Don't use luaL_checkstring to read node names, it's only for arguments
This caused confusing error messages like "argument #4 to set_node is not a string."
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86e9408c9f
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d75a0a7394
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@ -546,22 +546,23 @@ NodeBox read_nodebox(lua_State *L, int index)
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MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
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{
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lua_getfield(L, index, "name");
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const char *name = luaL_checkstring(L, -1);
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if (!lua_isstring(L, -1))
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throw LuaError("Node name is not set or is not a string!");
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const char *name = lua_tostring(L, -1);
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lua_pop(L, 1);
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u8 param1;
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u8 param1 = 0;
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lua_getfield(L, index, "param1");
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if(lua_isnil(L, -1))
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param1 = 0;
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else
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if (!lua_isnil(L, -1))
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param1 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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u8 param2;
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u8 param2 = 0;
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lua_getfield(L, index, "param2");
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if(lua_isnil(L, -1))
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param2 = 0;
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else
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if (!lua_isnil(L, -1))
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param2 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return MapNode(ndef, name, param1, param2);
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}
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