
return vector.new(pos)
else
return nil
end
end
sethome.go = function(name)

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@ -268,5 +268,3 @@ minetest.register_node("signs:wall_sign", {
groups = {oddly_breakable_by_hand = 1, choppy = 3,
not_in_creative_inventory = 1, attached_node = 1},
})
dofile(minetest.get_modpath("signs") .. "/legacy.lua")

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@ -1,45 +0,0 @@
minetest.register_node(":default:sign_wall_wood", {
tiles = {"default_wood.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
groups = {choppy = 2, attached_node = 1, flammable = 2,
oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
legacy_wallmounted = true,
})
minetest.register_lbm({
label = "Upgrade legacy signs",
name = "signs:sign_wall_update",
nodenames = {"default:sign_wall_wood"},
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local p2 = minetest.get_node(pos).param2
if p2 <= 1 then
minetest.set_node(pos, {name = "signs:sign", param2 = 0})
if text and text ~= "" then
local obj = minetest.add_entity(vector.add(pos,
signs.sign_positions[0][1]), "signs:sign_text")
obj:set_properties({
textures = {signs.generate_sign_texture(text), "blank.png"}
})
obj:set_yaw(signs.sign_positions[0][2])
end
elseif p2 <= 5 then
p2 = p2 - 2
minetest.set_node(pos, {name = "signs:wall_sign", param2 = p2 + 2})
if text and text ~= "" then
local obj = minetest.add_entity(vector.add(pos,
signs.wall_sign_positions[p2][1]), "signs:sign_text")
obj:set_properties({
textures = {signs.generate_sign_texture(text), "blank.png"}
})
obj:set_yaw(signs.wall_sign_positions[p2][2])
end
end
end,
})

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@ -6,5 +6,3 @@ Authors of source code
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
TenPlus1
Various Minetest developers and contributors (MIT)
Sound is from freeSFX.co.uk and has a creative-commons license

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@ -18,7 +18,3 @@ for i = 1, #dyes do
recipe = {"group:dye,color_" .. name, "group:wool"},
}
end
-- Legacy
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")