Fix
This commit is contained in:
parent
7bb155ac9e
commit
de123125ce
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@ -13,8 +13,8 @@ set(PROJECT_NAME_CAPITALIZED "BlockColor")
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set(CMAKE_CXX_STANDARD 11)
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# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
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set(VERSION_MAJOR 1)
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set(VERSION_MINOR 3)
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set(VERSION_MAJOR 2)
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set(VERSION_MINOR 0)
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set(VERSION_PATCH 0)
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set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
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@ -157,6 +157,7 @@ endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/worlds" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
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@ -172,7 +173,7 @@ install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
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install(FILES "blockcolor.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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install(FILES "blockcolor.conf" DESTINATION "${EXAMPLE_CONF_DIR}")
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if(UNIX AND NOT APPLE)
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install(FILES "doc/BlockColor.6" "doc/BlockColorServer.6" DESTINATION "${MANDIR}/man6")
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@ -598,7 +598,7 @@ $(ASSETS_TIMESTAMP) : $(IRRLICHT_LIB)
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touch ${IRRLICHT_DIR}/media/timestamp; \
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touch ${ASSETS_TIMESTAMP}; \
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fi; \
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if [ ${PROJ_ROOT}/blockcolor.conf.example -nt ${ASSETS_TIMESTAMP} ] ; then \
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if [ ${PROJ_ROOT}/blockcolor.conf -nt ${ASSETS_TIMESTAMP} ] ; then \
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echo "conf changed"; \
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touch ${ASSETS_TIMESTAMP}; \
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fi; \
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@ -33,7 +33,7 @@ the `init.lua` scripts in a shared environment.
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Paths
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-----
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* `RUN_IN_PLACE=1` (Windows release, local build)
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* `$path_share`:
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* `$path_user`:
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* Linux: `<build directory>`
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* Windows: `<build directory>`
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* `$path_share`
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@ -43,7 +43,7 @@ Paths
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* `$path_share`
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* Linux: `/usr/share/minetest`
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* Windows: `<install directory>/minetest-0.4.x`
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* `$path_share`:
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* `$path_user`:
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* Linux: `$HOME/.minetest`
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* Windows: `C:/users/<user>/AppData/minetest` (maybe)
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@ -52,7 +52,7 @@ Mod load path
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Generic:
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* `$path_share/clientmods/`
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* `$path_share/clientmods/` (User-installed mods)
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* `$path_user/clientmods/` (User-installed mods)
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In a run-in-place version (e.g. the distributed windows version):
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@ -31,7 +31,7 @@ the `init.lua` scripts in a shared environment.
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Paths
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-----
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* `RUN_IN_PLACE=1` (Windows release, local build)
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* `$path_share`:
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* `$path_user`:
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* Linux: `<build directory>`
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* Windows: `<build directory>`
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* `$path_share`
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@ -41,7 +41,7 @@ Paths
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* `$path_share`
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* Linux: `/usr/share/minetest`
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* Windows: `<install directory>/minetest-0.4.x`
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* `$path_share`:
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* `$path_user`:
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* Linux: `$HOME/.minetest`
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* Windows: `C:/users/<user>/AppData/minetest` (maybe)
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@ -50,7 +50,7 @@ Games
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Games are looked up from:
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* `$path_share/games/gameid/`
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* `$path_share/games/gameid/`
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* `$path_user/games/gameid/`
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where `gameid` is unique to each game.
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@ -86,8 +86,8 @@ Generic:
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* `$path_share/games/gameid/mods/`
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* `$path_share/mods/`
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* `$path_share/games/gameid/mods/`
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* `$path_share/mods/` (User-installed mods)
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* `$path_user/games/gameid/mods/`
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* `$path_user/mods/` (User-installed mods)
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* `$worldpath/worldmods/`
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In a run-in-place version (e.g. the distributed windows version):
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@ -8,7 +8,7 @@
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#if RUN_IN_PLACE
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#define BUILDMODE "RUN_IN_PLACE=1"
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#else
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#define BUILDMODE "RUN_IN_PLACE=0"
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#define BUILDMODE "RUN_IN_PLACE=1"
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#endif
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LANGUAGE 0, SUBLANG_NEUTRAL
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@ -773,7 +773,7 @@ void Client::initLocalMapSaving(const Address &address,
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}
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#ifdef _WIN32
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const std::string world_path = porting::path_share
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const std::string world_path = porting::path_user
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+ DIR_DELIM + "worlds"
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+ DIR_DELIM + "server_"
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+ hostname + "_" + std::to_string(address.getPort());
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@ -1981,5 +1981,5 @@ void Client::unregisterModStorage(const std::string &name)
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std::string Client::getModStoragePath() const
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{
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return porting::path_share + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
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return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
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}
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@ -598,7 +598,7 @@ bool ClientLauncher::create_engine_device()
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params.ZBufferBits = 24;
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#ifdef __ANDROID__
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params.PrivateData = porting::app_global;
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params.OGLES2ShaderPath = std::string(porting::path_share + DIR_DELIM +
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params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
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"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
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#endif
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@ -16,8 +16,8 @@
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#define PROJECT_NAME "BlockColor"
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#define PROJECT_NAME_C "BlockColor"
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#define STATIC_SHAREDIR ""
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_MAJOR 2
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#define VERSION_MINOR 0
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#define VERSION_PATCH 0
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#define VERSION_STRING STR(VERSION_MAJOR) "." STR(VERSION_MINOR) "." STR(VERSION_PATCH)
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#endif
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@ -294,7 +294,7 @@ long WINAPI Win32ExceptionHandler(struct _EXCEPTION_POINTERS *pExceptInfo)
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MINIDUMP_USER_STREAM mdus;
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bool minidump_created = false;
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std::string dumpfile = porting::path_share + DIR_DELIM PROJECT_NAME ".dmp";
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std::string dumpfile = porting::path_user + DIR_DELIM PROJECT_NAME ".dmp";
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std::string version_str(PROJECT_NAME " ");
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version_str += g_version_hash;
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@ -607,7 +607,7 @@ public:
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m_fetched.insert(name);
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paths_insert(dst_paths, porting::path_share, name);
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paths_insert(dst_paths, porting::path_share, name);
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paths_insert(dst_paths, porting::path_user, name);
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}
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};
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@ -128,7 +128,7 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
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int i;
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for(i=0; i<10; i++)
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dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
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base = porting::path_share + DIR_DELIM + "sounds";
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base = porting::path_user + DIR_DELIM + "sounds";
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dst_paths.insert(base + DIR_DELIM + name + ".ogg");
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for(i=0; i<10; i++)
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dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
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14
src/main.cpp
14
src/main.cpp
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@ -420,11 +420,11 @@ static void setup_log_params(const Settings &cmd_args)
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static bool create_userdata_path()
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{
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#if defined(__ANDROID__) || defined(__IOS__)
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if (fs::PathExists(porting::path_share))
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if (fs::PathExists(porting::path_user))
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return true;
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#endif
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// Create user data directory
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return fs::CreateDir(porting::path_share);
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return fs::CreateDir(porting::path_user);
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}
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static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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@ -477,15 +477,15 @@ static bool read_config_file(const Settings &cmd_args)
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g_settings_path = cmd_args.get("config");
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} else {
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std::vector<std::string> filenames;
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filenames.push_back(porting::path_share + DIR_DELIM + "blockcolor.conf");
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filenames.push_back(porting::path_user + DIR_DELIM + "blockcolor.conf");
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// Legacy configuration file location
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filenames.push_back(porting::path_share +
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filenames.push_back(porting::path_user +
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DIR_DELIM + ".." + DIR_DELIM + "blockcolor.conf");
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#if RUN_IN_PLACE
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// Try also from a lower level (to aid having the same configuration
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// for many RUN_IN_PLACE installs)
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filenames.push_back(porting::path_share +
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filenames.push_back(porting::path_user +
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DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "blockcolor.conf");
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#endif
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@ -510,7 +510,7 @@ static void init_log_streams(const Settings &cmd_args)
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#if RUN_IN_PLACE
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std::string log_filename = DEBUGFILE;
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#else
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std::string log_filename = porting::path_share + DIR_DELIM + DEBUGFILE;
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std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
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#endif
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if (cmd_args.exists("logfile"))
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log_filename = cmd_args.get("logfile");
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@ -667,7 +667,7 @@ static bool auto_select_world(GameParams *game_params)
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// If there are no worlds, automatically create a new one
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} else {
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// This is the ultimate default world path
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world_path = porting::path_share + DIR_DELIM + "worlds" +
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world_path = porting::path_user + DIR_DELIM + "worlds" +
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DIR_DELIM + "world";
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infostream << "Creating default world at ["
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<< world_path << "]" << std::endl;
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@ -355,11 +355,11 @@ ClientModConfiguration::ClientModConfiguration(const std::string &path):
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ModConfiguration(path)
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{
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std::set<std::string> paths;
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std::string path_share = porting::path_share + DIR_DELIM + "clientmods";
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std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
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paths.insert(path);
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paths.insert(path_share);
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paths.insert(path_user);
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std::string settings_path = path_share + DIR_DELIM + "mods.conf";
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std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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addModsFormConfig(settings_path, paths);
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}
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#endif
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@ -145,8 +145,9 @@ void signal_handler_init(void)
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// Default to RUN_IN_PLACE style relative paths
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std::string path_share = "..";
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std::string path_user = "..";
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std::string path_locale = path_share + DIR_DELIM + "locale";
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std::string path_cache = path_share + DIR_DELIM + "cache";
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std::string path_cache = path_user + DIR_DELIM + "cache";
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std::string getDataPath(const char *subpath)
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@ -378,7 +379,7 @@ bool setSystemPaths()
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DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
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FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
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path_share = std::string(buf) + DIR_DELIM + PROJECT_NAME;
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
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return true;
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}
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@ -414,7 +415,7 @@ bool setSystemPaths()
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trylist.push_back(bindir + DIR_DELIM "..");
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#ifdef __ANDROID__
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trylist.push_back(path_share);
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trylist.push_back(path_user);
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#endif
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for (std::list<std::string>::const_iterator
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@ -438,7 +439,7 @@ bool setSystemPaths()
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}
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#ifndef __ANDROID__
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path_share = std::string(getenv("HOME")) + DIR_DELIM "."
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path_user = std::string(getenv("HOME")) + DIR_DELIM "."
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+ PROJECT_NAME;
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#endif
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@ -462,7 +463,7 @@ bool setSystemPaths()
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}
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CFRelease(resources_url);
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path_share = std::string(getenv("HOME"))
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path_user = std::string(getenv("HOME"))
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+ "/Library/Application Support/"
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+ PROJECT_NAME;
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return true;
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@ -474,7 +475,7 @@ bool setSystemPaths()
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bool setSystemPaths()
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{
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path_share = STATIC_SHAREDIR;
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path_share = std::string(getenv("HOME")) + DIR_DELIM "."
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path_user = std::string(getenv("HOME")) + DIR_DELIM "."
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+ lowercase(PROJECT_NAME);
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return true;
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}
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@ -498,11 +499,11 @@ void initializePaths()
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std::string execpath(buf);
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path_share = execpath + DIR_DELIM "..";
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path_share = execpath + DIR_DELIM "..";
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path_user = execpath + DIR_DELIM "..";
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if (detectMSVCBuildDir(execpath)) {
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path_share += DIR_DELIM "..";
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path_share += DIR_DELIM "..";
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path_user += DIR_DELIM "..";
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}
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} else {
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errorstream << "Failed to get paths by executable location, "
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@ -523,9 +524,9 @@ void initializePaths()
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std::string execpath(buf);
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path_share = execpath;
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path_share = execpath;
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path_user = execpath;
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}
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path_cache = path_share + DIR_DELIM + "cache";
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path_cache = path_user + DIR_DELIM + "cache";
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#else
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infostream << "Using system-wide paths (NOT RUN_IN_PLACE)" << std::endl;
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@ -543,13 +544,13 @@ void initializePaths()
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path_cache = std::string(home_dir) + DIR_DELIM + ".cache"
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+ DIR_DELIM + PROJECT_NAME;
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} else {
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// If neither works, use $path_share/cache
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path_cache = path_share + DIR_DELIM + "cache";
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// If neither works, use $PATH_USER/cache
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path_cache = path_user + DIR_DELIM + "cache";
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}
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#endif
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infostream << "Detected share path: " << path_share << std::endl;
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infostream << "Detected user path: " << path_share << std::endl;
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infostream << "Detected user path: " << path_user << std::endl;
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infostream << "Detected cache path: " << path_cache << std::endl;
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#ifdef USE_GETTEXT
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@ -144,6 +144,7 @@ extern std::string path_share;
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Linux: "~/.<PROJECT_NAME>"
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Mac: "~/Library/Application Support/<PROJECT_NAME>"
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*/
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extern std::string path_user;
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/*
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Path to gettext locale files
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@ -145,7 +145,7 @@ void cleanupAndroid()
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#ifdef GPROF
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errorstream << "Shutting down GPROF profiler" << std::endl;
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setenv("CPUPROFILE", (path_share + DIR_DELIM + "gmon.out").c_str(), 1);
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setenv("CPUPROFILE", (path_user + DIR_DELIM + "gmon.out").c_str(), 1);
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moncleanup();
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#endif
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@ -206,9 +206,9 @@ void initializePathsAndroid()
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cls_File, mt_getAbsPath, "getCacheDir");
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path_storage = getAndroidPath(cls_Env, NULL, cls_File, mt_getAbsPath,
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"getExternalStorageDirectory");
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path_share = path_storage + DIR_DELIM + "Android/data/net.blockcolor.game/files";
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path_share = path_share;
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path_locale = path_share + DIR_DELIM + "locale";
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path_user = path_storage + DIR_DELIM + "Android/data/net.blockcolor.game/files";
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path_share = path_user;
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path_locale = path_user + DIR_DELIM + "locale";
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}
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void showInputDialog(const std::string& acceptButton, const std::string& hint,
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@ -32,8 +32,9 @@ namespace porting {
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char buf[128];
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ioswrap_paths(PATH_DOCUMENTS, buf, sizeof(buf));
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path_share = std::string(buf);
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path_user = std::string(buf);
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ioswrap_paths(PATH_LIBRARY_SUPPORT, buf, sizeof(buf));
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path_share = std::string(buf);
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path_locale = std::string(buf) + "/locale";
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ioswrap_paths(PATH_LIBRARY_CACHE, buf, sizeof(buf));
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path_cache = std::string(buf);
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@ -667,7 +667,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
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const char *name = luaL_checkstring(L, 1);
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int gameidx = luaL_checkinteger(L,2) -1;
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std::string path = porting::path_share + DIR_DELIM
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std::string path = porting::path_user + DIR_DELIM
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"worlds" + DIR_DELIM
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+ name;
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@ -753,7 +753,7 @@ int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
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int ModApiMainMenu::l_get_modpath(lua_State *L)
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||||
{
|
||||
std::string modpath = fs::RemoveRelativePathComponents(
|
||||
porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
|
||||
porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
|
||||
lua_pushstring(L, modpath.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
@ -762,7 +762,7 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
|
|||
int ModApiMainMenu::l_get_gamepath(lua_State *L)
|
||||
{
|
||||
std::string gamepath = fs::RemoveRelativePathComponents(
|
||||
porting::path_share + DIR_DELIM + "games" + DIR_DELIM);
|
||||
porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
|
||||
lua_pushstring(L, gamepath.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
@ -771,7 +771,7 @@ int ModApiMainMenu::l_get_gamepath(lua_State *L)
|
|||
int ModApiMainMenu::l_get_texturepath(lua_State *L)
|
||||
{
|
||||
std::string gamepath = fs::RemoveRelativePathComponents(
|
||||
porting::path_share + DIR_DELIM + "textures");
|
||||
porting::path_user + DIR_DELIM + "textures");
|
||||
lua_pushstring(L, gamepath.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
@ -953,11 +953,11 @@ bool ModApiMainMenu::isMinetestPath(std::string path)
|
|||
return true;
|
||||
|
||||
/* mods */
|
||||
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "files")))
|
||||
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "files")))
|
||||
return true;
|
||||
|
||||
/* worlds */
|
||||
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "worlds")))
|
||||
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
|
||||
return true;
|
||||
|
||||
|
||||
|
|
|
@ -2371,7 +2371,7 @@ void Server::fillMediaCache()
|
|||
paths.push_back(mod.path + DIR_DELIM + "media");
|
||||
paths.push_back(mod.path + DIR_DELIM + "models");
|
||||
}
|
||||
paths.push_back(porting::path_share + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
||||
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
||||
|
||||
// Collect media file information from paths into cache
|
||||
for(std::vector<std::string>::iterator i = paths.begin();
|
||||
|
|
|
@ -42,9 +42,9 @@ std::string getFilePath()
|
|||
std::string serverlist_file = g_settings->get("serverlist_file");
|
||||
|
||||
std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
|
||||
fs::CreateDir(porting::path_share + DIR_DELIM "client");
|
||||
fs::CreateDir(porting::path_share + DIR_DELIM + dir_path);
|
||||
return porting::path_share + DIR_DELIM + dir_path + serverlist_file;
|
||||
fs::CreateDir(porting::path_user + DIR_DELIM "client");
|
||||
fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
|
||||
return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ SubgameSpec findSubgame(const std::string &id)
|
|||
if(id == "")
|
||||
return SubgameSpec();
|
||||
std::string share = porting::path_share;
|
||||
std::string user = porting::path_share;
|
||||
std::string user = porting::path_user;
|
||||
std::vector<GameFindPath> find_paths;
|
||||
|
||||
Strfnd search_paths(getSubgamePathEnv());
|
||||
|
@ -149,7 +149,7 @@ std::set<std::string> getAvailableGameIds()
|
|||
std::set<std::string> gameids;
|
||||
std::set<std::string> gamespaths;
|
||||
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
|
||||
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
|
||||
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
|
||||
|
||||
Strfnd search_paths(getSubgamePathEnv());
|
||||
|
||||
|
@ -233,7 +233,7 @@ std::vector<WorldSpec> getAvailableWorlds()
|
|||
while (!search_paths.at_end())
|
||||
worldspaths.insert(search_paths.next(PATH_DELIM));
|
||||
|
||||
worldspaths.insert(porting::path_share + DIR_DELIM + "worlds");
|
||||
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
|
||||
infostream << "Searching worlds..." << std::endl;
|
||||
for (std::set<std::string>::const_iterator i = worldspaths.begin();
|
||||
i != worldspaths.end(); ++i) {
|
||||
|
@ -259,7 +259,7 @@ std::vector<WorldSpec> getAvailableWorlds()
|
|||
}
|
||||
// Check old world location
|
||||
do{
|
||||
std::string fullpath = porting::path_share + DIR_DELIM + "world";
|
||||
std::string fullpath = porting::path_user + DIR_DELIM + "world";
|
||||
if(!fs::PathExists(fullpath))
|
||||
break;
|
||||
std::string name = "Old World";
|
||||
|
|
Loading…
Reference in New Issue