Update README.md

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Maksim Gamarnik 2016-05-13 00:40:05 +03:00
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MultiCraft Android version
=====================
Date: 2015 12 16
Date: 2016 05 13
Controls
--------
@ -33,8 +33,8 @@ When a menu or inventory is displayed:
Special settings
----------------
There are some settings especially useful for Android users. Minetest's config
file can usually be found at /mnt/sdcard/Minetest.
There are some settings especially useful for Android users. MultiCraft's config
file can usually be found at /sdcard/Android/data/mobi.MultiCraft.
* gui_scaling: this is a user-specified scaling factor for the GUI- In case
main menu is too big or small on your device, try changing this
@ -51,29 +51,22 @@ Not all issues are fixed by now:
* 512 MB RAM seems to be inadequate -- this depends on the server you join.
Try to play on more lightweight servers.
Versioning
----------
Android version numbers are 4 digits instead of Minetest's 3 digits. The last
number of Android's version represents the Android internal version code. This
version code is strictly incremental. It's incremented for each official
Minetest Android build.
E.g. prerelease Minetest Android builds have been 0.4.9.3, while the first
official version most likely will be 0.4.10.4
Requirements
------------
In order to build, your PC has to be set up to build Minetest in the usual
manner (see the regular Minetest documentation for how to get this done).
In addition to what is required for Minetest in general, you will need the
In order to build, your PC has to be set up to build MultiCraft in the usual
manner (see the regular MultiCraft documentation for how to get this done).
In addition to what is required for MultiCraft in general, you will need the
following software packages. The version number in parenthesis denotes the
version that was tested at the time this README was drafted; newer/older
versions may or may not work.
* android SDK (24.4.1)
* android NDK (r10e)
* wget (1.13.4)
* android NDK (r11c)
* wget
* g++-multilib
* m4
Additionally, you'll need to have an Internet connection available on the
build system, as the Android build will download some source packages.
@ -88,7 +81,7 @@ Debug build:
* Wait for build to finish
After the build is finished, the resulting apk can be fond in
build/android/bin/. It will be called Minetest-debug.apk
build/android/bin/. It will be called MultiCraft-debug.apk
Release build:
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file "ant.properties" there. Add following lines to that file:
> key.store=<path to your keystore>
> key.alias=Minetest
> key.alias=MultiCraft
* Execute "make release"
* Enter your keystore as well as your Mintest key password once asked. Be
careful it's shown on console in clear text!
* The result can be found at "bin/Minetest-release.apk"
* The result can be found at "bin/MultiCraft-release.apk"
Other things that may be nice to know
------------
@ -128,7 +121,7 @@ Other things that may be nice to know
e.g.:
> make clean_irrlicht
After compiling you need to archive files in assets into three zips - Files.zip, games.zip and worlds.zip.
games.zip must contain "games" folder.