Generate blobs of dirt and gravel in stone
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@ -1345,8 +1345,7 @@ void make_block(BlockMakeData *data)
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/*
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Create a block-specific seed
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*/
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/*u32 blockseed = (u32)(data->seed%0x100000000ULL) + full_node_min.Z*38134234
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+ full_node_min.Y*42123 + full_node_min.X*23;*/
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u32 blockseed = get_blockseed(data->seed, full_node_min);
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/*
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Cache some ground type values for speed
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@ -1444,6 +1443,42 @@ void make_block(BlockMakeData *data)
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#endif
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}//timer1
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/*
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Add blobs of dirt and gravel underground
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*/
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{
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PseudoRandom pr(blockseed+983);
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for(int i=0; i<volume_nodes/12/12/12; i++){
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v3s16 size(
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pr.range(1, 6),
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pr.range(1, 6),
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pr.range(1, 6)
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);
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v3s16 p0(
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pr.range(node_min.X, node_max.X)-size.X/2,
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pr.range(node_min.Y, node_max.Y)-size.Y/2,
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pr.range(node_min.Z, node_max.Z)-size.Z/2
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);
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MapNode n1;
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if(p0.Y > -32 && pr.range(0,1) == 0)
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n1 = MapNode(c_dirt);
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else
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n1 = MapNode(c_gravel);
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for(int x1=0; x1<size.X; x1++)
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for(int y1=0; y1<size.Y; y1++)
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for(int z1=0; z1<size.Z; z1++)
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{
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v3s16 p = p0 + v3s16(x1,y1,z1);
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u32 i = vmanip.m_area.index(p);
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if(!vmanip.m_area.contains(i))
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continue;
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if(vmanip.m_data[i].getContent() != c_stone)
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continue;
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vmanip.m_data[i] = n1;
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}
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}
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}
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// Limit dirt flow area by 1 because mud is flown into neighbors.
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assert(central_area_size.X == central_area_size.Z);
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