Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
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@ -829,10 +829,11 @@ max_block_generate_distance (Max block generate distance) int 6
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map_generation_limit (Map generation limit) int 31000 0 31000
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# Global map generation attributes.
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# The 'trees' flag only has effect in mgv6.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,notrees,nocaves,nodungeons,nolight
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
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[**Advanced]
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@ -889,7 +890,7 @@ mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,flat,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat
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mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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# Controls size of deserts and beaches in Mapgen v6.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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@ -1021,11 +1021,12 @@
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# map_generation_limit = 31000
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# Global map generation attributes.
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# The 'trees' flag only has effect in mgv6.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# type: flags possible values: trees, caves, dungeons, light, notrees, nocaves, nodungeons, nolight
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# mg_flags = trees,caves,dungeons,light
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# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
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# mg_flags = caves,dungeons,light,decorations
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### Advanced
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@ -1093,8 +1094,8 @@
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat
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# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes
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# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
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# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
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# Controls size of deserts and beaches in Mapgen v6.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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@ -313,7 +313,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
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settings->setDefault("mgv6_spflags", "jungles, snowbiomes, trees");
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// IPv6
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settings->setDefault("enable_ipv6", "true");
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@ -46,6 +46,7 @@ FlagDesc flagdesc_mapgen[] = {
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{"dungeons", MG_DUNGEONS},
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{"flat", MG_FLAT},
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{"light", MG_LIGHT},
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{"decorations", MG_DECORATIONS},
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{NULL, 0}
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};
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_DUNGEONS 0x04
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#define MG_FLAT 0x08
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#define MG_LIGHT 0x10
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#define MG_DECORATIONS 0x20
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class Settings;
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class MMVManip;
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@ -126,7 +127,7 @@ struct MapgenParams {
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chunksize(5),
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seed(0),
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water_level(1),
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flags(MG_TREES | MG_CAVES | MG_LIGHT),
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flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
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np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
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np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
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np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
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@ -296,6 +296,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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}
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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@ -310,6 +310,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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}
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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@ -296,6 +296,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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}
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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@ -43,6 +43,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
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{"mudflow", MGV6_MUDFLOW},
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{"snowbiomes", MGV6_SNOWBIOMES},
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{"flat", MGV6_FLAT},
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{"trees", MGV6_TREES},
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{NULL, 0}
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};
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@ -580,10 +581,11 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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growGrass();
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// Generate some trees, and add grass, if a jungle
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if (flags & MG_TREES)
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if ((spflags & MGV6_TREES) || (flags & MG_TREES))
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placeTreesAndJungleGrass();
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_MUDFLOW 0x04
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#define MGV6_SNOWBIOMES 0x08
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#define MGV6_FLAT 0x10
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#define MGV6_TREES 0x20
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extern FlagDesc flagdesc_mapgen_v6[];
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@ -317,6 +317,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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}
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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