Add camera smoothing and cinematic mode (F8)
This commit is contained in:
parent
b4acac706d
commit
d65a90a86b
|
@ -48,6 +48,7 @@
|
|||
#keymap_rangeselect = KEY_KEY_R
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
#keymap_cinematic = KEY_F8
|
||||
#keymap_screenshot = KEY_F12
|
||||
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
||||
#aux1_descends = false
|
||||
|
@ -127,6 +128,13 @@
|
|||
#free_move = false
|
||||
# Continuous forward movement (for testing)
|
||||
#continuous_forward = false
|
||||
# Enable cinematic mode
|
||||
#cinematic = false
|
||||
# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
|
||||
# Must be equal to or greater than 0, and less than 1.
|
||||
#camera_smoothing = 0.0
|
||||
# Camera smoothing when in cinematic mode
|
||||
#cinematic_camera_smoothing = 0.7
|
||||
# Fast movement (keymap_special1)
|
||||
#fast_move = false
|
||||
# Invert mouse
|
||||
|
|
|
@ -48,6 +48,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("keymap_freemove", "KEY_KEY_K");
|
||||
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
|
||||
settings->setDefault("keymap_noclip", "KEY_KEY_H");
|
||||
settings->setDefault("keymap_cinematic", "KEY_F8");
|
||||
settings->setDefault("keymap_screenshot", "KEY_F12");
|
||||
settings->setDefault("keymap_toggle_hud", "KEY_F1");
|
||||
settings->setDefault("keymap_toggle_chat", "KEY_F2");
|
||||
|
@ -115,6 +116,9 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("free_move", "false");
|
||||
settings->setDefault("noclip", "false");
|
||||
settings->setDefault("continuous_forward", "false");
|
||||
settings->setDefault("cinematic", "false");
|
||||
settings->setDefault("camera_smoothing", "0");
|
||||
settings->setDefault("cinematic_camera_smoothing", "0.7");
|
||||
settings->setDefault("fast_move", "false");
|
||||
settings->setDefault("invert_mouse", "false");
|
||||
settings->setDefault("enable_clouds", "true");
|
||||
|
|
31
src/game.cpp
31
src/game.cpp
|
@ -1137,7 +1137,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
|
|||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
|
||||
<< wide_to_narrow(wstrgettext("Change Password")) << "]";
|
||||
}
|
||||
|
||||
|
||||
#ifndef __ANDROID__
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
|
||||
<< wide_to_narrow(wstrgettext("Sound Volume")) << "]";
|
||||
|
@ -1253,6 +1253,7 @@ struct KeyCache {
|
|||
KEYMAP_ID_FREEMOVE,
|
||||
KEYMAP_ID_FASTMOVE,
|
||||
KEYMAP_ID_NOCLIP,
|
||||
KEYMAP_ID_CINEMATIC,
|
||||
KEYMAP_ID_SCREENSHOT,
|
||||
KEYMAP_ID_TOGGLE_HUD,
|
||||
KEYMAP_ID_TOGGLE_CHAT,
|
||||
|
@ -1301,6 +1302,7 @@ void KeyCache::populate()
|
|||
key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
|
||||
key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
|
||||
key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
|
||||
key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
|
||||
key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
|
||||
key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
|
||||
key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
|
||||
|
@ -1497,6 +1499,7 @@ protected:
|
|||
void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
|
||||
void toggleFast(float *statustext_time);
|
||||
void toggleNoClip(float *statustext_time);
|
||||
void toggleCinematic(float *statustext_time);
|
||||
|
||||
void toggleChat(float *statustext_time, bool *flag);
|
||||
void toggleHud(float *statustext_time, bool *flag);
|
||||
|
@ -1737,6 +1740,7 @@ void Game::run()
|
|||
{
|
||||
ProfilerGraph graph;
|
||||
RunStats stats = { 0 };
|
||||
CameraOrientation cam_view_target = { 0 };
|
||||
CameraOrientation cam_view = { 0 };
|
||||
GameRunData runData = { 0 };
|
||||
FpsControl draw_times = { 0 };
|
||||
|
@ -1792,7 +1796,17 @@ void Game::run()
|
|||
updateProfilers(runData, stats, draw_times, dtime);
|
||||
processUserInput(&flags, &runData, dtime);
|
||||
// Update camera before player movement to avoid camera lag of one frame
|
||||
updateCameraDirection(&cam_view, &flags);
|
||||
updateCameraDirection(&cam_view_target, &flags);
|
||||
float cam_smoothing = 0;
|
||||
if (g_settings->getBool("cinematic"))
|
||||
cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
|
||||
else
|
||||
cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
|
||||
cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
|
||||
cam_view.camera_yaw += (cam_view_target.camera_yaw -
|
||||
cam_view.camera_yaw) * cam_smoothing;
|
||||
cam_view.camera_pitch += (cam_view_target.camera_pitch -
|
||||
cam_view.camera_pitch) * cam_smoothing;
|
||||
updatePlayerControl(cam_view);
|
||||
step(&dtime);
|
||||
processClientEvents(&cam_view, &runData.damage_flash);
|
||||
|
@ -2568,6 +2582,8 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
|
|||
toggleFast(statustext_time);
|
||||
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
|
||||
toggleNoClip(statustext_time);
|
||||
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
|
||||
toggleCinematic(statustext_time);
|
||||
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
|
||||
client->makeScreenshot(device);
|
||||
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
|
||||
|
@ -2754,6 +2770,16 @@ void Game::toggleNoClip(float *statustext_time)
|
|||
statustext += L" (note: no 'noclip' privilege)";
|
||||
}
|
||||
|
||||
void Game::toggleCinematic(float *statustext_time)
|
||||
{
|
||||
static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
|
||||
bool cinematic = !g_settings->getBool("cinematic");
|
||||
g_settings->set("cinematic", bool_to_cstr(cinematic));
|
||||
|
||||
*statustext_time = 0;
|
||||
statustext = msg[cinematic];
|
||||
}
|
||||
|
||||
|
||||
void Game::toggleChat(float *statustext_time, bool *flag)
|
||||
{
|
||||
|
@ -4237,4 +4263,3 @@ void the_game(bool *kill,
|
|||
error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@ enum
|
|||
GUI_ID_KEY_FAST_BUTTON,
|
||||
GUI_ID_KEY_JUMP_BUTTON,
|
||||
GUI_ID_KEY_NOCLIP_BUTTON,
|
||||
GUI_ID_KEY_CINEMATIC_BUTTON,
|
||||
GUI_ID_KEY_CHAT_BUTTON,
|
||||
GUI_ID_KEY_CMD_BUTTON,
|
||||
GUI_ID_KEY_CONSOLE_BUTTON,
|
||||
|
@ -137,20 +138,20 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
|||
{
|
||||
key_setting *k = key_settings.at(i);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
core::rect < s32 > rect(0, 0, 110, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
rect += topleft + v2s32(offset.X + 115, offset.Y - 5);
|
||||
const wchar_t *text = wgettext(k->key.name());
|
||||
k->button = Environment->addButton(rect, this, k->id, text);
|
||||
delete[] text;
|
||||
}
|
||||
if(i + 1 == KMaxButtonPerColumns)
|
||||
offset = v2s32(250, 60);
|
||||
offset = v2s32(260, 60);
|
||||
else
|
||||
offset += v2s32(0, 25);
|
||||
}
|
||||
|
@ -394,22 +395,23 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
|
|||
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue