Implement sign using form field protocol
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ff8d2bbc36
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@ -1036,6 +1036,10 @@ Node definition (register_node)
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on_dig = func(pos, node, digger),
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^ default: minetest.node_dig
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^ By default: checks privileges, wears out tool and removes node
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on_receive_fields = func(pos, formname, fields, sender),
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^ fields = {name1 = value1, name2 = value2, ...}
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^ default: nil
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}
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Recipe: (register_craft)
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@ -1116,7 +1116,16 @@ minetest.register_node("default:sign_wall", {
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--local n = minetest.env:get_node(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", "hack:sign_text_input")
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meta:set_string("infotext", "\"${text}\"")
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meta:set_string("infotext", "\"\"")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
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local meta = minetest.env:get_meta(pos)
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fields.text = fields.text or ""
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print((sender:get_player_name() or "").." wrote \""..fields.text..
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"\" to sign at "..minetest.pos_to_string(pos))
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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end,
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})
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@ -1740,33 +1740,23 @@ void Client::interact(u8 action, const PointedThing& pointed)
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Send(0, data, true);
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}
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void Client::sendSignNodeText(v3s16 p, std::string text)
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void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
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const std::map<std::string, std::string> &fields)
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{
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/*
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u16 command
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v3s16 p
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u16 textlen
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textdata
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*/
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std::ostringstream os(std::ios_base::binary);
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u8 buf[12];
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// Write command
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writeU16(buf, TOSERVER_SIGNNODETEXT);
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os.write((char*)buf, 2);
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// Write p
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writeV3S16(buf, p);
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os.write((char*)buf, 6);
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u16 textlen = text.size();
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// Write text length
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writeS16(buf, textlen);
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os.write((char*)buf, 2);
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writeU16(os, TOSERVER_NODEMETA_FIELDS);
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writeV3S16(os, p);
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os<<serializeString(formname);
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writeU16(os, fields.size());
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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os<<serializeString(name);
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os<<serializeLongString(value);
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}
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// Write text
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os.write((char*)text.c_str(), textlen);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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@ -210,11 +210,12 @@ public:
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void interact(u8 action, const PointedThing& pointed);
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void sendSignNodeText(v3s16 p, std::string text);
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void sendNodemetaFields(v3s16 p, const std::string &formname,
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const std::map<std::string, std::string> &fields);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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void sendChangePassword(const std::wstring oldpassword,
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const std::wstring newpassword);
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const std::wstring newpassword);
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void sendDamage(u8 damage);
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void sendRespawn();
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@ -415,7 +415,7 @@ enum ToServerCommand
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wstring message
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*/
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TOSERVER_SIGNNODETEXT = 0x33,
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TOSERVER_SIGNNODETEXT = 0x33, // obsolete
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/*
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u16 command
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v3s16 p
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@ -484,6 +484,20 @@ enum ToServerCommand
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s32[len] sound_id
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*/
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TOSERVER_NODEMETA_FIELDS = 0x3b,
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/*
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u16 command
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v3s16 p
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u16 len
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u8[len] form name (reserved for future use)
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u16 number of fields
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for each field:
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u16 len
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u8[len] field name
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u32 len
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u8[len] field value
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*/
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TOSERVER_REQUEST_MEDIA = 0x40,
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/*
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u16 command
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@ -57,7 +57,9 @@ static bool content_nodemeta_deserialize_legacy_body(
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else if(id == NODEMETA_SIGN) // SignNodeMetadata
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{
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meta->setString("text", deSerializeLongString(is));
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meta->setString("infotext","\"${text}\"");
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//meta->setString("infotext","\"${text}\"");
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meta->setString("infotext",
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std::string("\"") + meta->getString("text") + "\"");
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meta->setString("formspec","field[text;;${text}]");
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return false;
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}
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@ -103,7 +103,9 @@ struct TextDestNodeMetadata : public TextDest
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std::string ntext = wide_to_narrow(text);
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infostream<<"Changing text of a sign node: "
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<<ntext<<std::endl;
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m_client->sendSignNodeText(m_p, ntext);
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std::map<std::string, std::string> fields;
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fields["text"] = ntext;
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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v3s16 m_p;
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@ -141,14 +141,14 @@ static Server* get_server(lua_State *L)
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return server;
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}
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/*static ServerEnvironment* get_env(lua_State *L)
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static ServerEnvironment* get_env(lua_State *L)
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{
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// Get environment from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
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ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
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lua_pop(L, 1);
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return env;
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}*/
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}
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static void objectref_get(lua_State *L, u16 id)
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{
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@ -4973,6 +4973,47 @@ void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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const std::map<std::string, std::string> &fields,
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ServerActiveObject *sender)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = get_env(L)->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
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return;
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// Call function
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// param 1
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push_v3s16(L, p);
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// param 2
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lua_pushstring(L, formname.c_str());
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// param 3
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lua_newtable(L);
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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lua_pushstring(L, name.c_str());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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// param 4
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objectref_get_or_create(L, sender);
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if(lua_pcall(L, 4, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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/*
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environment
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*/
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include "mapnode.h"
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#include <set>
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#include <map>
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class Server;
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class ServerEnvironment;
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@ -83,6 +84,10 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger);
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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const std::map<std::string, std::string> &fields,
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ServerActiveObject *sender);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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@ -3126,6 +3126,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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m_playing_sounds.erase(i++);
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}
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}
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else if(command == TOSERVER_NODEMETA_FIELDS)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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v3s16 p = readV3S16(is);
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std::string formname = deSerializeString(is);
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int num = readU16(is);
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std::map<std::string, std::string> fields;
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for(int k=0; k<num; k++){
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std::string fieldname = deSerializeString(is);
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std::string fieldvalue = deSerializeLongString(is);
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fields[fieldname] = fieldvalue;
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}
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scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
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playersao);
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}
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else
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{
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infostream<<"Server::ProcessData(): Ignoring "
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