Add a delay after digging before place node can happen

This commit is contained in:
OttoLidenbrock 2015-05-01 19:46:17 +10:00
parent 3be722c135
commit d9662039df
1 changed files with 12 additions and 4 deletions

View File

@ -1354,6 +1354,7 @@ struct GameRunData {
bool update_wielded_item_trigger;
bool reset_jump_timer;
float nodig_delay_timer;
float noplace_delay_timer;
float dig_time;
float dig_time_complete;
float repeat_rightclick_timer;
@ -2339,6 +2340,9 @@ inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
if (runData->object_hit_delay_timer >= 0)
runData->object_hit_delay_timer -= dtime;
if (runData->noplace_delay_timer >= 0)
runData->noplace_delay_timer -= dtime;
runData->time_from_last_punch += dtime;
}
@ -3524,13 +3528,16 @@ void Game::handlePointingAtNode(GameRunData *runData,
digging = true;
}
#ifdef HAVE_TOUCHSCREENGUI
bool place = (input->getRightClicked() || input->getLeftReleased() ||
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact");
place &= !digging;
place &= runData->noplace_delay_timer <= 0.0;
#else
bool place = (input->getRightClicked() ||
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact");
#ifdef HAVE_TOUCHSCREENGUI
place &= !digging;
place |= input->getLeftReleased();
#endif
if (place) {
@ -3707,6 +3714,7 @@ void Game::handleDigging(GameRunData *runData,
client->setCrack(runData->dig_index, nodepos);
} else {
infostream << "Digging completed" << std::endl;
runData->noplace_delay_timer = 1.0;
client->interact(2, pointed);
client->setCrack(-1, v3s16(0, 0, 0));
bool is_valid_position;